This is absolutely insane. These poor soldiers are outnumbered 70 to 1, yet the lord believes he can win the fight. Why? Even looters are smart enough to surrender against odds this bad, so why do the Lords always insist on fighting to the death?
Indeed, that is what everyone is saying about Bannerlord, the lack of diplomacy, leading to uselessness of relation level, which itself should be linked to the traits.
And yet those concepts of relation / traits are great and would not need insane algorythms to make something - even basic - reflecting the notion of
RELATIONSHIP (which implicitly is linked to traits).
That would not be hard that if your lord asks to spare him/her this time, next time, he "owes you one" if it's you who is in difficulty. Or in the case of :
It's actually so ridiculous that if you find an enemy with zero healthy units, all starving, he won't give up.
that if the lord is cruel / devious, he sacrifices a part of his unhealthy units to escape, he is honorable, he tries to negociate something out with you, and if you show yourself mercyful or cruel, that would have an impact on your traits.
There should be at least something simple enough to make so as to have the AI's behaviour senseful rather than senseless, stupid.
That makes me also think that when you help a lord, heavyly outnumbering the ennemy and that they say "oh, you saved my life here" :
- lol, first, if you haven't existed to help, that wouldn't have changed anything, that lorsd was winning anyway
- second, to TW : that's a lie !!! Even if you really saved that lord's life, he doesn't actually give a damn to it and won't spare you when he have the chance to