ageing and heir system

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Gurkhal 说:
I just want to say this. The more we can breed the better. I've had +500 living members in my CK2 dynasties and I really would love to get a huge dynasty and take it to war against all comers, be they of my own dynasty or not.

Sounds like hell to keep ontop of that family tree
 
Crowcorrector 说:
Gurkhal 说:
I just want to say this. The more we can breed the better. I've had +500 living members in my CK2 dynasties and I really would love to get a huge dynasty and take it to war against all comers, be they of my own dynasty or not.

Sounds like hell to keep ontop of that family tree

Lots of work but lots fo fun. :grin:

EDITED: Removed a bad joke.
 
If Lords dying is restricted to  executions, that means that lords will almost always choose to  ransom instead, since that gives you way more money and doesn't buy you  enemies. Therefore, a lord dying would always be rare and meaningful, the result of a longstanding grudge, or a surprising act  of sadism. Either way, it sets up questlines to bring the offender to justice, and blood feuds between families, both of which  give you opportunities to roleplay, build up influence, and rise in the ranks of feudal society.
 
Baltic Marauder 说:
If Lords dying is restricted to  executions, that means that lords will almost always choose to  ransom instead, since that gives you way more money and doesn't buy you  enemies. Therefore, a lord dying would always be rare and meaningful, the result of a longstanding grudge, or a surprising act  of sadism. Either way, it sets up questlines to bring the offender to justice, and blood feuds between families, both of which  give you opportunities to roleplay, build up influence, and rise in the ranks of feudal society.

"These dogs fight without honour!"  Achios of the Western Empire, Speaking about all the barbarian scum surrounding the empire and executing their nobility,  because they're barbarians and don't know any better.
 
I don’t mean to be pessimistic, but I think an aging/heir system for the NPC lords opens up the door for their to be a TON of problems as far as balancing between the factions.  Not to mention it would make becoming friends with lords a real pain in the ass because they could get killed in any battle.  It would also mean that those long standing rivalries with lords would be less like to emerge if they could die.
I think it would create something like you have in the total war games where you have generals but you don’t actually know them or care about them because they die all the time
 
BraveheartA7X 说:
I don’t mean to be pessimistic, but I think an aging/heir system for the NPC lords opens up the door for their to be a TON of problems as far as balancing between the factions.  Not to mention it would make becoming friends with lords a real pain in the ass because they could get killed in any battle.  It would also mean that those long standing rivalries with lords would be less like to emerge if they could die.
I think it would create something like you have in the total war games where you have generals but you don’t actually know them or care about them because they die all the time
I mean, its pretty much confirmed that an heir system isn't happening. Even with years being 12 weeks and no war during winter, It'd take the equivalent of two warband campaigns to get to the point where you could play your heir, and 2 or three times longer if your original character leads a long and happy life. It would just be awesome if it WERE implemented.
And again, as long as lords don't die too often I don't see that as a problem. I'm pretty sure Taleworlds understands the significance of making friends and will balance the game so that if one dies its a big deal, not a bi-weekly event.
Although imo there's not much they could do wrong here, since NPCs  were so boring in warband that if one randomly got replaced by another I probably wouldn't notice. Most of my friends were just because of the broken honor system anyway, and most of my nemeses were sent  into exile outside calradia.
 
Baltic Marauder 说:
I mean, its pretty much confirmed that an heir system isn't happening. Even with years being 12 weeks and no war during winter, It'd take the equivalent of two warband campaigns to get to the point where you could play your heir, and 2 or three times longer if your original character leads a long and happy life. It would just be awesome if it WERE implemented.
And again, as long as lords don't die too often I don't see that as a problem. I'm pretty sure Taleworlds understands the significance of making friends and will balance the game so that if one dies its a big deal, not a bi-weekly event.
Although imo there's not much they could do wrong here, since NPCs  were so boring in warband that if one randomly got replaced by another I probably wouldn't notice. Most of my friends were just because of the broken honor system anyway, and most of my nemeses were sent  into exile outside calradia.
Confirmed an heir system isnt coming? How so? I think if anything it would be more likely to be confirmed it IS happening given things TW employees and blogs have said in the past, however i dont think it is confirmed one way or the other so im not gonna get my hopes up.

There are many ways around the whole problem of the way time works as you said. Im sure TW could come up with lots of solutions, albeit maybe not all extremely realistic, but it is a game after all so some artistic licensing is allowed. I dont even think it necessarily has to be an "heir" but could be some sort of apprentice or one of your companions. Both ways would negate the whole "waiting for your heir to grow up" thing.

