[Adventure Net] Survival of the Fittest

正在查看此主题的用户

1Aswm.jpg



Welcome, stranger!

The year is 2019, and yesterday was the first day of the end of the world. Congratulations, you are now experiencing an Apocalypse. Not much has survived, but it's safe to say that anything that has survived will probably be trying to kill you! It should go without saying that your immediate goal is your own survival, but survival alone is not enough. What kind of life can you forge for yourself in this brave new terrifying world?

But first, let's get to know a little more about you.

What is your name, and what kind of Apocalypse are you trying to survive?



• This Adventure Net is no walk in the park. Dice are involved. You can, and probably will, die. But how long can you survive without dying? And what can you achieve before you finally shuffle loose the mortal coil?

• Small actions may have large consequences. Or they may not. Consider carefully the implications of every choice you make. If necessary, discuss the situation with other players.

• If a discussion about how to act in a situation is ongoing, "ninja" orders from random passers-by will be ignored unless they are accepted as a true order by those currently active.

• Orders must be CAPITALISED, otherwise they will be ignored and counted as discussion.

• Additional rules may be forthcoming. Pictures may be involved.

Your character record and inventory can be viewed via the following link, and will be continually updated as you gain/lose skill points and items:

https://docs.google.com/spreadsheets/d/1vDAb96NPfsuS-VofLDukvgt73pGBuKhLVHeohvqLLuE/edit?usp=sharing

The way the rolls work in this game is different to the others: Rolling a 1 is a critical success, and results in something very beneficial happening (usually you gain a permanent modifier to the stat you just rolled a 1 on). 20 is a critical failure, and will result in something severe happening, such as loss of items, loss of a skill point, loss of consciousness, or if the situation is dangerous enough, death.

Hovering over the Modifiers section of the record card will show how the modifiers have been applied. Temporary modifiers will last until the next roll, or for a set period of time (as stated by the host).

The way items work, is that you will automatically attack/defend with whatever item is in your hand(s). Switching out small items during combat (scalpel, dental floss, whatever) incurs no penalty. Switching out larger items will incur a penalty and can be dangerous. Changing items of clothing in combat is strongly discouraged.

In non-combat situations, if you take an action that requires the use of your hand(s) (doing a cartwheel, moving a heavy object, shaking somebody's hand, etc), you will temporarily put down whatever item(s) you are holding, and will immediately pick them up again once the action is complete. It is possible to perform many actions whilst holding a small item (eg, you can open a door or eat a sandwich whilst still holding a scalpel in the same hand), therefore there is no need to micro-manage objects to that level.

Here are some shops you've recently found:  https://docs.google.com/spreadsheets/d/1IJ4p_ZUSwSWjx-K04p5s8FQ0ylbfgNAOO4yD_Iw9kSs/edit?usp=sharing
 
Your eyes open as consciousness steals back over your tired mind. Yesterday, you recall, the world started to end. And today hasn't started any better.

A glimmer of something catches your eye, and you push yourself up from the floor. On unsteady legs, you make your way over to the far wall, and the thing which had caught your attention glimmers again. It's a mirror, reflecting the wan light of the morning sun!

When you look in the mirror, you see yourself, Big McLarge-Huge. What a handsome fellow you are!

But of course, your opinion is naturally biased. What do
other people think of your visage?
 
When posed with the question of how others react to your appearance, you skirt around the issue. Whilst you're hardly Ryan Reynolds, you know you're a little better than average. Your slight self-consciousness, thinly veiled by a veneer of bravado, means women think you are cute, whilst men feel they can relate to you.

Of course, looks are not the only defining trait. Your friends aren't here right now, but if they were, would they say you are strong, or cunning
?



Permanent Modifiers
Attractiveness score: +1 to Men, +1 to Women
 
You've always been the muscle, trusting in your smarter friends to make the best decisions. Unfortunately, your lack of initiative got you into trouble a lot as a youngster, when you would often bunk off school to hang out with friends in the playground and, later, the gym. By the time you realised how important school was, for the knowledge it could provide, it was a little too late.

But that's not to say you had a neglected childhood or a terrible youth. In fact, your parents encouraged you to try many new things. Experience, they said, was the most important thing in life. They helped you to branch out and explore all sorts of hobbies and activities.

Three of those hobbies were your absolute favourites, and your parents supported your choices. What activities were they?



