I figured this would probably be the best place to ask, but is there any value to spotting other than on the world map (i.e., open combat)?
I am curious if there is anything hard-coded that might inhibit the AI seeing enemy entities of greater threat. This might be more in siege battles where it seems the AI gets a lot of tunnel vision. Ultimately I think it's just the engine and the AI, but was curious if there was an player controlled variable primarily for companions.
I am curious if there is anything hard-coded that might inhibit the AI seeing enemy entities of greater threat. This might be more in siege battles where it seems the AI gets a lot of tunnel vision. Ultimately I think it's just the engine and the AI, but was curious if there was an player controlled variable primarily for companions.