To me, it just seems like theyve built a lot of the game mechanics around it, so itd be weird if we saw no aging and death. To list a few- we've seen an enemy lord die in the siege defense video, the names of companions sound very generated, years were made shorter, theyve upgraded character customisation and randomize it for all AI, Frank said you could execute lords (albeit this was long ago), and the list goes on. What a waste of time it would be to scrap all this, although i wouldnt put that beyond TW since they redid the entire engine (with good reason).

edit: ive bolded the statement you made that i very much agree with.
 
vicwiz007 说:
Confirmed an heir system isnt coming? How so? I think if anything it would be more likely to be confirmed it IS happening given things TW employees and blogs have said in the past, however i dont think it is confirmed one way or the other so im not gonna get my hopes up.

There are many ways around the whole problem of the way time works as you said. Im sure TW could come up with lots of solutions, albeit maybe not all extremely realistic, but it is a game after all so some artistic licensing is allowed. I dont even think it necessarily has to be an "heir" but could be some sort of apprentice or one of your companions. Both ways would negate the whole "waiting for your heir to grow up" thing.

To me, it just seems like theyve built a lot of the game mechanics around it, so itd be weird if we saw no aging and death. To list a few- we've seen an enemy lord die in the siege defense video, the names of companions sound very generated, years were made shorter, theyve upgraded character customisation and randomize it for all AI, Frank said you could execute lords (albeit this was long ago), and the list goes on. What a waste of time it would be to scrap all this, although i wouldnt put that beyond TW since they redid the entire engine (with good reason).

edit: ive bolded the statement you made that i very much agree with.
When I say heir system I mean passing stuff onto a different character in the same game. Lords  dying is definitely confirmed.
I think they did the shorter years mostly to allow the seasons to play a bigger role without having 12 weeks of winter in a row, and to let your main character grow old. Its definitely not fast enough for a kid to grow up. I think if Taleworlds  did want this feature then the passage of time would reflect it, and they wouldn't come  up with a half-ass measure like giving you an apprentice.
That being said, I think its a great feature, but they would have to have time pass a lot more quickly (at least 50 times faster than in Warband) for it to make practical sense. I would love it if they did that, but I understand that they'd risk alienating fans, and since the company will live or die by how well bannerlord does, they'll probably play it safe.
 
I get what youre saying, but if other lords can die, and the player is invincible, it would feel really artificial. So i feel like theyd either go all in or not do it at all. To me, an apprentice would not seem half-assed as long as they put a lot of effort into it. Not just a random guy that appears magically after you die, but a guy whos been with you all along. Continuing as a companion would probably be better but since they can also die, im not sure what youd do if you had none.

As for alienating players, this is tough because it seems pretty split 50/50 as to who wants people able to die and vice versa. My guess is that if it is in, there will be an option to turn aging and death off completely. If not, then modders will be working on a fix right away.
 
I'm against the aging/death/heir system all together only for the reason that I don't think they would get it right.  Like I said above, I think it would lead to balancing problems among the factions and people would die too often and it would screw a lot of stuff up.  I think you would end up with all the lords being dead and having a **** load of babies that can't do anything.  If they can do and make it work, great. I just don't think they will be able too.

I've said this before elsewhere on this forum, I think Bannerlord is probably going to be a good game, but if it's not a good game, it will be because TW tried to do too much and the game will be over complicated and have features that either don't work, or do work, but aren't fun.  I think the aging/death/heir system is one of those features that will either not work, or will work in some capacity but will be not fun and annoying.

For what its worth, the longer this game is in development the more I worry that TW is trying to do too much.  Warbands was a REALLY REALLY good game and I think Bannerlords will be too.  That being said, with no indication that this game is close to coming out, I am starting to worry that when this game is released it could be an over complicated mess.
 
BraveheartA7X 说:
I'm against the aging/death/heir system all together only for the reason that I don't think they would get it right.  Like I said above, I think it would lead to balancing problems among the factions and people would die too often and it would screw a lot of stuff up.  I think you would end up with all the lords being dead and having a **** load of babies that can't do anything.  If they can do and make it work, great. I just don't think they will be able too.

I've said this before elsewhere on this forum, I think Bannerlord is probably going to be a good game, but if it's not a good game, it will be because TW tried to do too much and the game will be over complicated and have features that either don't work, or do work, but aren't fun.  I think the aging/death/heir system is one of those features that will either not work, or will work in some capacity but will be not fun and annoying.

For what its worth, the longer this game is in development the more I worry that TW is trying to do too much.  Warbands was a REALLY REALLY good game and I think Bannerlords will be too.  That being said, with no indication that this game is close to coming out, I am starting to worry that when this game is released it could be an over complicated mess.