Permanent Modifiers
Physical Prowess: +2
Intelligence: -1
 
PLAYING THE ORGAN
PHOTOSHOP
TAEK WON DO

---

Maybe I shouldn't be giving orders while skyping simultaneously?  :iamamoron:
 
Xardob 说:
I'd have gone with cunning, so we can play a different character from the other thread.
Come on, how long would we have kept up with the whole "being smart" stuff?  :roll:

---

Edit: Besides...this is the zombie-apocalypse. Our enemies have no brain whatsoever, so -1 intelligence means we're still way smarter than them. But when cornered by three walkers, you'll be glad we have the brawn to smash some half-rotten skulls.

---

Edit 2: Also, stay online and react fast if you want to choose differently. Considering how often I've been outbid on ebay, I sure as hell ain't the fastest guy on the net...
 
Your parents were often bemused by your eclectic taste in hobbies, but they humoured you nonetheless. Through your organ-playing and use of Adobe Photoshop you were able to express the more artistic, creative side of your personality which was often suppressed by the tough-guy bravado encouraged by your Taekwondo sensei.

After finishing High School, you didn't have the best grades in the world, but you were fit and strong, so you applied to become a Fireman. Naturally, you aced your training, and had almost a decade of service under your belt when Apocalypse began.




Permanent Modifiers
Attractiveness: +1 to Women (musician)
Intelligence: +1 (musician)
Physical Prowess: +1 (martial artist)
Melee Weapons: +1 (martial artist)
Electronics/Comms: +1 (computer nerd)



Having finished admiring yourself in the mirror, you look at around the room. Unfortunately, it isn't much to look at. You forced your way in here last night to evade what appeared to be a horde of zombies. Now, in the light of day, you realise you're in a Dentist's office. The front door, which you came through last night, is just off to your left, whilst the door to the surgery room is over to your right. There is a fish tank on the wall, in which several angel fish swim serenely, blissfully unaware of their impending doom.

You consider consoling yourself with another admiring glance in the mirror, but a sound stops you, turning your blood cold. It's a scratching sound, like fingernails down a chalk board, and it's coming from outside the front door! A few seconds later you think you hear a low, moaning sound. It could be somebody calling out "braaaaaaaains". Or maybe it's somebody complaining about rain.
 
BARRICADE FRONT DOOR WITH A CHAIR, OR SHELF OR A HOME-ORGAN. JUST WHATEVER PIECE OF FURNITURE YOU CAN MOVE IN FRONT OF IT. THEN LISTEN CAREFULLY AT THE DOOR TO THE SURGERY ROOM. IF IT'S QUIET, CAREFULLY OPEN IT A LITTLE BIT AND TAKE A PEAK. IF NO ZOMBIES IN THERE, ENTER THE SURGERY AND SCAN THE AREA FOR LOOTABLES AND A POTENTIAL ESCAPE ROUTE.
 
You quickly take stock of everything in the room -- the Fireman inside you notes that this office contains several fire hazards, which you will speak to the staff about at some point if they are not already dead -- and your eyes come to rest upon a tall metal filing cabinet.

Flexing your herculean muscles, you throw your weight against the cabinet and just about manage to man-handle it over to the front door. Though your inner Fireman cringes at blocking off a designated fire exit, your inner survivor applauds your show of strength.

Feeling a little safer, you hurry over to the surgery door and hold your breath as you listen to any sounds from within. Then you wonder why you're listening; you spent the night in the office. Chances are if zombies were here, you would know about it already.

To be on the safe side, you open the door a little and take a peek inside. The room is in darkness.



Physical Prowess: filing cabinet success
 
You grope for the light switch and the room lights up. The sight of the dentist's chair brings back unpleasant memories, and you turn away from it with a shiver.

A nearby drawer catches your attention, and opening it you find various dentist's tools. Most are useless to you, unless you wish to perform amateur dentistry on yourself, but you find a handy scalpel in razor-sharp condition, and you decide it would be prudent to hold on to this weapon.

The rest of the room is fairly clinical and bare. In another cupboard are a bunch of sterile face masks, of the type generally worn by healthcare employees, and hanging behind the door is a white lab coat. Mouth wash, dental floss and cotton wadding are ubiquitous.

The groaning outside the front door persists. Either it's still raining outside, or someone really wants your brain.

On the right-hand wall is a roller-blind, which you roll up to reveal a window. Looking down, you realise you're on the second floor. If there was an out-of-control fire in here, you wouldn't hesitate to jump. The drop probably wouldn't kill you, but it might hurt like a *****.

Lifting your gaze, you see the rooftops of houses, and in the near distance a church steeple, interspersed and sometimes obscured by stands of ??? trees. You can't remember the name of the town, as you were only passing through when your car blew a tire, but it sure is nice here. At least, it was.

Now, abandoned and crashed cars litter the streets. There is smoke on the horizon, here and there, as fires go unchecked. The morning silence is broken only by the infrequent barking of dogs, which all too often become pained yelps before being silenced completely.



