somethinglightthat
Regular

The bar is set higher than ever for game development today.
Looking at the patch history I can see a clear pattern of hard work and progress that only comes from a decent team. There's a lot of things that are built on foundations in game and software development, some things must come before others. The order in which they are fixing things suggests to me that they are on the right track here, despite the "new content now" demand. Delivering new content on top of things that need to be fixed will not result in better development, imo. In hundreds of hours of running a game that puts stress on cpu/gpu to near maximum levels I've only seen a couple of crashes. For an EA product, that's good.
On the negative side, perks that weren't globally complex should have worked at launch. I think enough people have said this for it to be obvious. The state of attribute and perks for companions is also in this category. Siege battles should have been polished more, especially when they are promotion material that draw people to the product. Having to auto resolve sieges for bad maps / AI is what I'm on about.
Things seem to be getting stable in the crash and bug department, and I'd look for the focus to shift to fleshing things out after that. The shell of this game is good, and it does need more content, which puts it in its rightful place, early access.
Looking at the patch history I can see a clear pattern of hard work and progress that only comes from a decent team. There's a lot of things that are built on foundations in game and software development, some things must come before others. The order in which they are fixing things suggests to me that they are on the right track here, despite the "new content now" demand. Delivering new content on top of things that need to be fixed will not result in better development, imo. In hundreds of hours of running a game that puts stress on cpu/gpu to near maximum levels I've only seen a couple of crashes. For an EA product, that's good.
On the negative side, perks that weren't globally complex should have worked at launch. I think enough people have said this for it to be obvious. The state of attribute and perks for companions is also in this category. Siege battles should have been polished more, especially when they are promotion material that draw people to the product. Having to auto resolve sieges for bad maps / AI is what I'm on about.
Things seem to be getting stable in the crash and bug department, and I'd look for the focus to shift to fleshing things out after that. The shell of this game is good, and it does need more content, which puts it in its rightful place, early access.




