Dest45 说:
I don’t see why people are afraid of consequences and progression. It makes the world come alive, Warband was a great game but it was also extremely shallow and the only reason I have 3000 hours instead of 6000 is because its shallow and because I have fought Boyar Neldaru 500 times and I just want him dead.
At least you know it's Boyar Neldaru, not some RNG-ed, forgettable name. If AI is vastly improved and general pace of game is slowed down (i.e. lords don't go over butting their heads against each other in senseless, one-sided skirmishes dozen times in a single war, but campaigning armies really go for couple of decisive battles followed/interrupted by some recreational sieges), then I can see dying lords really putting new breath into the game.
Otherwise it just brings nothing new to the table and paired with influence 'currency' just further discourages player from caring about any of the bro-lords and nemesis-lords. Because then, in addition to not giving a **** about building up individual relations, cause, hey, influence, the lords become expendable resource and jarl what's-his-name can die in suicide charge on some remote village in a week, so who cares about him.
In other words, you can be crushed by Richard the Lionheart's accidental death only so many times before falling into apathy, if siege is Calradia's equivalent of Taco Tuesday instead of a big event.