AI Aggressiveness should not be lowered, but more severe conquest penalties should be added

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greenator55

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I have seen many on the steam forums calling for AI aggression to be reduced, as by day 500 or so one faction has dominated the map. I do not see this as a problem, and honestly to the experienced player it makes the game more of a challenge and MORE fun, not less. Remember kids, you can always side with the stronger guys if that's your cup of tea.

I do believe a change should be added, however. Instead, I think there should be:

A ) an adjustable AI aggressiveness and difficulty slider (just like mods for Warband did, but in the base game).

B ) penalties for conquering a city or too much territory too quickly. It'd be cool if this could scale with the size of the faction, and it could either be a temporary debuff or just a flat inefficiency penalty on things depending on the size of the faction, or a combination of both like we see in Total War and Paradox games.

Please let me know your thoughts, and if any devs could give a roadmap or clues as to how they are planning to go forward with this it would be appreciated :smile:
 
Yeah, I think not allowing lords to defect, or adding more to factions with less clans; like larger party sizes for factions with less clans will allow factions a chance to make comebacks.
 
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