Mooncabbage
Sergeant

As it's possible in BW to make money in the early game through fighting in the arena, and often difficult in the early game to win against the bandit groups, I think it'd be nice for there to be more low level ways of playing the game. Farming is ok, but not terribly interactive, and I'm still waiting for Freelancer to be included in the mod (cause that sounds like lots of fun, to roleplay a hired sword, before I can even raise a decent warband). I thought I'd propose that it be made possible to make an alternative income through hunting.
Currently in the game hunting exists by attacking bands of wild animals. The problem with this is that they can be difficult to track down, and their numbers are fairly random. Additionally, you only ever find one kind of animal at a time. So without further ado, here's my thoughts:
Add an additional menu option to the camp screen, to "Go Hunting". The player then ventures out into the wilderness, and time passes at it does whilst waiting after a battle. The amount of time depends on a combination of the player's tracking and spotting skills. After the right amount of time has passed, the player is informed that they have stumbled onto a forest clearing, or a meadow, or whatever you like, basically an announcement that they've found stuff to hunt. They're presented with an option to go hunting or leave.
When the player selects to go hunting, the random battlefield is generated as per the normal hunting. The difference is that the map is populated with a random selection of huntable creatures, rather than just one sort. Some creatures could be flighty, like goats and elk, while others like boars, wolves and the like, might actively attack you. When the player leaves they collect their loot just as now, however the goods produced would differ depending on what is killed.
Pelts, furs, meat etc are all obvious loot items. If the mod ever decides to extend the current system of goods, you could add a lot more items, like bones, antlers, tusks, trophies of all sorts, that could then be sold in town.
I don't think that this would actually take too much work beyond the hunting system that already exists, it just needs polishing, and reflects the reality that wildlife is everywhere, and not just in random packs roaming around the campaign map
As an addendum, it would probably be a good idea to drastically lower the health of the creatures already in the game, I believe they are based on horses and so probably have 100+ HP, where most humans in the game are somewhere between 50-60HP, albiet with armour.
Thoughts?
Currently in the game hunting exists by attacking bands of wild animals. The problem with this is that they can be difficult to track down, and their numbers are fairly random. Additionally, you only ever find one kind of animal at a time. So without further ado, here's my thoughts:
Add an additional menu option to the camp screen, to "Go Hunting". The player then ventures out into the wilderness, and time passes at it does whilst waiting after a battle. The amount of time depends on a combination of the player's tracking and spotting skills. After the right amount of time has passed, the player is informed that they have stumbled onto a forest clearing, or a meadow, or whatever you like, basically an announcement that they've found stuff to hunt. They're presented with an option to go hunting or leave.
When the player selects to go hunting, the random battlefield is generated as per the normal hunting. The difference is that the map is populated with a random selection of huntable creatures, rather than just one sort. Some creatures could be flighty, like goats and elk, while others like boars, wolves and the like, might actively attack you. When the player leaves they collect their loot just as now, however the goods produced would differ depending on what is killed.
Pelts, furs, meat etc are all obvious loot items. If the mod ever decides to extend the current system of goods, you could add a lot more items, like bones, antlers, tusks, trophies of all sorts, that could then be sold in town.
I don't think that this would actually take too much work beyond the hunting system that already exists, it just needs polishing, and reflects the reality that wildlife is everywhere, and not just in random packs roaming around the campaign map
As an addendum, it would probably be a good idea to drastically lower the health of the creatures already in the game, I believe they are based on horses and so probably have 100+ HP, where most humans in the game are somewhere between 50-60HP, albiet with armour.
Thoughts?





