Thats almost 8k in game daysI’ve got nobles in my current save that are over 110 years old. I’ve definitely got death enabled. Idk when old ageis supposed to take these fossils but I wish it would get on with it. How long does it take? lol
Thats almost 8k in game daysI’ve got nobles in my current save that are over 110 years old. I’ve definitely got death enabled. Idk when old ageis supposed to take these fossils but I wish it would get on with it. How long does it take? lol
Or, you know, they can just turn off making babies? There are already mods that can do that, don't tell me the dev can't do something so simple? So maybe it's not just a flip of a switch, but it's pretty close.How the well could they add every damn feature on description, what if they didn't include one? They have much more feature that isnt on steam or homepage.
If you just disable age deaths then newborns would flood the caldaria, other features such as companions can be lord would make there are thousands of lord in calradia. If only you don't age then it would be pretty bull****, im a playing vampire game or something.
Tl:dr They can't just flip a switch and turn an entire feature off, it requires tons of balance
Also this game is not warband, its a new game it has new features. You cant just expect copy of warband.
I do A LOT of “wait here for some time.” lolThats almost 8k in game days
If only you don't age then it would be pretty bull****, im a playing vampire game or something.
Tl:dr They can't just flip a switch and turn an entire feature off, it requires tons of balance
Also this game is not warband, its a new game it has new features. You cant just expect copy of warband.
I think the new system is pretty cool and like having this "legacy" system.
It doesn't bother me since I can simply reroll a new character any time and often do, yet I can imagine if some people can't handle the extra pressure that their character might die.
If I want to play a hardcore run, or ironman mode, the option might be enjoyable. It's less about 'can't handle the extra pressure' and more about the game making me waste my time to be burdened with a new mechanic that I don't give a **** about. If the aging is so irrelevant, and I can conquer the map before I even need a dynasty, then why even bother having this irrelevant and unnoticeable 'key feature?'
To say that this restriction is an upgrade on previous mechanics, especially when compared to previous M&B games, is a joke.
'Hey! You know what would make these forums better? If users had to create a new account every hundred posts or so!'
Why? Why would you make me waste my time to be able to do what I've always done without the limit?
No other M&B game forced expiration dates on characters, either. Fire & Sword, Viking Conquest didn't have the feature either. The new engine, improved graphics, better physics, bigger battles, new setting, new factions already differentiate this from Warband significantly.
...and being able to heal just a couple days after being stabbed, slashed, impaled, and trampled isn't exactly the behavior of mere mortals, chief. The characters are already superhuman. If you want to saddle on new restrictions to avoid being supernatural, you might as well insist that players should have to take months to heal from battle wounds, should have to suffer permanent injury, need to take time out to sleep (meaning no movement on map while sleeping, healing, etc.), should have to stop to take a dump, etc..
'BUT MUH BALANCE!!' The devs already let players disable 'battle death.' That affects the balance. You can execute lords. That affects balance. The player can change difficulty. That affects balance. The player can hire companions when other lords don't. That affects balance. Yet the devs let players have these options, despite them changing the balance. ...and guess what? NONE OF THAT WILL AFFECT YOUR GAME IF YOU DON'T PLAY THAT WAY!
Are we playing the same game?Seeing everyone with grey hair after playing your save for 2 hours isn't really appealing nor lore friendly.
Are we playing the same game?
They were more of a dlc of the same game tho.
Then the game should be like no losing battles because you don't like losing. You just enter a battle win it no matter what, non of your mens die because you like hero fantasy. Arrows can't hurt you because you are immortal essentially. Now you are thinking how I'm exaggerating all the things you said and im not right because im exaggerating it and im not right just like you aren't. you can't just exaggerating something I said and slap it on whatever you want and be with it.
There are tons of people who wants game to be arcady and tons of them who wants game to be simulation. What im saying is devs can't satify everyone they cant make two game at the same time. You are talking as features can be closed flipping a switch which is not the case. If it were first mods there were would be disabling such features.
