after 550 hours of multiplayer, I uninstalled

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DainMorgot

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550 hours of mostly solo Skirmish, I cannot bring myself to play this game anymore. Multiplayer is nowhere, NOWHERE, near any acceptable state for a game that costs 50 euros. The balance is not there, too many glitches, bad designs on maps. Unacceptable camera and close corridor fighting, huge balance issues.

A list of things that made me uninstall, if anyone cares:

- It's very evident that whoever designs maps do not play mount and blade. If he did, he would already know about the camera issues, the corridor fighting and the plethora of problems that follow closed quarter combat.


- An atrocious amount of glitches. Animation skipping when you attack from getting up (knocked down), animation of x swing on your screen shows as a different animation on the enemy screen. For example countless times I have attacked from my right, readying a right to left strike and my character will do some dumb **** and attack from another angle DESPITE the animation showing that I am readying an attack from another angle. Archery through shields, glitchable huts, ghostshots, throwing not registering. Swing ready/kick/slash glitch, the most cheesy way to open an opponent, an abusable glitch.


- Stances, shield bash. The most pathetic excuse to add pseudo-depth in the game. Shield bash is the most annoying, ez mode interrupt ever in existence and it should be removed totally. Stances add nothing but clunkiness in the game and furtherly slow down the already slow the nature game to a yawnfest.

- Cavalry. Cavalry is the class that carries bad players effectively removing any skill needed to get a kill in the game. It has been broken since 2019 and it's still in a pathetic state with top damage, top utility, top interruption and top global presence. They do not knockdown teammates either. The sound cues are bad for them aswell. It's a literal tank.

- Delays, slowed down gameplay. The most stupid decision ever made by TW, to appeal to the realistic kids who think realism is good for a game. I cannot play infantry combat over 10 seconds with drooling from boredom in this hit/block/hit/block sequence. Infantry has been in a pathetic state since last year. They move as slow as chickens and they are BORING to play. It takes about 5 years to move from one point of the map to another. I instantly quit any empire matches due to how slow the infantry moves.

- Realism does not apply to archers. Selective realism at its best. Archers somehow can deal damage at 1m infront of them fully with arrows, jumpshot, 360 shot, penetrate, legshot, interrupt cav and have 40+ armor.

- Class system. The biggest abomination I have ever seen out in any video game I have played in multiplayer. Bad design, limited, restricting, bad looking when it comes to aesthetics, 80% of perks are bad choices, unviable classes because some dev thought it was actually a good idea in a skill-based game to feature both 0 armored and fully armored warriors. I have never ever seen a worse design choice than this pile of **** we call classes of bannerlord.

- Pros ignored. A smart company hires pros to design the game together. They do not get some random napoleonic wars kid to design the whole game and define native. You do not ignore the core playerbase. Because then you have less than 50 people on multiplayer, just like you have now.

- Patches are slow as ****. Patching a multiplayer game requires fast acting and meaningful changes. Instead we wait for 20+ days for a ****ing map rework that does not work anyway.




Rage mode off. If you decide to stay, good luck and I hope the future is brighter because we do live in the dark age of MnB franchise regarding multiplayer. I will still look on forums. I will be playing Valorant, because it scratches the same itch warband did (and CSGO). Fast paced combat, few hits to kill, meaningful positioning and movement and fluid as hell.
 
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I am actually surprised that you got so many hours. I got like 150 hours (mainly in sinleplayer because mp is **** in this state) and its boring already. It has a potential though. TW just needs to get their things together.
 
Reinstall the game and come to play Captain Mode.

Nobody can sell me on Captain's mode. For me its a meme, it has no competitive edge, too many variables and essentially not a pure PvP mode.


You are *****ing about shield bash? REALLY?!?!?!?

Shield bash is a useless addition to the game, it serves no real purpose other than interrup an attack and create some space with 0 skill involved to do so. It makes footwork matter less, and it's useless in general. On top of that, it breaks the pace and the rythm of combat.


I am actually surprised that you got so many hours. I got like 150 hours (mainly in sinleplayer because mp is **** in this state) and its boring already. It has a potential though. TW just needs to get their things together.

I played since release, currently on level 76 with 600 matches won. I stick to it for so many hours because warband has been my all-time favourite game. Unfortunately bannerlord lacks in everything warband brought to the table. Which is fast paced combat, fast TTK (in comparison to bannerlord where units need 5-6 hits to die) and immersion of gear choice.
 
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Hit the nail on the head for me tbh. I’m also gonna peace out for a bit once I hit my 750 wins badge and see if meaningful changes start happening but I ain’t holding my breath at this point.
 
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I played since release, currently on level 76 with 600 matches won. I stick to it for so many hours because warband has been my all-time favourite game. Unfortunately bannerlord lacks in everything warband brought to the table. Which is fast paced combat, fast TTK (in comparison to bannerlord where units need 5-6 hits to die) and immersion of gear choice.
I totally share your opinion on this. Warband is my number 1 too but in BL i only played few skirmishes with friends. Mainly because when i played TDM in beta for the first time, it turned me off quickly for its bad overcooked, clunky and unresponsive combat. I felt like i didnt play the game from the same company that produce M&B franchise.
 
Nobody can sell me on Captain's mode. For me its a meme, it has no competitive edge, too many variables and essentially not a pure PvP mode.
Well, goodbye then.

I played (reading from Steam) 472 hours and 99% of this time i spent in Captain Mode. Somehow i can`t stop playing it... :grin:
 
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CAPTAIN MODE IS THE GREATEST GAMING EXPERIENCE IN THE UNIVERSE

I've put in 472 hours and i just learnt about stances lol
:grin:

More important is to learn, to fight infantry in line formation (NOT shield wall formation), find magic combination of F1, F3 "Charge" when attacking and stop focusing on how beatifull circle formation is... :grin:
 
CAPTAIN MODE IS THE GREATEST GAMING EXPERIENCE IN THE UNIVERSE

i have to agree that, right now, captain mode is the most polished mp mode lol, relies less on the bad combat design.

I disagree, Captain mode brings all the bad things of Bannerlord regarding combat, and it adds extra random variables with NPCs, which you cant effectively 1vX because of of the delayed blocks and swings. Captain mode might be immersive, but polished? Nah, as long as the combat remains bad, all modes are bad for me. There are games who have better AI on NPCs and definitely feel more epic. Agree to disagree.
 
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