I have seen many on the steam forums calling for AI aggression to be reduced, as by day 500 or so one faction has dominated the map. I do not see this as a problem, and honestly to the experienced player it makes the game more of a challenge and MORE fun, not less. Remember kids, you can always side with the stronger guys if that's your cup of tea.
I do believe a change should be added, however. Instead, I think there should be:
A ) an adjustable AI aggressiveness and difficulty slider (just like mods for Warband did, but in the base game).
B ) penalties for conquering a city or too much territory too quickly. It'd be cool if this could scale with the size of the faction, and it could either be a temporary debuff or just a flat inefficiency penalty on things depending on the size of the faction, or a combination of both like we see in Total War and Paradox games.
Please let me know your thoughts, and if any devs could give a roadmap or clues as to how they are planning to go forward with this it would be appreciated
I do believe a change should be added, however. Instead, I think there should be:
A ) an adjustable AI aggressiveness and difficulty slider (just like mods for Warband did, but in the base game).
B ) penalties for conquering a city or too much territory too quickly. It'd be cool if this could scale with the size of the faction, and it could either be a temporary debuff or just a flat inefficiency penalty on things depending on the size of the faction, or a combination of both like we see in Total War and Paradox games.
Please let me know your thoughts, and if any devs could give a roadmap or clues as to how they are planning to go forward with this it would be appreciated

