Age of Machinery 0.503 *stable* REDOWNLOAD please, file was messed up

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You know, I was thinking, what might be a more appropriate siege engine for the Rhodoks is a ballista. It's very "crossbow-ish". It would be extremely accurate, and probably the fastest fire rate of the three other engines. Also, to the extent of my knowledge, the trebuchet would be the least accurate of the three engines you have now, but capable of throwing the larger stones farther.
 
HitZoor 说:
Galtran 说:
Highlander 说:
Galtran 说:
funny thing, the engineers(swadian at least) only had engineering at level 1  :???:

P.S.: is the bugfix savegame compatible?
What would they need that skill for. And no, not compatible.

it´s not that they need it, it´s just that..well, they´re engineers, they should have engineering, it makes me uneasy to trust the building and operation of a siege weapon to a guy that only haves engineering 1 =P

That would be super easy to change by yourself with the troop editor...

I know that =P
I was just saying that it doesnt feel right, and there may be others like me that go see the engineers stats and think that it doesnt sound trustworthy(despite the fact that it doesnt make any difference =P)
 
Tibertus 说:
You know, I was thinking, what might be a more appropriate siege engine for the Rhodoks is a ballista. It's very "crossbow-ish". It would be extremely accurate, and probably the fastest fire rate of the three other engines. Also, to the extent of my knowledge, the trebuchet would be the least accurate of the three engines you have now, but capable of throwing the larger stones farther.

Not true according to wikipedia and multiple other sources: http://en.wikipedia.org/wiki/Trebuchet
http://www.prismnet.com/~beckerdo/other/trebuchet.html
http://www.medieval-castles.org/index.php/medieval_trebuchet

"Trebuchets were far more accurate than other medieval catapults."
"The mangonel had poorer accuracy than a trebuchet (which was introduced later, shortly before the discovery and widespread usage of gunpowder). The mangonel threw projectiles on a lower trajectory and at a higher velocity than the trebuchet with the intention of destroying walls, rather than hurling projectiles over them."
"A trebuchet works by using the mechanical advantage principle of leverage to propel a stone or other projectile much farther and more accurately than a catapult, which swings off of the ground. "

Multiple other articles and experiments also point to its high accuracy, so Highlander is right. I found it interesting to read that dead bodies and animals were sometimes flung from trebuchets into castles as an early form of biological warfare.  Perhaps that could be one of the siege mode options if you have possession of siege engines.  It could reduce the number of days required to "starve" a castle.  This would also make a direct assault a less favorable option then it is now.

Highlander 说:
Bugfix available. Hopefully much more playable.
Wow thats a lot of fixes.  Can't wait to try it out!  Also glad to hear you will consider adding more castle siege features.  I read somewhere, I think it was the Barbarian Invasions mod, that they had a way to destroy the castle gates with a ram.  Is that a possibility?  :grin:  I'll provide more feedback once I get a chance to test it a bit more. 
 
well...
still some bugs remaining, i'd say

check these:
mb4ca8.png

mb5fo0.png


LARGE BAG OF CHARGER ???

mb7bd6.png


and this is my favorite...

mb8wy2.png


I always knew he had some issues  (rotfl)

 
I can't reproduce the bug. For testing, I conquered 2 castles. I was able to give it do any lord of my kingdom.
What exactly happens? Do the other fiefs appear in the menu?
Well when i capture a fief i try to give it to a lord but when i go to the fief management thingie it says i can only give it to my self.


 
@Tommy

Are you using a previously saved game? If so, it isnt compatible. I had the same issue but I noticed Highlander say it isnt compatible with saved games. Start a new game and the items will fix themselves.
 
Kathek 说:
@Tommy

Are you using a previously saved game? If so, it isnt compatible. I had the same issue but I noticed Highlander say it isnt compatible with saved games. Start a new game and the items will fix themselves.


why would i? i quite like it this way... :lol:  (alright... i don't)
thanks for reply Kathek
 
seriously arent the swadians powerful enough without the engineers? can you have engineers for the nords in the next version?
 
Kardiophylax 说:
Tibertus 说:
You know, I was thinking, what might be a more appropriate siege engine for the Rhodoks is a ballista. It's very "crossbow-ish". It would be extremely accurate, and probably the fastest fire rate of the three other engines. Also, to the extent of my knowledge, the trebuchet would be the least accurate of the three engines you have now, but capable of throwing the larger stones farther.

