AGE of CHANGE II :Progress Reports

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doc82nd

Sergeant
M&B
logo3ev.png

    Progress Reports..



                                                                                                                                                                         
Our goal is to create a modification that includes a list of neccessary modifications, while keeping to the goal of a mod that is challenging yet fun at the same time. The mod will follow Zimke's vision of an amazing mod, and we will be lookin forward to suggestions as we release more on the progress of the mod.

Progress reports;

20. July
http://forums.taleworlds.com/index.php/topic,118706.345.html

12.July
http://forums.taleworlds.com/index.php/topic,118706.330.html

06.July
http://forums.taleworlds.com/index.php/topic,118706.315.html

01.Jun
http://forums.taleworlds.com/index.php/topic,118706.285.html

04.May
http://forums.taleworlds.com/index.php/topic,118706.255.html

29.April
http://forums.taleworlds.com/index.php/topic,118706.255.html

4.April
http://forums.taleworlds.com/index.php/topic,118706.240.html

15.March
http://forums.taleworlds.com/index.php/topic,118706.225.html

etc..
 
I want this now! Any idea on when it's getting released? Not asking for a specific date, just a general idea. Also, could I sign up as a tester somewhere?
 

daemon1129

Recruit
Not here to rush you guys, but when can I expect AOC2 out?  No need to promise anything, just curious about an ETA.  Looking forward to this BTW.
 

doc82nd

Sergeant
M&B
It will come in due time.
We are re-writing the whole mode with one coder, and Zimmky won't accept anything but high-quality textures so it's going to be a minute. But I should have a beta release without textures, just to make sure the scripts/features are working correctly.
 

Daergarz

Sergeant at Arms
WF&SVC
Very impressed by today's update, that's a fair amount of work in a short timespan. Looking forward to breaking the first release.
 
By the way, with new formations and such, could you perhaps implement a command to make everyone only shields(With a counter of course) and another one for firing only one volley with your archers? I have never modded M&B so I have no idea if this moddable or not.
 

doc82nd

Sergeant
M&B
@Daergarz

Thank you, I just have a  lot of spare time on my hands right now, and the rest of the summer.
Taught myself the module system and python in 2 days. I'm actually pretty impressed :smile: haha jk

@Nodscouter
Hopeflly hte new AI system i am going to implement will allow your infantry to form ranks based upon level and equipment - so obviously the shielded guys will go first.

It's pretty sweet, Just having to convert it to warband has been the problem
 
I'm afraid you didn't answer my question. I asked if you could add a command to have the soldiers with shields raise their shields and have them there until another command was shouted to lower their shields. I also asked if you could add a command to make archers only fire once and then hold their fire until ordered otherwise.
 

doc82nd

Sergeant
M&B
Oh i'm sorry, i didn't understand.

But Im sure there is a way, but the AI raises shields automatically, when fired upon... But i dont think there is anything quite like the 'turtle' formation you are thinking of, or a line with raised shields.

It would be an intersting feature, i will def look into it.

And sorry for the mis-communication I just woke up :smile:
 
I think you're still waking up, as I also had another question. Please don't misinterpret this as me being rude, I just want answers to my questions. Also, the AI doesn't automatically raise their shields when they get fired upon I think. I've seen a large force with shields running against my pure archer/gunner army and refusing to raise their shields. Also on the shield thingy, what I was thinking was that they would NEVER lower their shields while the command is up, even when right in front of the enemy. Sorry if I'm annoying with asking it over and over again, but this mod is so pure awesome that I want it now!
 

Daergarz

Sergeant at Arms
WF&SVC
Nodscouter said:
I think you're still waking up, as I also had another question. Please don't misinterpret this as me being rude, I just want answers to my questions. Also, the AI doesn't automatically raise their shields when they get fired upon I think. I've seen a large force with shields running against my pure archer/gunner army and refusing to raise their shields. Also on the shield thingy, what I was thinking was that they would NEVER lower their shields while the command is up, even when right in front of the enemy. Sorry if I'm annoying with asking it over and over again, but this mod is so pure awesome that I want it now!

I'll lend doc82nd a hand and interpret you as rude all on my own, how's that? "I just want..." being a key phrase. Seriously, it is ok to behave with a minimum of decorum even on a forum. I know that's a horse carcass beaten to death so many times by now that it's pure pulp, but still.

"I would really appreciate if you could find it in your heart to answer my second question as well. Thank you taking the time to answer all my inane nonsense instead of working on the mod that I crave desperately and near-demand that you release yesterday."

The AI used to raise shields based on the nearest enemy's class/weapons. Meaning you could stand in front of your archer line with a melee weapon and have the enemy advance with shields down. I am pretty sure the algorithms are better now but I am definately not sure what they entail. At least it is mitigated by WB's passive shield coverage.

And yes, I do agree that a "fire once" command would be excellent, especially when fielding musket infantry. Some sort of fire at will - delay - hold fire command that actually made them hold fire; at times, gunpowder weapons seem somehow immune to the hold fire command. Also, for instance, the swadian gunpowder troop line seem to contain troops with only a musket and they have a hard time (in my game anyway) to switch to melee mode and not fire their little firestick when told not to.

Keep up the good work, everyone involved. A very promising concept.
 

baijiazi

Veteran
Possible to make a few bandits parties lump together in 1 big group when u attack 1 of them? :grin:

I hate it when I have to run thru a few parties of sea raiders + taiga bandits 1 at a time....  :roll:
 

doc82nd

Sergeant
M&B
Ha well since my question was answered for me...
Yeah I'm going to look into that, or just reduce the amount of parties and increase the total number in a group. But i agree, I hate that as well
 
Well, I don't know if that would be logical. I don't think that bandits want to help eachother, just save their own lives by running. Though I guess if you have say 50 men, and there's two 35-groups of bandits it would be logical.
 
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