(using python files) I've been wasting hours trying to figure this out with all sort of permutations of the ai_bhvr code.
How do you get one party (call it A) to travel to or track another party (B), if A nor B is neither you nor a city? i.e. How do you get NPCs to follow or go to another NPC on the map.
And can someone please explain why reg(0) (usually a town or the distance between towns) is always assigned to "$x_id", where x is the pt name? Any other reg doesn't seem to work. And how is it after the creation of a party does the code know to link $x_id to pt_x without a line telling it to? Does reg(0) or $x_id have some magical properties I'm not seeing?
And now that I'm on python questions, is there a clean way of counting together all non-regular prisoners (i.e. a bunch of heroes)?
How do you get one party (call it A) to travel to or track another party (B), if A nor B is neither you nor a city? i.e. How do you get NPCs to follow or go to another NPC on the map.
And can someone please explain why reg(0) (usually a town or the distance between towns) is always assigned to "$x_id", where x is the pt name? Any other reg doesn't seem to work. And how is it after the creation of a party does the code know to link $x_id to pt_x without a line telling it to? Does reg(0) or $x_id have some magical properties I'm not seeing?
And now that I'm on python questions, is there a clean way of counting together all non-regular prisoners (i.e. a bunch of heroes)?