Age of Machinery 0.503 *stable* REDOWNLOAD please, file was messed up

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froggyluv 说:
Some bugs to report but i must admit i didn't start a new game (enjoying too much) so that might be to blame.

1.I started my own kingdom and am at war with  the Vaegirs but whenever I go into battle with an ally whom happen to use Vaegir engineers my on team attacks and kills them.
Yeah, I thought I fixed it, I have to look into it again.
Kathek 说:

Minor Bug:


When I have siege equipment on the field, in particular the trebuchet, I was fighting a khergit army and they RAMMED the siege equipment with their massive mounted army and got...well...stuck :razz: as funny as it looked it really screwed up my strategy not to mention the gameplay. Any way to make the centers of the larger siege equipment impassable so they cant fit inside said siege equipment? I imagine its only really a problem with the trebuchets.

froggyluv 说:
3. After giving a castle to one of my new Lords I noticed no Garrisson there leaving it totally defenseless when no Lord is there.
It sometimes takes time until the lord has enough money, but then he should put troops there by himself.
bob505 说:
I can't reproduce the bug. For testing, I conquered 2 castles. I was able to give it do any lord of my kingdom.
What exactly happens? Do the other fiefs appear in the menu?
Well when i capture a fief i try to give it to a lord but when i go to the fief management thingie it says i can only give it to my self.
No idea what happend. You didn't help a claimant, right?
 
Sorry Highlander but your response didnt indicate which quote you were responding to, mine or froggyluv's.
 
am i being ignored. anyway why does everyone pick on the nordss all the time? cant you let them have engineers? ormaybe for a bonus give nords the cannon since they have an lack of calvary and really any bow units. that would be awesome. but at least give nords engineers i hate it when haLF MY ARMY IS DEAD because of one lucky shot and i  cant fight back.
 
Sorry, if I forget to answer some posts, I sometimes just overlook them. Feel free to tell me, if you feel ignored.

Kathek 说:
Sorry Highlander but your response didnt indicate which quote you were responding to, mine or froggyluv's.
I forget to answer your quote. I'm going to make sure you can't be sticked to the siege engine in the next release.

newromans 说:
am i being ignored. anyway why does everyone pick on the nordss all the time? cant you let them have engineers? ormaybe for a bonus give nords the cannon since they have an lack of calvary and really any bow units. that would be awesome. but at least give nords engineers i hate it when haLF MY ARMY IS DEAD because of one lucky shot and i  cant fight back.
Nords will have engeneers when you reach a certain level. Next release they'll have them from beginning.
You are right, though. Nords are too weak against artillery. Same goes for Rhodoks. I'll probably give them a small amount of scout cavalry.
Nords with cannons? That really doesn't fit. They are the most barbarian culture in MaB. If anyone would have cannons, then the swadians.
Tibertus 说:
Precision would be a better term to describe the trebuchet. They are precise because of the mechanical indifference inherent in the
Anyways, beyond that, does the modder have any plans of adding new engines, because like I said, a ballista would, in my opinion, be a nice addition as an anti-personnel weapon. Maybe it could help give the Rhodoks an edge in the field that they need.
The modder didn't plan adding new engines, but he is always open for new suggestions. I don't think the ballista was used in medieval times, so I didn't implement it. I don't care about historical accuracy, though. So, if the community wants them, I'll put them in.
Maybe vlad_fuzz could make them for me. Haven't heard from him for a while, though.

I'm sorry that the current version still has some weird bugs. I plan to release a new, but savegame-compatible bugfix today.
 
Has anyone reported Cannon ball mess missing?

Well I got quite a few whenever trying to buy supplies,  the graphic for the rock in town or villages are missing and got the Cannonball mess missing.

 
Targir 说:
Has anyone reported Cannon ball mess missing?

Well I got quite a few whenever trying to buy supplies,  the graphic for the rock in town or villages are missing and got the Cannonball mess missing.
But not in the 0.501 version, right? It should be fixed there.
 
Highlander 说:
Tibertus 说:
Precision would be a better term to describe the trebuchet. They are precise because of the mechanical indifference inherent in the
Anyways, beyond that, does the modder have any plans of adding new engines, because like I said, a ballista would, in my opinion, be a nice addition as an anti-personnel weapon. Maybe it could help give the Rhodoks an edge in the field that they need.
The modder didn't plan adding new engines, but he is always open for new suggestions. I don't think the ballista was used in medieval times, so I didn't implement it. I don't care about historical accuracy, though. So, if the community wants them, I'll put them in.
Maybe vlad_fuzz could make them for me. Haven't heard from him for a while, though.

I'm sorry that the current version still has some weird bugs. I plan to release a new, but savegame-compatible bugfix today.

Well, the ballista was used in medieval times, it may have been called different names, but same machine in concept.

On another note, I'm loving this mod. The engines add in a whole new dimension to the battles. Plus it is so cool to be charging at the enemy and seeing boulders flying through the sky as both sides exchange fire.

Finally, I'm having the same problem with granting fiefs to vassals. I captured Grunwalder and Almera castles. Both of the fiefs appear in the menu, however, only my name appears for the person to grant them to. I captured both the fiefs as a rebel or whatever you call it when you have no lord and without the aid of a claimant.
 
