Yomgui
Regular

Hello,
I post in this section because I would like to release a multiplayer mod I created. The idea was firstly to add some factions to the multiplayer game. My problem is this one : it is in fact a fusion of a lot of things other persons did, even if Idid write the code. So here is what I am going to do : I will explain the features of my mod and then explain from whom I took and who does therefore deserve credits. Then, if this mod can be released because no one is opposed to it, I will do accordingly by next week.
Features :
-> Better Banners (from Better Banners Mod by MarkQuinn)
-> Better Sounds (from More Metal Sounds Mod by Checkmaty)
-> Better Colors (from Realistic Colors Mod by Lucke189)
-> Some new animations (from Kengeki Mod by Yuias)
-> A shield bash (thanks to Arch3r, Sinisterius and xenoargh)
-> New maps :
Maps from Atlas Novus Mod (by Harmast and team) :
- Abandoned Fort
- Beacons
- Citadel
- Clearing
- Khergit City
- Nord Hill Fort
- Oasis
- Serpent Outpost
- Snowy Castle
- Steppe Siege
- Wercheg Cliff
- Woodland Thicket
Map from Otreum's map pack:
- Watch your step
Maps from Warband Campaign:
- Castrum
- Fourberie
Maps from Arena Overhaul Mod (by Adorno)
- Nine of the best Arenas (with corrected starting point to make them playable in multiplayer)
From the Hunt mod (by Yoshiboy)
- Forest Village
Two new factions :
The Agaerth Clans, a scottish widely-inspired factions :
Credits to Yamabusi, creator of the excellent highlander models.
Credits to Brytenwalda team for their models.
Credits to Dejawolf, Faradon, Dain Ironfoot.
Classes :
1. The Highlander
2. The Horseman
3. The Marksman
And the Yumeda Shogunate, a Japanese-inspired faction :
Credits to Yuias, creator of the Kengeki Mod, for models.
Classes :
1. The Yumi
2. The Ashigaru
3. The Yabusame
4. The Ninja
That's it. If some people want more screenshots, I can provide them later.
I post in this section because I would like to release a multiplayer mod I created. The idea was firstly to add some factions to the multiplayer game. My problem is this one : it is in fact a fusion of a lot of things other persons did, even if Idid write the code. So here is what I am going to do : I will explain the features of my mod and then explain from whom I took and who does therefore deserve credits. Then, if this mod can be released because no one is opposed to it, I will do accordingly by next week.
Features :
-> Better Banners (from Better Banners Mod by MarkQuinn)
-> Better Sounds (from More Metal Sounds Mod by Checkmaty)
-> Better Colors (from Realistic Colors Mod by Lucke189)
-> Some new animations (from Kengeki Mod by Yuias)
-> A shield bash (thanks to Arch3r, Sinisterius and xenoargh)
-> New maps :
Maps from Atlas Novus Mod (by Harmast and team) :
- Abandoned Fort
- Beacons
- Citadel
- Clearing
- Khergit City
- Nord Hill Fort
- Oasis
- Serpent Outpost
- Snowy Castle
- Steppe Siege
- Wercheg Cliff
- Woodland Thicket
Map from Otreum's map pack:
- Watch your step
Maps from Warband Campaign:
- Castrum
- Fourberie
Maps from Arena Overhaul Mod (by Adorno)
- Nine of the best Arenas (with corrected starting point to make them playable in multiplayer)
From the Hunt mod (by Yoshiboy)
- Forest Village
Two new factions :
The Agaerth Clans, a scottish widely-inspired factions :
Credits to Yamabusi, creator of the excellent highlander models.
Credits to Brytenwalda team for their models.
Credits to Dejawolf, Faradon, Dain Ironfoot.
Classes :
1. The Highlander
2. The Horseman
3. The Marksman
And the Yumeda Shogunate, a Japanese-inspired faction :
Credits to Yuias, creator of the Kengeki Mod, for models.
Classes :
1. The Yumi
2. The Ashigaru
3. The Yabusame
4. The Ninja
That's it. If some people want more screenshots, I can provide them later.
















