[Adventure Net] The Last Empire

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You do not know of any nearby marshes traveler.

Perhaps there is someone in Jedburgh who knows of the surrounding area.
 
You know that at this time nearly all the locals of Jedburgh are in the fields and so you make your way to exit Jedburgh and enter the surrounding area. Despite keeping a lookout for any peasantry along the way, the dirt paths throughout the village possess no traffic. Just on the edge of the village, a flock of chickens noisily bawk around a young preteen girl spreading seed in between two coops outside a one-room wooden home with a thatched roof. You move to approach her to ask directions to the nearest marshland, but before you can she makes eye contact with you and instant unease and fear paint her face. She takes a few steps backwards from your approach, tightly clenching a bucket full of seed she was just spreading from, and makes a dash into the nearest home. The surrounding chickens abruptly squawk and jump from her quick move. You put out your hand to make a gesture as if to say 'wait', but she yanks opens the house's door, spilling seed as she does, and then slams it shut behind her. The chickens mimic her, now making their own fast pace towards the door, but it is clear they are only interested in the seeds on the ground in front of the closed door.

You look over your shoulder to see a rolling hill elevated against Jedburgh. A few groups of men, women, and children can be seen tending the plowed fields and the nearest man, whom is alone with a plow in hand, takes pause from his work to look at you, alerted by the slamming of the door and cups his hand over his brow to gain focus where you stand.
 
You move to the door, causing more ruckus from the chickens as they clear out of your path and then timidly return to attempt to steal more food near your feet. You make three gentle knocks on the door but have no response. You pause for a moment and repeat the action, still to no avail, though the chickens have seemingly become more accustomed to your presence. You look over your shoulder again to the plowed field to see the closest man from before coming towards you in a jog with both hands gripped along his plow. A woman and man formerly working together on the same patch of dirt are now gazing at you, curious at the commotion of the man coming towards you.
 
ASK JOGGING MAN HOW MUCH IT WOULD COST TO PLOW THE FORMERLY DIRT-PLOWING WOMAN

(yes, I like where Feragorn was headed with it, and I consider it betrayal by Dodes that he chose the quest to be for the holy grail)
 
The man approaching you in a jog appears angrily upset as you close the distance with him, with intent to ask him a proposition. Before you can begin to ask him, he shouts at you 'What in high hell do you think you're ****ing up to outsider?!'. Ignoring his question, you point towards the woman behind him walking towards you, as you do you now notice almost every single villager in the field is either headed your way, giving you a unbroken gaze, or pointing towards you. You ask the the man directly in front of you have much it would cost to plow the woman you are pointed at.

With that said, his face turns red and he flashes gritted teeth, then makes a move to strike your head with the wooden end of his plow.
 
And don't you dare telling me I don't have a sword. I'm Big McLarge-Huge, what kind of adventurer you think I am?  :evil:
 
I was going to suggest to stab everyone with the "sword" that every man has, but probably you're going to find an excuse for that as well.

So...

RUN AS FAST AS POSSIBLE BACK TO THE TAVERN, CONSTANTLY REMINDING YOURSELF THAT YOU'RE NOT RUNNING AWAY FROM SOMETHING, BUT RUNNING TO FIND A BETTER PLOW AT THE TAVERN
 
You stumble backwards in attempt to dodge the incoming plow, fortunately it misses and you quickly regain your footing. You spin on your right heel to quickly turn around and sprint back the way you came. Two chickens from before, out of seed to pluck, have wandered into the middle of the dirt path running through Jedburgh. The chickens flutter out of you way with the loudest bawks yet. Winded, you slow as you finally reach the front of the tavern in Jedburgh and come to a stop, trying to catch your breath.

In front of you is the tavern door. That tavern is two stories tall, with milky glass windows on the first floor, and closed wooden shutters on the second.

To your left by the tavern door is a bench.

Nearby there are wild flowers, weeds, and overgrown grasses.

The grizzled veteran with the cloak embroidered with the outline of a grail has been seen here.

What would you like to do traveler?
 
You go to open the tavern door, pulling on the handle to swing it open, but you find it is barred from the inside as the sound of wood knocking against wood is heard.

You can hear shouts coming from the direction you just ran from and for a second you are unsure what to do, though you do hear some noise coming from inside the tavern.

What would you like to do traveler?
 
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