AI redeployment rate is way too high

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Ladorre

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Subjective: it is against any logics, when you kill (or injure) 300-400 men, capture 6 lords and within 1-2 days they will either be Ransomed (without your permission), or escape and be back with another stack of 40-50 troops.
Is there any chance to make the rate at least 1 week? Looks like women in Calradia are giving birth every 5 minutes, even without their husbands!
 
Think about it this way, if you as the player character were defeated and your soldiers all killed, wouldn't you have 50 new recruits within 2 days? I sure would. Why should the NPC lords have to wait a week when you don't?
 
Think about it this way, if you as the player character were defeated and your soldiers all killed, wouldn't you have 50 new recruits within 2 days? I sure would. Why should the NPC lords have to wait a week when you don't?

Because it feels gamey to conquer lords only to have them show right back up again on the world stage like nothing happened. Sadly for AI -the game is not made for them so they have to do a bit more play acting than its human counterpart. The same way you can press the Restart button after you die in a game and they cant....cest la vie
 
They should just make imprisonment last for the duration of a war and have only a very small chance of escape based on various factors. Imprisonment feels like something you can just ignore right now.
 
They should just make imprisonment last for the duration of a war and have only a very small chance of escape based on various factors. Imprisonment feels like something you can just ignore right now.
This would cause snowballing so badly.

Y'all need to look at this differently. If a enemy lord you just defeated is showing up with 50 troops relatively fast, it means they pulled troops from their garrison which in turn makes it that much easier to take their fief. AI lords only spawn with 10 troops to ensure that they aren't captured by looters immediately (there was a time when kings would be constantly captured by looters and it would be impossible to join the faction then).
 
This would cause snowballing so badly.

Y'all need to look at this differently. If a enemy lord you just defeated is showing up with 50 troops relatively fast, it means they pulled troops from their garrison which in turn makes it that much easier to take their fief. AI lords only spawn with 10 troops to ensure that they aren't captured by looters immediately (there was a time when kings would be constantly captured by looters and it would be impossible to join the faction then).
They don't have any garrison. They walk around their fiefs, collect new troop (max 10), receive another bonus of 30-40 men and go for me. Since there are 30+ lords in a faction - it is a zerg rush for death.
Once I had 27 lords imprisoned in my party - and that did not help at all! The only thing I can do is execution - but even for 5 executions penalties are wierd.

I completely understand the snowball process. But imagine this like they barely escape death, and they are completely healthy, have money, have new men and are ready to fight.
Absurd.

Probably, riots and culture issues like it is done in Total War is the best way to handle the problem of snowball. But the idea I can have mercy for one bastard, who is attacking me for 4+ times a row is absurd. I'd prefer to have a perk "finish him", to make my horse stump his skull on the battlefield, rather than saving his ass to see him again in 1 week.
 
This would cause snowballing so badly.
It doesn't though. It would if wars lasted for years and years and no prisoners got out at all. Prior to 1.5.6 I always used mods which gave a low chance of escape and a reasonable chance of ransom, I never saw any crazy snowballingIt also works both ways, unless one side is winning every battle, both sides tend to gain prisoners.. If the amount of prisoners is factored into support for peace (idk if it is) it would just make large battles more decisive. I'd like it if there was a much lower chance for prisoners to be taken right after a battle and far fewer lords were taken prisoner in general so they wouldn't have to be able to escape dungeons so easily. Escaping the field of battle makes so much more sense than sneaking out of a prison or party which has numerous menguarding you.
 
I'd like it if there was a much lower chance for prisoners to be taken right after a battle and far fewer lords were taken prisoner in general so they wouldn't have to be able to escape dungeons so easily. Escaping the field of battle makes so much more sense than sneaking out of a prison or party which has numerous menguarding you.
I agree feels much more realistic, them reappearing with the men then feels more natural as they could have picked up other survivors of the battle which would explain their starting force.
 
It doesn't though. It would if wars lasted for years and years and no prisoners got out at all. Prior to 1.5.6 I always used mods which gave a low chance of escape and a reasonable chance of ransom, I never saw any crazy snowballingIt also works both ways, unless one side is winning every battle, both sides tend to gain prisoners.. If the amount of prisoners is factored into support for peace (idk if it is) it would just make large battles more decisive. I'd like it if there was a much lower chance for prisoners to be taken right after a battle and far fewer lords were taken prisoner in general so they wouldn't have to be able to escape dungeons so easily. Escaping the field of battle makes so much more sense than sneaking out of a prison or party which has numerous menguarding you.
I guess some of your mods helped with snowballing, because it was still very bad pre 1.5.6. Unfortunately prisoners are not accounted for in peace decisions. I agree that basically an entire armies lords being captured after losing a fight is odd as you'd expect most of them to just leave the battle when its clearly lost (we know that in mission battles they just charge lol).

