Im pretty sure when custom servers release, we're going to see alot of Mount and Siege and NeoGK like modded servers with custom scripts and so on., which we used to see in Warband.
I think TW and the community would really benefit from allowing the server hosts to edit and change the classes and perks, maybe even the kingdoms you play as. Hosts could provide their own custom kingdoms with custom classes and perks, using the items already in the game, maybe even utilising the crafting mechanic to add more melee variety.
It potentially could mean infinite content. You want Rome vs Galls? Paint their colors on the banner spawn some custom classes and slap some handmade perks on them and you re good to go. Crusaders vs Saracens? Use your imagination and use whats already there, helmets, armors etc, it is possible. Gondor vs Uruk-Hai? May require new models, so importing custom models would be nice to see
It could vastly improve the longevity of multiplayer and multiply the fun. Along with community made maps and scripts, combining them with player made factions, classes and perks, all this could make Bannerlord a game worth its predescessor.
I think TW and the community would really benefit from allowing the server hosts to edit and change the classes and perks, maybe even the kingdoms you play as. Hosts could provide their own custom kingdoms with custom classes and perks, using the items already in the game, maybe even utilising the crafting mechanic to add more melee variety.
It potentially could mean infinite content. You want Rome vs Galls? Paint their colors on the banner spawn some custom classes and slap some handmade perks on them and you re good to go. Crusaders vs Saracens? Use your imagination and use whats already there, helmets, armors etc, it is possible. Gondor vs Uruk-Hai? May require new models, so importing custom models would be nice to see
It could vastly improve the longevity of multiplayer and multiply the fun. Along with community made maps and scripts, combining them with player made factions, classes and perks, all this could make Bannerlord a game worth its predescessor.