Almost two months into EA. Satisfied?

Are you happy with how the game launched in EA and how it evolved during the first two months?


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Get back to me when Pearl Abyss buys Taleworlds

The point is they were worth half a billion and had over 300 employees spread over 3 different development sites. Basically ANY company can be indie if they can hahaha. Don't get all butthurt just pointing out the fact that it's hilarious.
 
People will still don't get it sadly.
Ah, Wikipedia. What could possibly go wrong when a bunch of people who prefer verifiability over accuracy of information start writing down articles that then gets used as a source.
In the video game industry, an independent (indie) game refers to games typically created by individuals or smaller development teams without the financial support of a large game publisher, in contrast to most "AAA games".

Whoops! A business with over 100 people is not considered a small business in most parts of the world I'm rather sure.
 
The point is they were worth half a billion and had over 300 employees spread over 3 different development sites. Basically ANY company can be indie if they can hahaha. Don't get all butthurt just pointing out the fact that it's hilarious.

Butthurt, me?

Who are "they"... Taleworlds or CCP?

I work for a locally owned huge company. Our competitors are national companies owned by conglomerates, like Ingersoll-Rand and Johnson Controls. While the owner of my company is a billionaire, we feel pretty indie compared to our competitors. Taleworlds may be doing well, but they ain't no AAA company yet.
 
Butthurt, me?

Who are "they"... Taleworlds or CCP?

I work for a locally owned huge company. Our competitors are national companies owned by conglomerates, like Ingersoll-Rand and Johnson Controls. While the owner of my company is a billionaire, we feel pretty indie compared to our competitors. Taleworlds may be doing well, but they ain't no AAA company yet.

Yes, you.

Your company is independently privately owned. You wouldn't compare yourself to a mom and pop shop would you? Of course not, I work for a independent company myself but we're still not a small business in that regard. Comparing companies like CCP and TW to guys working in their basement on a passion project or a dozen dudes just trying to put something out is disingenuous. They're independent indeed, but to associate the word "indie" and the images conjured by that word among gamers just isn't right or fair to those little guys.
 
Whoops! A business with over 100 people is not considered a small business in most parts of the world I'm rather sure.
Independent developers, which can be single individuals, small groups, or large organizations, retain operational control over their organizations and processes.

Not sure what's so hard to understand. The fact remains that they are indie devs? :p
 
Yes, you.

Your company is independently privately owned. You wouldn't compare yourself to a mom and pop shop would you? Of course not, I work for a independent company myself but we're still not a small business in that regard. Comparing companies like CCP and TW to guys working in their basement on a passion project or a dozen dudes just trying to put something out is disingenuous. They're independent indeed, but to associate the word "indie" and the images conjured by that word among gamers just isn't right or fair to those little guys.


If I have done anything to show any level of animosity or "butt hurt", I apologize. I am interested in the conversation and I realize that on the internet neither of us will change each others mind but I enjoy other viewpoints.

they are not the level of mom & pop that they were when they started, but compared to their competition where would they fall? Would you consider them AAA? To me, once they release another title unrelated to Bannerlord, or possible make multiple games simultaneously there may be an indication of leaving indie status. They are definitely growing through growing pains right now. I'm curious how it goes for them.
 
If I have done anything to show any level of animosity or "butt hurt", I apologize. I am interested in the conversation and I realize that on the internet neither of us will change each others mind but I enjoy other viewpoints.

they are not the level of mom & pop that they were when they started, but compared to their competition where would they fall? Would you consider them AAA? To me, once they release another title unrelated to Bannerlord, or possible make multiple games simultaneously there may be an indication of leaving indie status. They are definitely growing through growing pains right now. I'm curious how it goes for them.

They're definitely above indie, if you google up "indie games 2020" you'll get a bunch of gaming sites that list some good indie games to try, some of them even as recent as this month. None of those lists will contain Bannerlord, and you won't see them refer to it as such, why do you think that is? Games you will see are things like stardew valley, disco Elysium, etc etc. Clearly indie games. There's a reason why you wouldn't see bannerlord in those lists, and why you don't see it referred to as an indie game, just like you don't see Eve referred to as such either. I suppose I can let you come to your own conclusion as to why that is.
 
I don´t care if you call them an Indie company or not:

- 8 years in developement
- a lot of devs blog showing stuff months/years ago which are not in the game (banners anyone?)
- full price!!!
- basic game features not there yet
- 2 months have passed, not a single new feature (nope, I don´t count the "create kingdom" button as a feature, it´s useless anyway)
- focussing on balancing stuff while not even all features are in the game which doesn´t make any sense, but on the other hand...they don´t fix bugs modders fixed weeks ago, yeah!
- they have no writer that can write a "generic" backgroundstory in 8 years or 2 months after release? Not that this is a big issue for me, but I guess every hobby writer can write a small "generic" background story in like 1-2 hours? Even I could, and I suck at writing :grin: . I mean the other storys are like what, 20 sentences? It´s not like writing a novel or a book...

If the price would be 20-30€ I´d say ok, but they went the AAA route with pricing...so I treat them as a big company, also they sold "some" copies of the game...
 
I believe they are still Indie, having more money and success doesn't remove that. Their money and success comes from themselves and they are not quite out of Indie status, just bigger. Armagan doesn't answer to anyone, until that changes they are an Indie developer to me.

Same way with indie bands that have had great success. Same reason they dont make lists anymore, they just arent as exciting because everyone has heard of them already and all the cool kids like their early stuff before they got popular.

Anyway, to answer the OP... Im happy with the progress of the game so far. I'll be disappointed if there isn't progress towards NPC interaction after the mechanics (kingdom management, skill trees, etc.) get further along. It feels like they should be further along, but with a soft target of a year being needed before release, I see them hitting it.


***That was a bit sloppy writing, Im watching 3d printer videos as Im posting, Im a bit distracted trying to figure out which one to buy. Anyone have 3D printer experience primarily for wargaming terrain?***
 
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So far I can honestly say I'm happy with the game and its progress. I've said from the start that jf by the end of July (rougly 4 months since release) we haven't seen a major update, that is when I will start to worry for the state of the game
 
Ah, Wikipedia. What could possibly go wrong when a bunch of people who prefer verifiability over accuracy of information start writing down articles that then gets used as a source.
Says the guy who referred to Wikipedia just a few posts ago.... :wink:
 
Then perhaps you should actually tell me why they supposedly aren't comparable instead of just claiming it is so. What you have offered thus far has been rather silly, like if they do other business besides development You could explain to me how that is supposedly a disqualifying reason from the label indie. Also, I'd wager most people wouldn't classify a studio with more than 100 employees as indie, but hey, with your weird definitions everything seems to be possible.
If you can't see the difference between Taleworlds, Nintendo and Ubisoft there is not much point in discussing it any further.

PS
To clarify (against better knowledge...), the only reason the term indie exists is to differentiate from major publishers like Ubisoft, EA or Activision. Originally it comes from music where the same general rule applies. You can have a big band with 40 musicians, as long as it's not signed to a major label it's an independent band.
 
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Says the guy who referred to Wikipedia just a few posts ago.... :wink:
The point was not only to illustrate how Wikipedia can be unreliable source, but that even then it still agreed with me in the end. Well, content made by some editors did. If you were referring to when I said to read about the wiki article about Ubisoft's first party development, that information is verifiable externally or by using the sources listed in the article, something that did not apply to the list provided by that other user as it uses almost no sources as the basis of the information contained within especially with the part where it tries to define what an indie dev is.
 
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