Yes it was, still you pay money for a game (not a bare platform) and its vanilla version - mods remain a free extra, made by fans.
You paid money for the other 2 games as well, what are you on about. The business model of taleworlds was always to create a simple highly moddable game and eventually work together with some mod teams to release a dlc, every DLC started out as a mod you know this right?
Feasts, tactical map, spoiling food, dying horses, training troops on the go, training troops in camps, setting up camp, following other lords, logical troop recruitment (who tf would have built up his army out of people that have been offered by criminal gang leaders?)...
Feasts will probably still be implemented, personally I never saw the point of them aside from courtship, the Bannerlord courtship is less of a hassle in my opinion as you can approach any woman at any time instead of: win a tournament ===> being invited to a feast ===> talking to a lady ===> wait for her to summon you over right as you are in the middle of besieging a castle on the other side of the map ====> having to quickly assault and win the battle/ give up the siege ====> get to the lady's location before it's too late ===> have your conversation about poetry =====> gain some relationship =====> race back to the castle you just conquered to defend it if it hasn't been taken already/race for the castle the aI just took back before it has a strong garrison to reconquer it ===> wait for the lady to summon you again ===> rinse and repeat
The tactical map was nice, but so is just pressing ALT and seeing where the enemy is in a way that is slightly more realistic than having a magical map that knows where everyone is and in real time has dots moving about....
spoiling food/dying horses are pointless features, nobody is going to buy spoilable food and dying horses or horses going lame are just annoying
training troops on the go Was nicer in Warband I'll give you that although it appears that the leadership perk in Bannerlord is implemented falsely, there's a mod that fixes the perk in the way that it is probably intended once it works as it should it's just as strong as the warband training
training troops in camps was pretty pointless in warband you never got much experience from that
following other lords is in the game it's called join army
logical troop recruitment Is not something we should be nitpicky about since if we really want realism Warband should have used the lance system introduced in the anno domini mod
improvements in combat, tactics, deeper party management (better organization, grouping, reserve management...), working and logical AI, a deep and wide world (instead of a stuffed place, which is essentially the same everywhere), different combat maps based on the region you are in, troop customization, actual kingdom management, roads, borders, historical immersion (e.g. you can freely move in the territory of other kingdoms as they were your own, credible gender distribution...) and so on. Enough could have been added, which wouldn't have damaged the actual M&B experience.
improvements in combat, tactics How do we not have this? Do you even remember Warband combat and (lack of) formations? The formations system has been completely changed from vanilla warband. We have formations, and unlike the formations like shieldwall that mods would provide us we can tell our formation to keep facing a certain direction so they don't all wheel around to face a stray cavalry dude and expose their flanks to the on coming archers and infantry Warband was simple: if a lord was alive int he AI army they would slowly march forward doing the 10 paces forward command every time and they would always go to your left flank with their cavalry. So if you had the hills and set up your troops on the hills with the infantry in front of the archers you would race forward with your bow, snipe the enemy lord and see the army lose cohesion and charge ypur troops on the hill. That's it, that was the tactics in warband. In Bannerlord depending on the situation I have seen AI armies change formations to suit the situation. and choosing to stay put or approach carefully I have seen the AI stand firm with it's infantry whereas it's crossbows pelted my shieldwall until they ran out of ammo and only then have it's infantry charge me whilst it's cavalry went round and charged my shieldwall in the rear.
In vanilla warband we didn't even have formations that was a mod, and it didn't always work very well either
deeper party management we can create parties lead by our companion members and even send out caravans led by our companions, in warband you needed to own a castle first and have a steward etc... (come to think of it, this might have been a mod too) or be a king and give lordships to your party members
working and logical AI please elaborate, I agree the AI is not great because it cheats too much in my opinion but I think we mean different things
a deep and wide world (instead of a stuffed place, which is essentially the same everywhere) what do you mean? We get a huge world with different cultures and you feel that you are in a different place with a very different culture in every city seriously what are you on about? the world is much more diverse and beautiful than Warband or it's many mods ever where
different combat maps based on region is already in the game.... in asserai teritory you fight on a very different map from sturgia or vlandia or battania territory. Are you even playing this game?
Troop customization Let me get this straight on the one hand you want realistic recruitment, on the other hand you want to be able to completely customize your troops regardless of their culture? a bit contradictory here aren't we?
actual kingdom management is being fleshed out and is allready deeper than vanilla warband
, as is fief management by the way. I think you are comparing to memories of a mod, even a mod like diplomacy is still not vanilla warband despite looking like it and only adding diplomacy and management features
roads, borders roads I'll give you, it would be nice to have roads on the map and to have parties follow them, I'm not sure how you imagine implementing borders in this game though
historical immersion (e.g. you can freely move in the territory of other kingdoms as they were your own) Would you care to explain this one as I have no idea what you are trying to say here
credible gender distribution what's that supposed to mean? You aren't one of those "ehrmagurd there's too many woman and woman should not be warriors" kind of people
Because it would actually die, it would make you think twice before rushing blindly into a spear formation (if something like that would actually work in Bannerlord...). Obviously by quality of life you mean unrealistic and boring things, making it easier for you to effortlessly reach the state of an invincible god as fast as possible.
Nobody rushes blindly into formations that's just silly, your horse isn't to charge, it's to get away when you run out of arrows and there are still looters left in the early game. After a while you start relying on your army and then you become too important for the cohesion of the army to do any fighting at all. At that point the Horse is to get you to ride around a bit and scout the terrain from a distance and have an overview of the battle as you order your various formations around from a slightly elevated position
And why is not buying spoiling food unrealistic?