Welcome, stranger!
The year is 2019, and yesterday was the first day of the end of the world. Congratulations, you are now experiencing an Apocalypse. Not much has survived, but it's safe to say that anything that has survived will probably be trying to kill you! It should go without saying that your immediate goal is your own survival, but survival alone is not enough. What kind of life can you forge for yourself in this brave new terrifying world?
But first, let's get to know a little more about you.
What is your name, and what kind of Apocalypse are you trying to survive?
• This Adventure Net is no walk in the park. Dice are involved. You can, and probably will, die. But how long can you survive without dying? And what can you achieve before you finally shuffle loose the mortal coil?
• Small actions may have large consequences. Or they may not. Consider carefully the implications of every choice you make. If necessary, discuss the situation with other players.
• If a discussion about how to act in a situation is ongoing, "ninja" orders from random passers-by will be ignored unless they are accepted as a true order by those currently active.
• Orders must be CAPITALISED, otherwise they will be ignored and counted as discussion.
• Additional rules may be forthcoming. Pictures may be involved.
• Small actions may have large consequences. Or they may not. Consider carefully the implications of every choice you make. If necessary, discuss the situation with other players.
• If a discussion about how to act in a situation is ongoing, "ninja" orders from random passers-by will be ignored unless they are accepted as a true order by those currently active.
• Orders must be CAPITALISED, otherwise they will be ignored and counted as discussion.
• Additional rules may be forthcoming. Pictures may be involved.
Your character record and inventory can be viewed via the following link, and will be continually updated as you gain/lose skill points and items:
https://docs.google.com/spreadsheets/d/1vDAb96NPfsuS-VofLDukvgt73pGBuKhLVHeohvqLLuE/edit?usp=sharing
The way the rolls work in this game is different to the others: Rolling a 1 is a critical success, and results in something very beneficial happening (usually you gain a permanent modifier to the stat you just rolled a 1 on). 20 is a critical failure, and will result in something severe happening, such as loss of items, loss of a skill point, loss of consciousness, or if the situation is dangerous enough, death.
Hovering over the Modifiers section of the record card will show how the modifiers have been applied. Temporary modifiers will last until the next roll, or for a set period of time (as stated by the host).
The way items work, is that you will automatically attack/defend with whatever item is in your hand(s). Switching out small items during combat (scalpel, dental floss, whatever) incurs no penalty. Switching out larger items will incur a penalty and can be dangerous. Changing items of clothing in combat is strongly discouraged.
In non-combat situations, if you take an action that requires the use of your hand(s) (doing a cartwheel, moving a heavy object, shaking somebody's hand, etc), you will temporarily put down whatever item(s) you are holding, and will immediately pick them up again once the action is complete. It is possible to perform many actions whilst holding a small item (eg, you can open a door or eat a sandwich whilst still holding a scalpel in the same hand), therefore there is no need to micro-manage objects to that level.
https://docs.google.com/spreadsheets/d/1vDAb96NPfsuS-VofLDukvgt73pGBuKhLVHeohvqLLuE/edit?usp=sharing
The way the rolls work in this game is different to the others: Rolling a 1 is a critical success, and results in something very beneficial happening (usually you gain a permanent modifier to the stat you just rolled a 1 on). 20 is a critical failure, and will result in something severe happening, such as loss of items, loss of a skill point, loss of consciousness, or if the situation is dangerous enough, death.
Hovering over the Modifiers section of the record card will show how the modifiers have been applied. Temporary modifiers will last until the next roll, or for a set period of time (as stated by the host).
The way items work, is that you will automatically attack/defend with whatever item is in your hand(s). Switching out small items during combat (scalpel, dental floss, whatever) incurs no penalty. Switching out larger items will incur a penalty and can be dangerous. Changing items of clothing in combat is strongly discouraged.
In non-combat situations, if you take an action that requires the use of your hand(s) (doing a cartwheel, moving a heavy object, shaking somebody's hand, etc), you will temporarily put down whatever item(s) you are holding, and will immediately pick them up again once the action is complete. It is possible to perform many actions whilst holding a small item (eg, you can open a door or eat a sandwich whilst still holding a scalpel in the same hand), therefore there is no need to micro-manage objects to that level.
Here are some shops you've recently found: https://docs.google.com/spreadsheets/d/1IJ4p_ZUSwSWjx-K04p5s8FQ0ylbfgNAOO4yD_Iw9kSs/edit?usp=sharing