True,  tbh I just wanted a warband reskin with more than one attack poibt in a siege..  anything extra is a bonus.  Hence in my eyes the games been ready for years....
 
BraveheartA7X 说:
I'm against the aging/death/heir system all together only for the reason that I don't think they would get it right.  Like I said above, I think it would lead to balancing problems among the factions and people would die too often and it would screw a lot of stuff up.  I think you would end up with all the lords being dead and having a **** load of babies that can't do anything.  If they can do and make it work, great. I just don't think they will be able too.

I've said this before elsewhere on this forum, I think Bannerlord is probably going to be a good game, but if it's not a good game, it will be because TW tried to do too much and the game will be over complicated and have features that either don't work, or do work, but aren't fun.  I think the aging/death/heir system is one of those features that will either not work, or will work in some capacity but will be not fun and annoying.

For what its worth, the longer this game is in development the more I worry that TW is trying to do too much.  Warbands was a REALLY REALLY good game and I think Bannerlords will be too.  That being said, with no indication that this game is close to coming out, I am starting to worry that when this game is released it could be an over complicated mess.

If you look close enough, Warband is a complicated mess already. There are many deep features that are poorly delivered to the player, so many things happening ingame that you're simply not aware of. I think Bannerlord is improving these features while creating some new ones.
 
BraveheartA7X 说:
I'm against the aging/death/heir system all together only for the reason that I don't think they would get it right.  Like I said above, I think it would lead to balancing problems among the factions and people would die too often and it would screw a lot of stuff up.  I think you would end up with all the lords being dead and having a **** load of babies that can't do anything.  If they can do and make it work, great. I just don't think they will be able too.

I've said this before elsewhere on this forum, I think Bannerlord is probably going to be a good game, but if it's not a good game, it will be because TW tried to do too much and the game will be over complicated and have features that either don't work, or do work, but aren't fun.  I think the aging/death/heir system is one of those features that will either not work, or will work in some capacity but will be not fun and annoying.

For what its worth, the longer this game is in development the more I worry that TW is trying to do too much.  Warbands was a REALLY REALLY good game and I think Bannerlords will be too.  That being said, with no indication that this game is close to coming out, I am starting to worry that when this game is released it could be an over complicated mess.

90% will be that if the children are minor age and the lord dies they will die as well and the lord will get replaced after some time if the kingdom is strong enough. There will be less switching side during a kingdom downfall and a battanian that recycle as a khuzait leader will be rarer.
 
BraveheartA7X 说:
I'm against the aging/death/heir system all together only for the reason that I don't think they would get it right.  Like I said above, I think it would lead to balancing problems among the factions and people would die too often and it would screw a lot of stuff up.  I think you would end up with all the lords being dead and having a **** load of babies that can't do anything.  If they can do and make it work, great. I just don't think they will be able too.

I've said this before elsewhere on this forum, I think Bannerlord is probably going to be a good game, but if it's not a good game, it will be because TW tried to do too much and the game will be over complicated and have features that either don't work, or do work, but aren't fun.  I think the aging/death/heir system is one of those features that will either not work, or will work in some capacity but will be not fun and annoying.

For what its worth, the longer this game is in development the more I worry that TW is trying to do too much.  Warbands was a REALLY REALLY good game and I think Bannerlords will be too.  That being said, with no indication that this game is close to coming out, I am starting to worry that when this game is released it could be an over complicated mess.
Why are  you so afraid of balance? To me it seems like it'd be pretty simple to keep the number of lords constant while allowing them to die occasionally. You just need to playtest, find the probability of a lord dying and set it equal to the probability of a  new  lord being spawned. And it's not like warband did it anywhere near perfectly. By the end  of most of my playthroughs half the lords had been exiled outside calradia because the kings had taken all the fiefs for themselves.  What's the difference between being "exiled from calradia" and being killed?
 
True,  tbh I just wanted a warband reskin with more than one attack poibt in a siege..  anything extra is a bonus.  Hence in my eyes the games been ready for years....

This is exactly how I feel. Better sieges and AI Battle tactics are all I really want

Why are  you so afraid of balance? To me it seems like it'd be pretty simple to keep the number of lords constant while allowing them to die occasionally. You just need to playtest, find the probability of a lord dying and set it equal to the probability of a  new  lord being spawned. And it's not like warband did it anywhere near perfectly. By the end  of most of my playthroughs half the lords had been exiled outside calradia because the kings had taken all the fiefs for themselves.  What's the difference between being "exiled from calradia" and being killed?

I’m worried about it for the exact reason you said. Warband had serious problems with lords switching factions or getting exiled. So it seems to me if Bannerlord includes an heir/death/aging system, like the previous systems before it, the new system may not work as intended also.