Again you are exaggerating and thinking you have a point. Those slider made spesificly to not to break the game, they are either selected to be as chanceable because they don't effect rest of the game too much or they have tons of other changes behind single switch. Even current disable death doesn't work as it should imo. And you want complete feature overhaul. Again it was that easy there will be a mod for it already.
Then maybe don't sell this as a M&B title with an advertised feature to 'play the game the way you want?'Warband = Warband
Bannerlord = Bannerlord.
All are distinct games based in the same region as it were.
So what if there is permadeath? By being able to execute lords, that means the death mechanic is there to stay.
It is very unfair to keep comparing each title to one another, and expect each game to be a continuation of the previous one.
Ultimately this isn't a community-funded game, the devs have their own plans. They're not going to change things just because a small subset of players dislike the game. This game isn't marketed to only previous M & B players, but to all.
Games don't have to have adjustable settings for all mechanics, it's part of normal gameplay.
Lol. Ok... If you insist on these mental gymnastics. I never said I don't like losing. I'm fine with that. I don't like the game wasting my time by deleting a character after a set amount of time, and making me re-level a character to continue playing the same game. Instead you claim I have a problem with losing (incorrect) and that somehow Mount & Blade lords that can be stabbed, impaled, trampled, and heal in a couple of days doesn't strike you as superhuman. But you don't want to 'play vampire game.' Ok, if you say so.
Not all features are realistic nor they should be, there are features that are arcady and there are features that are realistic. It depends only on dev's opinion.There are tons of people who wants game to be arcady and tons of them who wants game to be simulation. What im saying is devs can't satify everyone they cant make two game at the same time.
Then know that every character is mortal in this game play accordingly and stop whinnigEither way, you're wrong. I'm fine with losing. Your character is already capable of surviving and doing many things mere mortals cannot.
Also, if your aging death and accelerated aging mechanic were as central and important to the game as you insist, it would currently be working. Right now, it is not. Meaning it's not active. Meaning the game works fine without it.
It was made by Sich Studio, its inpired by a popular mod, its stand-alone expansion and its argueably shallow than most of the popular community mods.Also, Fire & Sword WAS NOT DLC. It was a stand alone title.:
Mount&Blade: With Fire & Sword
Mount&Blade: With Fire & Sword is the second sequel to Mount&Blade, released by TaleWorlds Entertainment on the 4th of May 2011 in both North America and Europe. With Fire & Sword is based on the historical fiction novel With Fire and Sword by Polish author Henryk Sienkiewicz and set in the 17th...mountandblade.fandom.com
Like I said (and you didn't read)
Not all features are realistic nor they should be, there are features that are arcady and there are features that are realistic. It depends only on dev's opinion.
Then know that every character is mortal in this game play accordingly and stop whinnig
Nope I don't think averything works as intended. Game won't reach its peak potential unti this feature is complete. How many times did you die and passed to your heir?
It was made by Sich Studio, its inpired by a popular mod, its stand-alone expansion and its argueably shallow than most of the popular community mods.
Im sorry but at this point you are only talking idiotic, play the way you want it means there are no linear story and the game is sandbox. I can't bear your nonsenses, i didn't even bother to read after that.TaleWorlds advertises this game as being able to be played the way the player wants to play it.:
lolIm sorry but at this point you are only talking idiotic, play the way you want it means there are no linear story and the game is sandbox. I can't bear your nonsenses, i didn't even bother to read after that.
Maybe some like the feature of death? Hell the expiration you talked about in previous post wont matter as you can complete the game well before your character "expires" all i see here is complaining for the sake of it. Sorry the game didnt meet EVERY expectation of yours.\lol
Okay. Considering you don't even understand the meaning of the word 'feature,' lack basic comprehension skills, and can't even accept the reality that you play a superhuman that defies the constraints of nature and mortality, your opinion doesn't mean anything to me.
Sandbox game also implies options. Like the ones they have included to adjust difficulty, disable battle death, execute lords, etc..
'Play the way you want' doesn't have qualifiers like you are claiming. Yet again, you are incorrect.
This superhuman ages though lol.superhuman