^^^ Im trying to implement these onto an armor mesh, however during animations it morphs beyond all recognition and in a normal standing position bends around to conform to the shoulders which isn't something I'd like.
I know on Narf's Transitional Early Plate armor, he has some metal shoulder pieces which do not have this issue. I was wondering if there is something I can do within Wings or OpenBRF to prevent this from happening. Or is it more to do with the rigging?
Thanks,