ageing and heir system

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Do not look here 说:
SherShahSuri 说:
I was giving my thoughts on having an age system within the game. If they do implement an age system, they should certainly allow your character to start out as a young adult, which in those days was about the age of 12-14 for the majority if not all of the cultures present. It would be a waste having to start out as a 30 year old dude who is already 3 quarters way into his grave (since the average age of death for men was about 30-40)
Just to clear things up, if you managed to reach 30, your chances to also reach 60 (providing no sword to the guts happens to you) were pretty damn high. Even if you would be three quarters to your grave at 30, it would be due to neverending wars ravaging the Calradia, not your body being old and weak.

There is also the problem of disease, starvation, malnutrition and crime. Disease was common, epidemics were more frequent in the western world, because they did not know how to be clean and hygienic like they are taught in the middle east. Starvation was also a frequent problem, since there were very little effective ways to preserve food if crops and cattle actually survived long enough to become food... famine and disease have probably taken more lives than war. Crime also shortens the possibility of life, since hungry people will attack people for food (or even eat people!) and poor people will want to rob the rich... Some people who have enough food and money might just be bored enough to want to kill the hungry and poor  :grin:
 
SherShahSuri 说:
Some people who have enough food and money might just be bored enough to want to kill the hungry and poor  :grin:

I bet you will be able to install mods for a survival mode, hardcore mode, longer campaign mode, killable player mode, etc, to adjust the campaign to your tastes (some time after release). Enjoy the vanilla campaign and then go crazy with mods, they will help you get the game you want. Not just that, but you will be able to play different campaigns each with their own unique rulesets, and that  just increases more re-playability to the experience.

As long the foundation of the game works well you should not worry about particulars like if the campaign will last 5 or 50 years.

Also remember YOU can be the modder that creates any ruleset you want. No matter what it does (new troops, new balance, changes to how time works, etc).
 
SherShahSuri 说:
Do not look here 说:
SherShahSuri 说:
I was giving my thoughts on having an age system within the game. If they do implement an age system, they should certainly allow your character to start out as a young adult, which in those days was about the age of 12-14 for the majority if not all of the cultures present. It would be a waste having to start out as a 30 year old dude who is already 3 quarters way into his grave (since the average age of death for men was about 30-40)
Just to clear things up, if you managed to reach 30, your chances to also reach 60 (providing no sword to the guts happens to you) were pretty damn high. Even if you would be three quarters to your grave at 30, it would be due to neverending wars ravaging the Calradia, not your body being old and weak.

There is also the problem of disease, starvation, malnutrition and crime. Disease was common, epidemics were more frequent in the western world, because they did not know how to be clean and hygienic like they are taught in the middle east. Starvation was also a frequent problem, since there were very little effective ways to preserve food if crops and cattle actually survived long enough to become food... famine and disease have probably taken more lives than war. Crime also shortens the possibility of life, since hungry people will attack people for food (or even eat people!) and poor people will want to rob the rich... Some people who have enough food and money might just be bored enough to want to kill the hungry and poor  :grin:
Oh, right.  That's what I want in the game.  Sitting in my castle and die from the plague.  :facepalm:  No one cares what the real problems were.  They do not make for engaging game play. 
 
SherShahSuri 说:
wormydowg 说:
Are you sure you are on the right game forum?

SherShahSuri 说:
Would be nice tbh... starting out as a young boy, whose father died and whose tribe left his clan to fend for themselves, only for this young boy to endure years of oppression, defeat and misery... until finally he becomes Khan of Khans... Chenghis Khan, whose sole objective in this world, was to spread the law of Tengri and the Mongol people's culture throughout the world!

Yes... that would be fantastic.

I was giving my thoughts on having an age system within the game. If they do implement an age system, they should certainly allow your character to start out as a young adult, which in those days was about the age of 12-14 for the majority if not all of the cultures present. It would be a waste having to start out as a 30 year old dude who is already 3 quarters way into his grave (since the average age of death for men was about 30-40)

Yeah i was just refering that it was oddly specific. I hate it when sandbox games give you a story. Like you can't be an evil person in any of the Bethesda made games, Because your either a lost child or a worried dad, or vilified by the imperials..... No backstory at all actually adds immersion despite what most people think. Dan Harmon (writer of rick and morty) goes into this, "the best way to sap a character is to explain how he became everything he is". Mystery is what adds weight to your decisions, and what gives your character a true tone.

Off topic a little bit-
If you know someones past, regardless of their decisions you end up empathizing with them, which takes away the weight of their decisions. I say that because if you ever look into any real world serial killer, their childhood was very traumatic, or the empathy section of their brain wasn't firing, or they were on a serious cocktail of antidepressants or other drugs Ect.... Reading about their backstory, you may not agree with their decisions but you know why they made them.

But in the wake of the moment, not knowing a characters history can really take away empathy which amplifies the weight of your decisions. What makes someone evil or insane, is simply not knowing what drives them. Ha ha, think about it, When someone does something nice, but you don't understand why they did it, its amplified, and vice versa.

Again, off topic -
Look at rich people and philanthropy, like? And religious people who help poor places and spread the word of god... You know they aren't virtuous people (not that they are bad people either), their own goal just mutually benefits those they help.

Id say the way warband did their story was great, same with fallout new vegas.... Left enough ambiguity for you to carve your own character as you play. Which is important considering its an RPG. You might find your self accidentally becoming a bad guy with no real justification, which I've done before and found it funny. You might learn something about yourself!
 
I would like to see a marriage system that allow you to rise a child and use him/her to get new allies (by making him a new ally lord in the faction or marry her with a lord or something like that). That would be pretty easy to imprement.

But a full heir msystem that allow you to play with your son after your char´s dead (even dead in battle) would be too much. That would force the game to imprement a lot of new mechanisms to balance the amount of lords and the the very late game problems.

I would rather just have a game that ends when your character reach 80 years, you could even make all the lords die after certain age (I dont think deads in battle are a good idea) to balance the amount of lords after the new ones are born, that shouldnt be that hard and surely wont destroy the inmersion.
 
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