Advice regarding town scene editing

Users who are viewing this thread

Alexandru_cel_Mare

Sergeant at Arms
I have made a new and functional town map from scratch, almost,
But there are many scenes for a town,
scn_town_centers is the normal map of town, as farr as i know,

My question is about scn_town_alley and scn_town_walls . Is there an easy way to make them on top of already made scene scn_town_center whitouth having to remake the map from scrathc ? The center of the city, as i made it, is very intricate and remaking it would be very, very difficult...
 
the town walls are for when the town is sieged, its kinda needs to be a different scene  then the city itself, different spawns and such.

the alley.... i think its only used for the merchant quest i'm not sure.
 
the town walls are for when the town is sieged, its kinda needs to be a different scene  then the city itself, different spawns and such.

Thank you, Malik_Faris

But could it ne possible to improvise based on the already existing city scene ?

the alley.... i think its only used for the merchant quest i'm not sure.

Hmm, but i guess i could still use the scn_center, am i right ? :?:
 
1. maybe, you could just cut/add walls to keep the battle area contained.

2. probably, again you cut out an alley in your city, and block it off with walls and add separate spawns for the bandit and merchant and player, the only problem is there being town walkers when you try to fight the bandit.
 
But could it ne possible to improvise based on the already existing city scene ?
Yes.  Just copy-paste the .scn file, then go into Edit Mode and edit the entry points so that they match the number and position types of other town_walls scenes.  Assuming that there's a ladder to get up the wall, and the AI mesh is functional, you're done.  Same with the alley.
 
i don't recommend copy pasting something that's not alley ex.town_center into town_alley as it may warp the map like mine, i copied my town center of velcua into praven it warped my scene so a giant hill covered everything.

Town_alley is for assassination quest against town merchants given by lords
Town_walls is town siege. Map of town siege is about 2 times the size of town center
town_center is walk in view , this is where bandits attack you at night also. Also the second location after past walls
town_castle is keep, also final location for siege assault
town_arena is arena

 
Azn_soul said:
i don't recommend copy pasting something that's not alley ex.town_center into town_alley as it may warp the map like mine, i copied my town center of velcua into praven it warped my scene so a giant hill covered everything.

If you have the module_system installed and working, you can copy over the terrain data as well as the scn.obj for your scene.  For example, if you are making the town_walls scene for town 1, and you want to use the same scene as in the town_center, you would copy the BOLDED part of the town-center entry from module_scenes:

  ("town_1_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000043000050000044d130000066b000057aa000049fd",
    [],[],"outer_terrain_plain"
),
 
And put it into your module_scene entries for the walls and the alley, like so:

  ("town_1_walls",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000043000050000044d130000066b000057aa000049fd",
    [],[],"outer_terrain_plain"),


If you make sure the two numbers that begin with 0x0000000 are the exact same (not using my ones posted here, but your own terrain data from your modified scene) you will no longer have the big hill covering your town_walls or alley scene.
 
Back
Top Bottom