Also if you guys can actually get them to your own settlement it can takes weeks for them to be ransomed or escape, the chance to escape is pretty high while in your party tho. Imm honestly surprised to hear this complaint again, as they significantly decreased escape chance from fiefs awhile ago.

They don't have any garrison. They walk around their fiefs, collect new troop (max 10), receive another bonus of 30-40 men and go for me. Since there are 30+ lords in a faction - it is a zerg rush for death.
Once I had 27 lords imprisoned in my party - and that did not help at all! The only thing I can do is execution - but even for 5 executions penalties are wierd.

I completely understand the snowball process. But imagine this like they barely escape death, and they are completely healthy, have money, have new men and are ready to fight.
Absurd.

Probably, riots and culture issues like it is done in Total War is the best way to handle the problem of snowball. But the idea I can have mercy for one bastard, who is attacking me for 4+ times a row is absurd. I'd prefer to have a perk "finish him", to make my horse stump his skull on the battlefield, rather than saving his ass to see him again in 1 week.
I think what you might really be upset with is the fact that when a party is captured, their clan will replace that party with a member who isn't currently leading one. Clans will always attempt to field 3 parties if possible, even if that means a non fighting noble takes lead of a party. So the only way to reduce a kingdoms on the field parties is to capture so many of them that there is no more reserve nobles.

What size party are you running with that a party of 50 is chasing you?
 
I guess some of your mods helped with snowballing, because it was still very bad pre 1.5.6. Unfortunately prisoners are not accounted for in peace decisions. I agree that basically an entire armies lords being captured after losing a fight is odd as you'd expect most of them to just leave the battle when its clearly lost (we know that in mission battles they just charge lol).

Also if you guys can actually get them to your own settlement it can takes weeks for them to be ransomed or escape, the chance to escape is pretty high while in your party tho. Imm honestly surprised to hear this complaint again, as they significantly decreased escape chance from fiefs awhile ago.
I suppose I haven't been playing the game as much recently and haven't been taking prisoners to cities quickly enough. Playing a campaign now though and the prisoner mods don't work on 1.5.6 so I guess I'll notice the changes.

I'd been imagining that everything displayed on the kingdom diplomacy stats page had an effect on whether a faction would ask for peace.
 
What size party are you running with that a party of 50 is chasing you?
Siedge of town, 170 person 5-6 tier. AI snowballs 5-6 nobles with 45-60 recruits, and I easily purge them.
But the fact is that my siege camp under 150 Engin. skill and tweaks are building SO slow, that I constantly fight with all that rookies every 3-5 days.

And yes, those femine parties with 1-2 escaped lords... I don't understand what they are hoping for. They wound 10-15 of my men, don't kill anyone or kill 1-2 of my soldiers... That is just a nonsence I have to deal with that guerilla without legitimate ability to end them
 
Sadly I think they're committed to using AI cheats to keep the AI going now. There was a hope early on that maybe they would solve snowballing and "lords getting what they deserve" by making changes to how the AI behaves, but that seems like its too hard for some reason. Buffs and nerfs, buffs and nerfs. Just make then stop ruining the map without the player and give the player options to influence or start wars and make peace in the world. Only the player's experience matters.
I'm all for lords getting caught by looters forever, **** em. If you've ever really steam rolled a faction by yourself you'll see how awful and fake it is. They have no land, should have no money, yet they keep coming back like pack of ants forever. And now, they even want good chunk of money even if they're beating into the dirt. They want 100K for peace? Oh well I'll just ransom some of their 30 ****ing lords I have in my prisons to pay for it. I get that they needed to change the AI to not make peace and pay the player over and over, but they should still make peace for free when they're ****ed.

Also I 100% disagree that respawned parties should go raiding instead of bandit hunting. Raiding is garbage and can't help them at all financially, that time killing looters is much better. AT the very least the player should have option for dealing with raiding parties like sparing their lives and their clan NEVER EVER raid you fiefs again! Or put them in the players jail and they never get to come back out unless they make an arrangement with the player.

