Hi,
Don't know if this particular issue is already knowned so here the report.
Summary: during a siege battle the AI (attacker as well as defender) stop progression after siege towers reached the wall (ram have been destroy previously by catapult). Some units have climbed the ladder and have start to fight with defender on top of the wall but when the initial defenders in the top of the wall have been killed both armies freezes. Defender AI have started to send men just one by one to the wall where attackers was waiting without trying to go further. Tell me if you need more info.
How to Reproduce: Assault Uthelaim Castle
Media : https://zupimages.net/viewer.php?id=20/52/8i39.jpg
Computer Specs:
OS: Windows 7 Ultimate 64 bits
GPU: NVIDIA GeForce GTX 1060 6GB
GPU Driver Version: GeForce 460.89
CPU: Intel core i7
RAM: DDR3 32Go
Motherboard: MSI B75MA-P45
Storage Device (HDD/SSD): HDD HGST HTS 721010A9E630
Thanx to the team, keep going !
Don't know if this particular issue is already knowned so here the report.
Summary: during a siege battle the AI (attacker as well as defender) stop progression after siege towers reached the wall (ram have been destroy previously by catapult). Some units have climbed the ladder and have start to fight with defender on top of the wall but when the initial defenders in the top of the wall have been killed both armies freezes. Defender AI have started to send men just one by one to the wall where attackers was waiting without trying to go further. Tell me if you need more info.
How to Reproduce: Assault Uthelaim Castle
Media : https://zupimages.net/viewer.php?id=20/52/8i39.jpg
Computer Specs:
OS: Windows 7 Ultimate 64 bits
GPU: NVIDIA GeForce GTX 1060 6GB
GPU Driver Version: GeForce 460.89
CPU: Intel core i7
RAM: DDR3 32Go
Motherboard: MSI B75MA-P45
Storage Device (HDD/SSD): HDD HGST HTS 721010A9E630
Thanx to the team, keep going !