[AI] fight at weapon's optimum distance

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raowyn

Recruit
As far as I found, this was only touched upon here- sorta: http://forums.taleworlds.com/index.php/topic,4328.0.html

It seems AIs with a melee weapon try to close to 1 inch away from whomever they're attacking.
As a result of that, they're too far inside their weapon's optimum range and are hitting their target mid-swing, dealing reduced damage in most cases.
To be fair, sometimes units do back away- but more often they simply pile onto targets and things happen as described above.

Shouldn't a pikeman with a weapon reach of X try to stay X distance away from the enemy?

Additional: It'd be cool if troops could change to a shorter-reach weapon if they have one.
Someone gets past the pikeman's optimum poking distance and he switches over to a dagger (or whatever), for example.
 
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