Memory check: failed
Weapon located: success
Location rolled: Town
Tree identification: failed
 
WEAR FACE MASK. IF NUDE OR COLD, WEAR LAB COAT. POCKET SOME DENTAL FLOSS.

I know the world is falling apart around us, but that's a lousy excuse for ignoring hygiene. Especially if our teeth are as bad as I suspect.

Big McLarge-Huge 说:
Edit 2: Also, stay online and react fast if you want to choose differently. Considering how often I've been outbid on ebay, I sure as hell ain't the fastest guy on the net...
I suggest there'd be a minimum time between plot posts by the storyteller. Say 12 hours or something. That way everyone should have chance to participate in everyday events even if they weren't major, and we don't burn the story out as quickly. Opinions?

Also, I'm sure Llandy already has thought about this, but can we have a summary of our stats in the OP, pretty please?
 
Now would be also a good call to check what we have. Do we have a backpack? What are we wearing?

Also I'm fine with giving it a short break between orders. Another thing might be partial orders to which people can add.

PICK UP SCALPEL AND ANY OTHER KINDS OF USEFUL ITEMS AND STOW THEM IN YOUR BACKPACK (IF WE HAVE ONE). TAKE LABCOAT, EVEN IF NOT NAKED OR COLD. TRY TO DETERMINE THE AMOUNT OF ZOMBIES IN FRONT OF THE DOOR BY LISTENING TO GROANING.
 
Oh, and...

LOOK OUT OF THE WINDOW TO DETERMINE RELATIVE POSITION IN TOWN. ARE THERE GROUPS OF ZOMBIES TO BE SEEN? ANY SIGN OF LIFE FROM OTHER SURVIVORS? ANY POI THAT COULD HELP SURVIVAL/ESCAPE?
 
Feeling a little chilly, you grab the white lab coat from behind the door and pull it on over your Led Zeppelin t-shirt. It smells faintly of lavender. It doesn't fit particularly well, clearly designed for a less physical man than yourself; it pulls a little across the shoulders, and you can't fasten the buttons up the front, but that's okay, because it leaves your manly chest on display.

You grab a face mask and pull it over your head. Now, if there is an outbreak of SARS, you will surely be safe!

Spying the dental floss, you pick it up and pocket it immediately. What lucky fortune! The Apocalypse is no excuse for poor personal hygiene.

As you absently pat the pockets of your new lab coat, you feel something solid inside. Reaching in, you pull out what appears to be a blank notebook with a pen clipped to the side. Realising this will come in very handy, you turn to the first page and immediately write down everything you know about yourself. This way, if the worst happens and some other survivors come across your partially mangled body, they will know who you were.

For good measure, you include a photograph of yourself, to aid the identification process. It's a photo you had done early in your career, when you anticipated the need for providing your image to the media in the event that you saved somebody rich or famous from a blazing fire or terrible car crash.

Turning to the second page, you write down all the items that you currently own. This might be useful if you lose something.



Items obtained: Lab coat, hygiene mask, dental floss, notebook (non-interactable)
You now have a record of your feats and abilities!:  https://docs.google.com/spreadsheets/d/1vDAb96NPfsuS-VofLDukvgt73pGBuKhLVHeohvqLLuE/edit?usp=sharing

The way the rolls work in this game is different to the others: Rolling a 1 is a critical success, and results in something very beneficial happening (usually you gain a permanent modifier to the stat you just rolled a 1 on). 20 is a critical failure, and will result in something severe happening, such as loss of items,, loss of a skill point, loss of consciousness, or if the situation is dangerous enough, death.

Hovering over the Modifiers section of the record card will show how the modifiers have been applied. Temporary modifiers will last until the next roll, or for a set period of time (as stated by the host).

The way items work, is that you will automatically attack/defend with whatever item is in your hand(s). Switching out small items during combat (scalpel, dental floss, whatever) incurs no penalty. Switching out larger items will incur a penalty and can be dangerous. Changing items of clothing in combat is strongly discouraged.

In non-combat situations, if you take an action that requires the use of your hand(s) (doing a cartwheel, moving a heavy object, shaking somebody's hand, etc), you will temporarily put down whatever item(s) you are holding, and will immediately pick them up again once the action is complete. It is possible to perform many actions whilst holding a small item (eg, you can open a door or eat a sandwich whilst still holding a scalpel in the same hand), therefore there is no need to micro-manage objects to that level.

Narration will definitely slow down, I just needed to get the character stats done before I went to bed last night :wink: OP amended to include this new info)

Adaham's orders coming up next.
 
后退
顶部 底部