The npc lords are really annoying and useless as vassals and I only don't behead them all for the sake of not ending the game so fast.
 
Also if you guys can actually get them to your own settlement it can takes weeks for them to be ransomed or escape, the chance to escape is pretty high while in your party tho. Imm honestly surprised to hear this complaint again, as they significantly decreased escape chance from fiefs awhile ago.
I got keen sight and mounted patrols so they should have zero chance of escaping my party..... of course knowing the petty perk coding the second 50% end up being only 25% or doesn't work or makes everyone jump on the tables in the tavern and t pose naked! I think they work though, but they still get ransomed.......
even if the whole faction is in my party as prisoners. I'll take the whole rebel faction prisoner and carry them around and they get ransomed. Who is ransoming these stinky rebels! They're supposed to go away when they're beat but they don't. For years they sneak around! They beat up my sister when I'm on the other side of the map twice!
 
Subjective: it is against any logics, when you kill (or injure) 300-400 men, capture 6 lords and within 1-2 days they will either be Ransomed (without your permission), or escape and be back with another stack of 40-50 troops.
Is there any chance to make the rate at least 1 week? Looks like women in Calradia are giving birth every 5 minutes, even without their husbands!
Honestly, this is the my biggest gripe with the game. It makes the game pretty much unplayable. I have to destroy army after army to win a single siege. Destroying enemy parties has no tactical advantage, because they'll be back with high tier troops, in less than a day. I can't keep them adequately under wraps by capturing them, and it doesn't matter how many thousands of their troops die without me taking any significant casualties, because the same lord with another 30 cavalry he pulled out of his ass is going to be back inside 2 game days to attack me again.

The game is fun, but this kills the flow. Honestly, unacceptable if this is what they are intending. If a nation is getting stomped by a larger neighbor, they shouldn't be able to just bull**** a 500 man, 6 lord army out of their ass daily to fight back, the game needs rebalancing but letting the AI straight up cheat to do it isn't a valid means of doing that. Even with other nations at war with your targets, there's just no way to get anything done without winning overwhelming victory after overwhelming victory.
 
They should just make imprisonment last for the duration of a war and have only a very small chance of escape based on various factors. Imprisonment feels like something you can just ignore right now.


yeah, I don't know how the hell they can escape prison so easily???? omg like where's the prison guards??
I capture 4-5 lords and they just escape one by one in about two weeks.

some just a few days

I need maximum security prison for these lords, send them to Russian Gulag camps or something
 
Probably "national reserve limit" should be implemented: if anyhow e.g.1000 of men were killed, there is no further recruiting possible.
 
The only ai cheats im aware of that allow them to amass so many armies that quickly are they get extra recruitment slots and don't need horses to upgrade cav units. I like the idea of making it nearly impossible for lords to break themselves out of prison. With the addition of the new break out of prison mission, I believe this will create more opportunities for rogue playstyles to bust out allied lords for big rewards.
 
Right now I see two big things with AI redeployment

1) The AI lords suffer no penalty for being recently released. They should need to recover for 5-7 days before deploying.
2) The escape rate from parties and prisons is way too quick. If you capture 8 lords and put them in a town or castle, they will all escape within a week.
 
For me the main issue is that towns and villages seems to have infinite manpower, their recruitment slots are filled to fast so recover after a big defeat is easy due almost all the time are noobs available and level them to tier 3 - 4 is really quick.

It also applies to player, losing some troops doesn't really care because the same reason.

I would love if the time to fill again the recruitment slots is somewhat increased.
 
This would cause snowballing so badly.

Y'all need to look at this differently. If a enemy lord you just defeated is showing up with 50 troops relatively fast, it means they pulled troops from their garrison which in turn makes it that much easier to take their fief. AI lords only spawn with 10 troops to ensure that they aren't captured by looters immediately (there was a time when kings would be constantly captured by looters and it would be impossible to join the faction then).
to avoid snowballing there would be other members of the family of the lord take command and build an army in his stead, this is what I imagine. The longer imprisonment should be more for roleplay-purposes, not something easily abusable imo. So lower the chance to escape, but other lords will build parties (maybe weaker lords, so the faction does get a little of a disadvantage for having their main lords captured, yet it's not something they can't recover from. And the lords that were captured and escape will spend time resting and going to tournaments/feasts until some other lord gets captured and they can create their party again)
 
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