If you look close enough, Warband is a complicated mess already. There are many deep features that are poorly delivered to the player, so many things happening ingame that you're simply not aware of. I think Bannerlord is improving these features while creating some new ones.

I don’t think you really have to look that closely to see that haha. Fortunately for Warband, the majority of the features that were poorly executed by TW were either not that serious, or didn’t become serious until very late in a play through.
What was said above about the problem with lords getting exiled is exactly the kind of thing that I fear will happen with a heir/aging/death system. 
In my opinion, if it ain’t broke, don’t fix it.  While Warbands could obviously use a lot of fixing, I think the lord system worked pretty well, with the exception of exiling and switching faction and them having no personalities at all
 
Well, after conquering the game and finishing the campaign(because there probably will be one), what will your heir do? Also I'd rather have my skills NOT reset.(As, in MnB, you can change your characters name, face). Also, as a female, when and if you're pregnant, will the game knock you out for a few months?
 
MadLad 说:
finishing the campaign(because there probably will be one)

any sort of campaign would be optional and skip-able, as the game is a sandbox. RPG elements like a storyline will be there to help new players, add flavour and help sell the game (good for reviews).

a campaign can be very fun to play (see VC), but then again, it is something you are unlikely to do over and over again
 
If there is no such feature, then either lords can't die, or their deaths are politically meaningless, like in VC. Oh, and of course the game gets easier and easier because you're some immortal OP lord who just gets eternally better, until you get bored and restart, erasing your legacy. And for what? So events can be made up in your head? I get that this needs to be done to some extent, but is it not better when the world operates plausibly? And more dynamically? Otherwise, why not write a book?

Maybe they should add in an immortal trait for those who want to keep on going, but we all need this feature, because without it, the whole game is shallow and repetitive. Death is part of life, and history is made up of many lives taking up the legacy of others. Making the game worse by allowing such a system to be disabled seems like a waste of time, because even its opponents will come to love it.

Playing as an heir is not the same as starting a new game anyway, because you could inherit equipment, titles, relations, and even have a better education. The difference is that you now have a parent to avenge or other claimants seeking your titles.
 
spartanlemur 说:
If there is no such feature, then either lords can't die, or their deaths are politically meaningless, like in VC. Oh, and of course the game gets easier and easier because you're some immortal OP lord who just gets eternally better, until you get bored and restart, erasing your legacy. And for what? So events can be made up in your head? I get that this needs to be done to some extent, but is it not better when the world operates plausibly? And more dynamically? Otherwise, why not write a book?

Maybe they should add in an immortal trait for those who want to keep on going, but we all need this feature, because without it, the whole game is shallow and repetitive. Death is part of life, and history is made up of many lives taking up the legacy of others. Making the game worse by allowing such a system to be disabled seems like a waste of time, because even its opponents will come to love it.

Playing as an heir is not the same as starting a new game anyway, because you could inherit equipment, titles, relations, and even have a better education. The difference is that you now have a parent to avenge or other claimants seeking your titles.

Maybe, there can be a character who is the Calradic equivalent of Elizabeth Bathory.  When you first meet her she sends you on a quest to find her a new handmaiden, but after a few days she asks for another and another.  After a while a dialogue opens up and if she trusts you (you have enough influence to spend) she will admit that she's really many decades older than she looks and may be willing to teach you her secret in exchange for a steady flow of virgin handmaids blood to bathe in.  The catch is that you too need to regularly bathe in the blood of virgin squires, which runs the risk of making you a hunted man, feared but immortal, suspect and loathed.  Good luck escaping justice for long ye creature of nightmare.
 
You are all over complicating it.... All they have to do is make it so that all Lord's carry a randomly generated companion.... When the Lord dies, their companion will take over. Same for you....

Since all companions are randomly generated, your whole gameplay experience will be shopping for someone you deem worthy enough to take your place.... I'm sure they are going to allow importing and exporting your character. So what ever stats u died with, you can at least get it back when you start a brand new game. As for the empire you left behind in your old game, u will just have to continue that with the companion of your choice. His stats should also allow importing and exporting. They also might allow you to change the way he looks by either inside the skill menu or going to your castle bathroom.

Marriage was already a thing in warband... Maybe you can knock up your wife, and have to wait 16 years before she generates you a companion that you can pass the family name onto.  **** fief managements took forever, I can't imagine waiting 16 in game years... But yeah Lord's should just generate a random companion that has the family name. You can just assume they are related.

Imagine how powerful you'd be if you somehow had captured the king's heir to an enemy faction! You'd definitely have some ground for negotiation.
 
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