Yes, game needs alliances. This was obvious and most of us come to this conclusion at diplomacy developments thread.
I offered alliances idea to armagan too. It is “partly accepted” but we will talk about details at October. I offered when there is an alliance 2+ allied factions should be able to make a siege to a fortification together or they should join battles on map when allied kingdom party is attacked or they can defend allied settlements or they can get more open slots at settlements of allied kingdom + we should find negative side effect(s).
This feature will probably increase battle variety on game which will result in better gameplay experience and it will be slow down snowballing (if nobody make alliance with most powerful factions) which again results in better and more balanced gameplay experience.
Imo biggest problem of alliances feature will be “what will be its negative effect?” What will stop factions making alliances all the time? There should be a cost or some other negative effect. Otherwise making alliances will be always logical. One possible solution is there can be a cost which both allied factions pay and it can be more expensive when factions are stronger. There can be more side effects.
I hope so because at moment there are no diplomacy, we can't interact with other factions as a nation, the developers could add comercial treaties, with low taxes to our traders, non aggression pacts, casus beli, alliances,espionage, political muderes, disruption of another factions, even a empire reunification mission ... But I guess it's to much.Quote from dev, its a possibility they are discussing
I hope so because at moment there are no diplomacy, we can't interact with other factions as a nation, the developers could add comercial treaties, with low taxes to our traders, non aggression pacts, casus beli, alliances,espionage, political muderes, disruption of another factions, even a empire reunification mission ... But I guess it's to much.
i like the idea, but i think the map is not big enough for that kind of strategie. Imagine Khuzaits make an alliance with someone.
i like the idea, but i think the map is not big enough for that kind of strategie. Imagine Khuzaits make an alliance with someone.
It would give me double the reason to join the SE.Just imagine a game where the Khuzaits and Aserai were allied.
For what mexxico was saying I think TW wants it so weaker factions can join forces against stronger ones to keep from getting curb stomped to death. If it works properly it really should slow down the steamrolling. The only downside is that if they don't get it right it will be almost impossible to eliminate a faction and we end up constantly in a stalemate. I think it's going to take a lot of time and player feedback to get it right.AI could just count on strenght and weakness of factions so minor ones would easily join to defend against stronger ones. Ofc if one minor would become stronger than former allies would become probably enemies etc. No eternal aliances ofc but most likely just reactions or plans depending on sit (ofc Sturgians would not allied with Aserai with such geographical distance). Or Imperial factions joining against foreigners but if no war then eager to fight among themselves but if enough hate then rather joining foreigners ...