Not true according to wikipedia and multiple other sources: http://en.wikipedia.org/wiki/Trebuchet
http://www.prismnet.com/~beckerdo/other/trebuchet.html
http://www.medieval-castles.org/index.php/medieval_trebuchet

"Trebuchets were far more accurate than other medieval catapults."
"The mangonel had poorer accuracy than a trebuchet (which was introduced later, shortly before the discovery and widespread usage of gunpowder). The mangonel threw projectiles on a lower trajectory and at a higher velocity than the trebuchet with the intention of destroying walls, rather than hurling projectiles over them."
"A trebuchet works by using the mechanical advantage principle of leverage to propel a stone or other projectile much farther and more accurately than a catapult, which swings off of the ground. "

Multiple other articles and experiments also point to its high accuracy, so Highlander is right. I found it interesting to read that dead bodies and animals were sometimes flung from trebuchets into castles as an early form of biological warfare.  Perhaps that could be one of the siege mode options if you have possession of siege engines.  It could reduce the number of days required to "starve" a castle.  This would also make a direct assault a less favorable option then it is now.

Highlander 说:
Bugfix available. Hopefully much more playable.
Wow thats a lot of fixes.  Can't wait to try it out!  Also glad to hear you will consider adding more castle siege features.  I read somewhere, I think it was the Barbarian Invasions mod, that they had a way to destroy the castle gates with a ram.  Is that a possibility?  :grin:  I'll provide more feedback once I get a chance to test it a bit more. 

Precision would be a better term to describe the trebuchet. They are precise because of the mechanical indifference inherent in the engine. However, many trebuchets took a long time to aim in and get the trajectory correct, and once they were ready to go, they were not going to be moved for a while to target another building. Trebuchets were nice because once they were aimed in correctly, they could hit the same target over and over again. Based on that, I'd say other more maneuverable engines that fired on a flatter trajectory would have better accuracy when targeting moving objects.

Anyways, beyond that, does the modder have any plans of adding new engines, because like I said, a ballista would, in my opinion, be a nice addition as an anti-personnel weapon. Maybe it could help give the Rhodoks an edge in the field that they need.
 
Tibertus 说:
Precision would be a better term to describe the trebuchet. They are precise because of the mechanical indifference inherent in the engine. However, many trebuchets took a long time to aim in and get the trajectory correct, and once they were ready to go, they were not going to be moved for a while to target another building. Trebuchets were nice because once they were aimed in correctly, they could hit the same target over and over again. Based on that, I'd say other more maneuverable engines that fired on a flatter trajectory would have better accuracy when targeting moving objects.

Alright, now I can see your point and my error.  I suppose the trebuchet is better suited to hitting stationary targets due to the difficulty involved in making anything beyond minor adjustments in a timely manner. 

I also agree with you that a Ballista would indeed be a great addition to the Rhodok side. 
 
I know this is a stupid post but, "They are frightened by their enemies"...Are you saying they are scared of their enemies or are their enemies afraid of them. Something more simpler would be " They are feared by their enemies" If the upper quote was intentional forget this post. B)
 
Jackamo 说:
I know this is a stupid post but, "They are frightened by their enemies"...Are you saying they are scared of their enemies or are their enemies afraid of them. Something more simpler would be " They are feared by their enemies" If the upper quote was intentional forget this post. B)

HAHA! its suppose to mean that their enemies are scared of them. That's the second time that has happened.
 
Some bugs to report but i must admit i didn't start a new game (enjoying too much) so that might be to blame.

1.I started my own kingdom and am at war with  the Vaegirs but whenever I go into battle with an ally whom happen to use Vaegir engineers my on team attacks and kills them.

2. Same cross-dressing problem as Tommmy but probably because I didn't restart game after update

3. After giving a castle to one of my new Lords I noticed no Garrisson there leaving it totally defenseless when no Lord is there.

Keep up great work -really loving this!
 
froggyluv 说:
Some bugs to report but i must admit i didn't start a new game (enjoying too much) so that might be to blame.

1.I started my own kingdom and am at war with  the Vaegirs but whenever I go into battle whom happen to use Vaegir engineers my on team attacks and kills them.

2. Same cross-dressing problem as Tommmy but probably because I didn't restart game after update

3. After giving a castle to one of my new Lords I noticed no Garrisson there leaving it totally defenseless when no Lord is there.

Keep up great work -really loving this!

See the issue with bug reporting in an incompatible save game results in untrustworthy results. Frankly, I would imagine he will ignore bug reports such as this simply because they are artifacts from a incompatible save game. I know I wouldnt take the time to figure out why the incompatible save game has those bugs...
 
froggyluv 说:
Yeah your completely right.

I'll start another game  :grin:

Do as you wish, just expect your world to be full of cross dressing nords and Vaegirs  :eek:

Minor Bug:


When I have siege equipment on the field, in particular the trebuchet, I was fighting a khergit army and they RAMMED the siege equipment with their massive mounted army and got...well...stuck :razz: as funny as it looked it really screwed up my strategy not to mention the gameplay. Any way to make the centers of the larger siege equipment impassable so they cant fit inside said siege equipment? I imagine its only really a problem with the trebuchets.
 
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