Right now the AI lords do not enter settlements with the intent to defend sieges, it's not a choice that they have right now. But there are many situations that I feel the logical choice for the AI is to enter a settlement to defend the impending siege. For example:
Raganvad's army has been traveling to besiege Caleus Castle, the 500 vlandian army has been keeping close to the sturgian army since Nevyansk Castle, but the sturgian army's intent was always to siege Caleus Castle. You can see that the Vlandian army did not enter the castle to defend and opted to keep hovering around the sturgians despite being outnumber 2 to 1. Personally I think this is the exact situation that a commander would choose to enter the castle to attempt a defense. I also think that sieges would be a lot more fun if they weren't so lop sided.
These kind of sieges are super boring, but end up being half of the fights because border castles trade so often and never have time to build up a militia, due to lack of actual defense by lords. Towns are fine because they typically have 200-400 troops defending them and it's a lot of fun, but castles are always end up being small and boring fights.
I understand that making the AI sacrifice troops to defend a siege could be exploitable, so maybe make it so they only lose troops once a siege camp is completely built? That way you can't just spam sieges. I'm fine with forces closer in size waiting outside the castle, but when they don't stand a chance (greater than 2v1) their best chances are inside a settlement. This also means to successfully siege there will likely need to be a previous land battle that was fought and won by the attacker so that there aren't a bunch of defenders around. That seems like a more logical set of options, either forces similar in sizes fight a battle and the winner gets to siege with less defenders or an attacker shows up to siege against a smaller force that decides its best chances are in the settlement thus evening out the fight.
What do you guys think?
Raganvad's army has been traveling to besiege Caleus Castle, the 500 vlandian army has been keeping close to the sturgian army since Nevyansk Castle, but the sturgian army's intent was always to siege Caleus Castle. You can see that the Vlandian army did not enter the castle to defend and opted to keep hovering around the sturgians despite being outnumber 2 to 1. Personally I think this is the exact situation that a commander would choose to enter the castle to attempt a defense. I also think that sieges would be a lot more fun if they weren't so lop sided.
These kind of sieges are super boring, but end up being half of the fights because border castles trade so often and never have time to build up a militia, due to lack of actual defense by lords. Towns are fine because they typically have 200-400 troops defending them and it's a lot of fun, but castles are always end up being small and boring fights.
I understand that making the AI sacrifice troops to defend a siege could be exploitable, so maybe make it so they only lose troops once a siege camp is completely built? That way you can't just spam sieges. I'm fine with forces closer in size waiting outside the castle, but when they don't stand a chance (greater than 2v1) their best chances are inside a settlement. This also means to successfully siege there will likely need to be a previous land battle that was fought and won by the attacker so that there aren't a bunch of defenders around. That seems like a more logical set of options, either forces similar in sizes fight a battle and the winner gets to siege with less defenders or an attacker shows up to siege against a smaller force that decides its best chances are in the settlement thus evening out the fight.
What do you guys think?







