AI in sieges cant understand players unit types

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I tired to discover why my infantry based army performs worse in the siege defense then in open field against khuzaits.
And there was 2 ansrwers:
1) I cant control my army at all.
2) Unit types are all over the place.

In atack you have archers that want to rush a walls.
In defense i have 2handers that hold sniper holes in towers and archers in shield wall.

Why is this a problem? AI uses unit types correctly in sieges.
 
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