Vachir
Recruit
Just a couple of quick comments after a very frustrating fight in which half my knights became hopelessly stuck in a water filled pit.
1. The AI can not handle steep hills. The terrain, especially close to the mountains but not always, makes for some very frustrating fights where horses get stuck, infantry get lost, and generally things become very messy and not a whole lot of fun. Either the AI needs a better understanding of how to navigate these sometimes rediculous hills and cliffs, or the terrain needs to be a lot less steep a lot more often so that the AI doesn't have to deal with this issue.
2. The AI can not understand the concept of 'friendly fire'. Any kind of missile troops have very great potential to kill each other, and any other nearby friendly units. Either the AI needs to get better at target selection and avoiding friendly fire, or friendly fire needs to be turned off. I would be more than happy with friendly fire, even for melee attacks, but the AI would really need to get better at how to move and attack without harming friendlies.
1. The AI can not handle steep hills. The terrain, especially close to the mountains but not always, makes for some very frustrating fights where horses get stuck, infantry get lost, and generally things become very messy and not a whole lot of fun. Either the AI needs a better understanding of how to navigate these sometimes rediculous hills and cliffs, or the terrain needs to be a lot less steep a lot more often so that the AI doesn't have to deal with this issue.
2. The AI can not understand the concept of 'friendly fire'. Any kind of missile troops have very great potential to kill each other, and any other nearby friendly units. Either the AI needs to get better at target selection and avoiding friendly fire, or friendly fire needs to be turned off. I would be more than happy with friendly fire, even for melee attacks, but the AI would really need to get better at how to move and attack without harming friendlies.