Resolved AI almost interrupting attacking end defending during siege

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Version number
e1.5.4.250792
Branch
Main
Modded/unmodded
No, I didn't use any mods.
Hi,

Don't know if this particular issue is already knowned so here the report.

Summary: during a siege battle the AI (attacker as well as defender) stop progression after siege towers reached the wall (ram have been destroy previously by catapult). Some units have climbed the ladder and have start to fight with defender on top of the wall but when the initial defenders in the top of the wall have been killed both armies freezes. Defender AI have started to send men just one by one to the wall where attackers was waiting without trying to go further. Tell me if you need more info.

How to Reproduce
: Assault Uthelaim Castle

Media : https://zupimages.net/viewer.php?id=20/52/8i39.jpg

Computer Specs:
OS: Windows 7 Ultimate 64 bits
GPU: NVIDIA GeForce GTX 1060 6GB
GPU Driver Version: GeForce 460.89
CPU: Intel core i7
RAM: DDR3 32Go
Motherboard: MSI B75MA-P45
Storage Device (HDD/SSD): HDD HGST HTS 721010A9E630

Thanx to the team, keep going !
 
Hi, sorry for the delay, I wasn't at home. I've checked my saves but actually I can't because I dont keep all the saves... Just using 6 files and rewriting them each time. :???:

What I can give as details : I was on the head of an army (around 500 mens within 5 or 6 parties) and the garrison was around 350 mens. I didn't wait for trebuchet : I juste build the siege camp, ram and tower siege before leading the assault (why the ram have been destroy before reaching the gates).
 
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