SP Sci-Fi Apocalypse Age of Ash

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Looks like things are shaping up nicely. Might I suggest the date of the apocalypse being not quite so far in the future though? I'm thinking around 2020-2100 would be more feasible, at the current rate of technological advancement. The date for the start of the game could be another 25-300 years later; after the apocalypse, scientific advancement would have ground completely to a halt so it could be a much wider range of time.
If we're still around here in the year 2600 (year of the atari?), I doubt there will be much that looks like modern day, such as parking meters. :wink:

I think rusty machetes are a must. :smile:

Leodan Flamelock 说:
Scripting: Janus
Editor Work: Leodan Flamelock
...
Anyone willing to contribute to this mod can sign up.
I don't think I'll have time to do all the scripting, that's why I offered to do support scripting; too many things on my plate to do all of the scripting for another major mod at the moment. I think we need at least one other person willing to get down and dirty with python scripting.
Some (not all, for sure) of my Arena Expansion mod's stuff will fit well in this one once adapted and added to.
 
Thanks Janus, maybe for you part, customizing the arena battle to fix what we need would be more than enough.

I agree with the time line too. 2600 would be boardering space fairing, and to loose all existance and tech at the point is most unlikely... I'll start on some of those weapon ideas. maybe a chainsaw as well? Drills? other gas powered tools/weapons
 
factions:

remenants, these humans are obsesed witht he old times (today) and obsesively collect any weapons or objects they can find. they shun mutants and have the desperate and impossible goal of returning earth to its former glory. they have access to more advanced weapons than other factions as they have been collecting anything of the sort for generations though they have low numbers due to turning out or killing any children who show the slightest sign of mutation

for artwork they could have quite alot of religious insignia and hand made versions of modern clothes.
 
Another weapon idea: Taser. Remodel a crossbow and bolts, give it knockout damage. Assume it's a futuristic taser that doesn't need wires :razz:
 
mutants (we should be able to play mutants for definite)

these are people who have been caught in the terrible radiation and yet survived they use low tech equipment (bows axes and maybe mutated horses when we can add them) i see them as kind off red indians worshiping animal spirits. they have shamans, who are basicly spiritual leaders and healers.

character classes

warrior: 9 stregth, 8 agility, 4 inteligence, 5 charisma mainly combat skills
shaman: 4 strength, 5 agility, 9 inteligence, 9 charisma skills 3 in all healing skills (cant remember what they are right now) 3 leadership
 
jik 说:
Thanks Janus, maybe for you part, customizing the arena battle to fix what we need would be more than enough.
To be sure, I plan to do more than just that, but I definitely don't think I could handle (timewise) the amount of scripting I'd like this mod to have done.

I have very fond memories of Fallout 2. I remember when I'd reached a point where I could easily handle pretty much any party I came across in a fight; then I picked a fight with some town guards who happened to have Pancor Jackhammers, which I'd never seen before. Ouch, talk about a blow to confidence in my party's might. Took a few reloads to manage to escape that battle alive. :razz: That turned out to be quite a ways from the finish of the game too. It was amazing how well they did the scaling of things to keep it interesting until near the end. Ah, the memories.
 
I like your faction ideas, Blackish_sheep. Especially the fanatical "remnants".

Amongst the different mutants, the zombie modeled ones ("the spoiled", if you will) would be the lowest of the low, with almost no humanity left to them. No real communication skills, maybe a very rare one able to actually talk haltingly in semi-gibberish while the rest are pretty much focused on eating and surviving in general.
 
i think we should have 2 different types of mutants, the scavs (or some other name) are ones like you describe they are an npc faction whilst mutants are still quite human but with mutations such as stragely coloured skin, scabing around the eyes wasted limbs and bodys etc
 
a bit too red with the water... I think green would still be best with some rust color. like mutated algea so something.

Janus, I agree. the best part of fallout (aside from being an Expert Excretment Extraditor :lol: ) was the progression. I think the first half of the game should revolve around the current state of wasted land and tech. Maybe, doing the right quest or killing the rigth bad ass, you'll get that one pistol/shot gun with limited amo. Keep it archac (sp) for the most part. If not, you pwn everyone you came across. I want to try and build a world here.
 
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