AI decision making makes me scratch my head sometimes...

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I finally got invited to a kingdom in my new game (680 renown before first invite... personal best for me). So I ran and joined the Nords built up a small army and figured since we were at war with Swadia may as well go get Dhirim....

Now I totally understand that Swadia wants their land back. I totally get it. But at what cost? I know the AI is limited but still sometimes the decisions they make like repeated assaults on the same town that land in utter defeat every time just astound me.

I get why they keep attacking I mean I didn't have a lot of troops. The only way I could leave to recruit would be to take an army with me big enough to scare off the lords instead of tracking me down but at that point I had no room for new recruits.  I did not keep track until the 5th assault but in the end (because of peace treaty not because they decided it wasn't worth the losses) I had lost only 42 troops. Started with 72 (including mercs I hired after taking the town) at the 5th siege I was up to 83 (got lucky with big recruitments for mercs). So in the end I was left with 30 troops, but had killed a total of 7,382 with 2,190 wounded... And again not including the troops in the first 5 sieges because I didn't keep track of those.

It just seems to me that about the time your losses are around 2k, or about the third campaign army that gets destroyed on the walls you would give up on Dhirim, at least for a little while but no instead I was under constant siege for 3 months!
 
HOW DARE YOU QUESTION THE WILL OF KING HARLAUS
YOU IMPUTENT FOOL YOU SHALL BURN FOR YOUR INSOLENCE
THE KINGDOM OF SWADIA SHALL RULE CALRADIA,AND DRIVE YOU NORDIC SCUM BACK SEA
 
I think the AI generally just heads for the fief with the smallest garrison - towns getting preference over castles. I'm not sure if the quality of troops garrisoned is taken into account, but they usually never attack after the garrison goes above about 400 troops.
 
It may not be the most realistic thing but I would rater have very aggressive AI instead of passive. I haven't seen anything like this myself because the AI usually takes the castle or moves on if defeated to another but I also don't play Native much. Mostly ACOK and AD 1257.

 
My favourite is how they don't understand how strong units actually are. After I've defeated their main army, they will all be recuperating inside on of their faction's cities. If you go and wait outside that castle, they will all storm out to attack you when they think they are ready. Too bad they always do this just before it would actually be a problem. They come in with 250 vs my 80, but my 80 are ALL knights while their army is about half tier 1-3 troops or more. Recruit count for nothing when they fight against knights. You'd have to have probably 30 to 1, and even then, the knight might just take a while to kill them, but ultimately be unthreatened by the mass of useless troops.

You can even let the lords go to build relation with them. Then they will rebuild their army again to attack you and you can trample over them.
 
gloops said:
I think the AI generally just heads for the fief with the smallest garrison - towns getting preference over castles. I'm not sure if the quality of troops garrisoned is taken into account, but they usually never attack after the garrison goes above about 400 troops.

They do, but that is the headscratcher. If the units are good enough and fortified well enough it could be better off going to play meat grinder at a different town/castle as in the case with Dhirim for me.


SAUS That reminds me of when I go recruiting (because sometimes Diplomacies recruiters are too slow!) I will dump everyone and just run with my companions. At some point there will be some bandit party that is like 15 strong thinking it can take on me and my companions... The ones who can clear the walls of a seige without an army....
 
annallia said:
gloops said:
I think the AI generally just heads for the fief with the smallest garrison - towns getting preference over castles. I'm not sure if the quality of troops garrisoned is taken into account, but they usually never attack after the garrison goes above about 400 troops.

They do, but that is the headscratcher. If the units are good enough and fortified well enough it could be better off going to play meat grinder at a different town/castle as in the case with Dhirim for me.


SAUS That reminds me of when I go recruiting (because sometimes Diplomacies recruiters are too slow!) I will dump everyone and just run with my companions. At some point there will be some bandit party that is like 15 strong thinking it can take on me and my companions... The ones who can clear the walls of a seige without an army....
lmao yup. I have taken on parties of 100 faction troops with just my 8 companions and we killed all of them. I was worried at first, but these guys are basically better than swadian knights (at that point, anyway).
 
SAUS said:
annallia said:
gloops said:
I think the AI generally just heads for the fief with the smallest garrison - towns getting preference over castles. I'm not sure if the quality of troops garrisoned is taken into account, but they usually never attack after the garrison goes above about 400 troops.

They do, but that is the headscratcher. If the units are good enough and fortified well enough it could be better off going to play meat grinder at a different town/castle as in the case with Dhirim for me.


SAUS That reminds me of when I go recruiting (because sometimes Diplomacies recruiters are too slow!) I will dump everyone and just run with my companions. At some point there will be some bandit party that is like 15 strong thinking it can take on me and my companions... The ones who can clear the walls of a seige without an army....
lmao yup. I have taken on parties of 100 faction troops with just my 8 companions and we killed all of them. I was worried at first, but these guys are basically better than swadian knights (at that point, anyway).

It's always a pleasure slaughtering filthy peasants that outnumber you 10 to 1.
 
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