Tibertus 说:
Finally, I'm having the same problem with granting fiefs to vassals. I captured Grunwalder and Almera castles. Both of the fiefs appear in the menu, however, only my name appears for the person to grant them to. I captured both the fiefs as a rebel or whatever you call it when you have no lord and without the aid of a claimant.
Maybe it's because you haven't any vassals.
So this mod is great but i have found some bugs, when i fight against kerghit their mercenary engineer always spawn with my own. So they get killed. one other thing, sometimes units get stuck in the engine or climb on. After that they are launched with the rocks or get killed by it....(really funny when they are launched)
 
wel im just saying swadians are to powerful. oh and about the starting the new kingdom thing. could you let like npcs be vassals? ISNT WHEN YOU START YOUR OWN KINGDOM ALL THE FACTIONS GO AFTER YOU? I WANT TO DO THAT BUT IM AFRAID. THE NPC  GENERAL IDEA SEAMS REALLY COOL.
 
Menjoo 说:
sorry if Im stupid, but how do you become king? do you have to rebel or something?
Without having made an oath, attack a kingdom and conquer a castle or a town.
bob505 说:
No idea what happend. You didn't help a claimant, right?
I'm not helping a claimant.
I can't explain why.
What you did was this, right? :
1) You captured a castle.
2) After becoming an own kingdom, you clicked on "recruit a new lord".
3) After waiting some time a window appeared saying a new lord joined your kingdom.
4) Then you clicked manage the kingdom, selected the castle, but there was no lord in the list?
I really need your savegame. I have tryed it several times, but I was always able to give all fiefs to lords.

newromans 说:
wel im just saying swadians are to powerful. oh and about the starting the new kingdom thing. could you let like npcs be vassals? ISNT WHEN YOU START YOUR OWN KINGDOM ALL THE FACTIONS GO AFTER YOU? I WANT TO DO THAT BUT IM AFRAID. THE NPC  GENERAL IDEA SEAMS REALLY COOL.
Balancing will be done in a later version. When you start your own kingdom you only have the faction, which you attacked, against you, not all kingdoms.

There is a new bugfix out now, 0.502. It is savegame compatible with 0.501
Fixes of 0.502:
  • Better animal AI
  • Less hitpoints for deers.
  • Nords have engineers. If you don't start a new game it'll take some days until the lords recruit them.
  • Battles with allies should now work fine.
  • Caravans now really don't have engineers.
  • Troops should not be sticked in siege engines anymore.
I hope this is the last bugfix for now, so 0.50x is stable and we can move on to new features.
 
Haha, so many bugfixes!  i haven't even had a chance to start a game yet, keep downloading a new version!  lol, its cool though, bugfixes are always good
 
Don Lionheart 说:
Haha, so many bugfixes!  i haven't even had a chance to start a game yet, keep downloading a new version!  lol, its cool though, bugfixes are always good
Yeah, the point was that there were a lot of major bugs that made it really unplayable. I hope the current version is playable, though.
 
I feel stupid to ask, but is there any way how to operate the catapults? I mean, I know, there is interface where you choose what ammo load and whether fire or not. but i didn't figure out what is the bar on the left good for. and what about the direction of shooting... can I affect that in any way or do the engineers aim automatically?

thx in advance
 
newromans 说:
so after which upgrade do nords have engineers.?
Read the posts.
tommmy 说:
I feel stupid to ask, but is there any way how to operate the catapults? I mean, I know, there is interface where you choose what ammo load and whether fire or not. but i didn't figure out what is the bar on the left good for. and what about the direction of shooting... can I affect that in any way or do the engineers aim automatically?

thx in advance
The scrollbar is for the relief map solution (you need to reload the interface). Engineers aim automatically.
 
you said in .502 there would be nord engineers! oh and you said that you haft to be a certain level to get them. what level do you haft to be?
 
newromans 说:
you said in .502 there would be nord engineers! oh and you said that you haft to be a certain level to get them. what level do you haft to be?
[quote author=Highlander]
Engeneers are new upgrades of "swadian crossbowmen", "vaegir archers", "rhodok trained crossbowmen" and "watchmen".
[/quote]
[quote author=Highlander]
Nords and Khergits:
Weak artillery. Those factions use mercenary engineers in their armies who build onagers.
[/quote]
Watchmen are the Nord and Khergit engineers.  Check the troop trees, they are an upgrade of farmer/townsman I believe.  They can, of course, only build Onagers.  If you want other siege engines as Nords you would have to recruit some Swadian, Vaegir, Rhodok gentlemen to your party.  Try not to offend them with your Nordish manners!

Highlander
,
      I am considering doing some scene work to add siege engines to other castles... of course I'll need to learn how to edit scenes in M&B first though :smile:.  I've done it in other games plenty of times, so I'm not sure how long it would take me to figure it out.  I'd love to see them though, so I may just have to figure it out.  At least on the defensive side, not sure if there is much advantage to having them as an attacker right now since you can't break walls or gates with them.  Although firing burning barrels into the castle could cause some chaos during an assault...

Also, any comment on the remark I made earlier regarding using a trebuchet to launch dead animals/people etc. into a castle as biological warfare?  I think it would add a whole new element to the actual castle "siege", as opposed to the castle assault.  I suppose there would have to be a downside to it as well, perhaps a morale hit your party since it is a rather underhanded and disgusting tactic.  Something to make it not the #1 option every time you want to siege a castle/town.   
 
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