Age of Empires: My 2nd Favorite Game

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Have the whole series.

Personally, I prefer AoE III, but for a silly reason.

Its basically the best game of the series (AoE II) with better graphics.

Oh, and the whole home town thing, but thats not really that great.

One case where innovation in gaming definitely isn't needed. Well, until the expansion anyway...
 
I have the first 4, I love AOE2: The Conquors althoguh the AI is really easy on easy any idiot could should be able to beat them.
 
I hated AoE 1 especially those self guiding catapult rocks that could kill horsemen... bah
AoE2 was very good IMO haven't played 3
the pseudo clone rise of nations was horrible.. I only played like 2 days before deleting it
 
I've just finished my yearly Age of Empires fix, playing through age of mythology, then Age II then Age I.

Going back to Age I, i'm astonished at how bad the dynamics of the game are. You had to do so much more micromanagement.

After a resource gathering building was built by villagers next to a resource, they wouldn't auto-mine the resource. There was no idle villager button. Units didn't show their outlines when behind big obscuring buildings. Farmers couldn't walk on farms, so you had to place your farms strategically so that they could go between the farm and the granary easily. There was no warning when the farm ran out, and no automatic reseed option. When a farm ran out, its farmer would start farming from another farm, which was a horribly inefficient way of doing things. The pathfinding AI is absolutely crap. You can't queue up units or technologies at one building. Your military units will often only attack an enemy when the enemy is attacking themselves, and they will completely ignore enemy villagers. Also, once you run out of gold mines, you're screwed. There's no trading, and no markets where you can exchange your goods.

But still i had my fair share of fun with that game.

Age II was my favourite though. It appeals to my defensive style.
 
Anything else?

IMO Aoe three sucks. I mean, there's LESS stuff in it than Aoe 3, and it still ends up as a tank (well mabye horse) rush anyway.
 
Mythology as just a big pile of wank IMO. AoE 3 is good, but it doesn't look THAT great even with the graphics cranked.
 
I played the first AOE very long time ago, liked it alot. But i can hardly get tired of AOEII he´s the best of the imo, play it on lans very often. AOEIII was pretty much very disappointing, i´m not sure what went wrong but it just didn´t feel like AOE, felt so "slow" somehow and maybe i felt it was "too" much graphics.

Ashy...
 
Ashlander 说:
I played the first AOE very long time ago, liked it alot. But i can hardly get tired of AOEII he´s the best of the imo, play it on lans very often. AOEIII was pretty much very disappointing, i´m not sure what went wrong but it just didn´t feel like AOE, felt so "slow" somehow and maybe i felt it was "too" much graphics.

Ashy...

I can't actually go back to AoEII now that I have played III. I was initially dissapointed at first, having played the demo. Bought it cheap, got around to playing it and have grown to love it.
Its not as immediately accessible as AoE II was though. It takes a while to fully appreciate some of the more interesting features, like the implications of native villages. There are some incredibly subtle differences between the different nations too.
My only real complaint about III is that it lacks so many useful features of Ensemble's last game (Rise of Nations). Stuff like idle villagers attempting to find a useful job to do, or the ability to use a selection box to select only military units rather than any peasants who happen to wander by. Its like they decided to update AoE II graphicswise, popped in one or two new features but completely ignored gameplay advances since AoE II (apart from the select a govenor thing, I guess that comes from Mythologies' select a god).

Oh, and my number 1 complaint about AoE I - not enough unique units. It really hammered it home in AoE II when every nation had its own unique unit, in some cases more than 1. The axe throwers (Frankish?) and Korean Turtle Ships were my favourites.
 
One of my favourite strategies in AoE II was to get a bunch of siege onagers and scorpions, group them with heavy ranged units like chu ko nu or hand cannoners, and throw in some heavy cavalry. Put them all into one group, select the box formation and set them to the Hold Position stance.

This creates a big movable artillery unit. The Knights surround the lot, but don't actively pursue enemies. Their job is to act as a meat shield to prevent melee units from getting too close to the ranged units. The hand cannoners and scorpions surround the onagers, and are very adept at silencing enemies at close range. Finally the Onagers in the centre are used to just pulverize any units at range that are too slow to get out of the way. You tell the whole lot to move to a spot, and you keep your finger over the stop key. as soon as you see an enemy, you just stop and let the onagers automatically target and pulverize them.

This tactic is dynamite against infantry, cavalry and short range archers. If you're playing Koreans, your onagers can be upgraded to have 8+4 range, enabling you to knock out enemy onagers, bombard cannons and longbowmen with ease. For other threats like monks and stuff, i also use another group of cavalry archers to take them out. This tactic is probably weakest against buildings like castles and bombard towers, but that's what trebuchets are for.
 
I always preferred grouping about 30 or so longbowmen together.

They could kill anything that attempted to attack them, usually before it even got a chance to do anything.

They were also great against buildings in numbers (especially since they outranged most fortifications) and you had the added 'pretty lights' effect of burning arrows.

Doing the same thing with axe throwers was also fun, mainly because a group that size could take on a castle without losing anyone.
 
in age of empires 1 (and rise of rome). i always thought it was awsome due to some of the units you could get for your army using cheat code's.

when i was a kid, i remember my army of baby's on tricycles armed with shotguns, as well as a laser shooting robot, and what seemed to be someone from starshop troopers.
 
They were classic. I was quite disappointed in age 2 when they didn't have those laser troopers and (who could forget?) Big daddy.

I remember there was a cheat to get those troppers that shot nukes. I think it was E=mc2 trooper.

Also that cheat to give Ballistas 100 range. You could try them on the last greek campaign where you had to destroy several wonders. You would build 50 helepoli at your base, tell them to attack the wonder and they'd shoot bolts across to the other side of the map.
 
AoM had some good ones too, like that flying purple hippo that left a rainbow streak wherever it went, and would shoot love hearts at things. The most fun part was looking at the unit info and history page for these new creatures.
 
Yeah, Easter Eggs are cool. There is an AOM/AOE clan called The Flying Purple Hippo Clan, that was where I was introduced to M+B.
 
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