M&B is Role playing game and those skills should be tied to attributes.
Run (STR+AGI / 5) (duration of Burst run) Running in full armor is very tiering job and should add reuse penalty, So if wearing light armor you can use running skill each 10 seconds, in medium 20 and in heavy 30 seconds) Of course Strength should affect this, so character with high STR and AGI can reduce those times as they grow stronger and get more XP.
Example:
- character with 5 in STR and AGI
-- Run in armor Light: 10 sec
-- Run in armor medium: 20
-- Run in armor High: 30
- character with 10 in STR and AGI
-- Run in armor Light: 9 sec
-- Run in armor medium: 18
-- Run in armor High: 27
- character with 15 in STR and AGI
-- Run in armor Light: 8 sec
-- Run in armor medium: 16
-- Run in armor High: 24
- character with 20 in STR and AGI
-- Run in armor Light: 7 sec
-- Run in armor medium: 14
-- Run in armor High: 21
- character with 25 in STR and AGI
-- Run in armor Light: 6 sec
-- Run in armor medium: 12
-- Run in armor High: 18
Jump (STR+AGI / 5) (distance of jump) Again Armor type should define distance penalty as well as reuse
Example:
- character with 5 in STR and AGI
-- Jump in armor Light: 2 m
-- Jump in armor medium: 1,5 m
-- Jump in armor High: 1 m
- character with 10 in STR and AGI
-- Jump in armor Light: 3 m
-- Jump in armor medium: 2 m
-- Jump in armor High: 1,5 m
- character with 15 in STR and AGI
-- Jump in armor Light: 4 m
-- Jump in armor medium: 4 m
-- Jump in armor High: 2 m
- character with 20 in STR and AGI
-- Jump in armor Light: 5 m
-- Jump in armor medium: 4 m
-- Jump in armor High: 3 m
- character with 25 in STR and AGI
-- Jump in armor Light: 6 m
-- Jump in armor medium: 5 m
-- Jump in armor High: 4 m
Kneel (essential for archers)
Roll (STR+AGI / 8 ) (number of rolls before avatar stand up) As you can guess rolling in full plate would be like trying to play turtle.
- character with 8 in STR and AGI
-- Roll in armor Light: 2 rolls
-- Roll in armor medium: 1 roll
-- Roll in armor High: none
- character with 16 in STR and AGI
-- Roll in armor Light: 3 rolls
-- Roll in armor medium: 2 rolls
-- Roll in armor High: 1 rolls
- character with 24 in STR and AGI
-- Roll in armor Light: 4 rolls
-- Roll in armor medium: 3 rolls
-- Roll in armor High: 2 rolls
Side quick step (STR+AGI / 7) (number of quick side movement) Side quick steeping is also affected by armor player is wearing. This skill is be essential in dodging arrows or mounted charge.
- character with 7 in STR and AGI
-- SQS in armor Light: 2 steps
-- SQS in armor medium: 1 steps
-- SQS in armor High: none
- character with 14 in STR and AGI
-- SQS in armor Light: 3 steps
-- SQS in armor medium: 2 steps
-- SQS in armor High: 1 steps
- character with 21 in STR and AGI
-- SQS in armor Light: 4 steps
-- SQS in armor medium: 3 steps
-- SQS in armor High: 2 steps
- character with 28 in STR and AGI
-- SQS in armor Light: 5 steps
-- SQS in armor medium: 4 steps
-- SQS in armor High: 3 steps
As it was in dark times, armors did provide protection to your health but light armors provided mobility. Chose wisely
All those skills should be accessible by combination of movement buttons
Run (double tap Walk forward)
Jump (already exist mappable)
Kneel (need to be added as mappable option)
Roll (kneel + left or right)
Side quick step (double tap left or right)
Height
Also one essential thing should be added, that is Height of player character. Normal range from 165 - 200 cm for males and 150 - 190 cm for females. Height directly affect how big target you are on battlefield. it also affect distance of your sidestep.
Run (STR+AGI / 5) (duration of Burst run) Running in full armor is very tiering job and should add reuse penalty, So if wearing light armor you can use running skill each 10 seconds, in medium 20 and in heavy 30 seconds) Of course Strength should affect this, so character with high STR and AGI can reduce those times as they grow stronger and get more XP.
Example:
- character with 5 in STR and AGI
-- Run in armor Light: 10 sec
-- Run in armor medium: 20
-- Run in armor High: 30
- character with 10 in STR and AGI
-- Run in armor Light: 9 sec
-- Run in armor medium: 18
-- Run in armor High: 27
- character with 15 in STR and AGI
-- Run in armor Light: 8 sec
-- Run in armor medium: 16
-- Run in armor High: 24
- character with 20 in STR and AGI
-- Run in armor Light: 7 sec
-- Run in armor medium: 14
-- Run in armor High: 21
- character with 25 in STR and AGI
-- Run in armor Light: 6 sec
-- Run in armor medium: 12
-- Run in armor High: 18
Jump (STR+AGI / 5) (distance of jump) Again Armor type should define distance penalty as well as reuse
Example:
- character with 5 in STR and AGI
-- Jump in armor Light: 2 m
-- Jump in armor medium: 1,5 m
-- Jump in armor High: 1 m
- character with 10 in STR and AGI
-- Jump in armor Light: 3 m
-- Jump in armor medium: 2 m
-- Jump in armor High: 1,5 m
- character with 15 in STR and AGI
-- Jump in armor Light: 4 m
-- Jump in armor medium: 4 m
-- Jump in armor High: 2 m
- character with 20 in STR and AGI
-- Jump in armor Light: 5 m
-- Jump in armor medium: 4 m
-- Jump in armor High: 3 m
- character with 25 in STR and AGI
-- Jump in armor Light: 6 m
-- Jump in armor medium: 5 m
-- Jump in armor High: 4 m
Kneel (essential for archers)
Roll (STR+AGI / 8 ) (number of rolls before avatar stand up) As you can guess rolling in full plate would be like trying to play turtle.
- character with 8 in STR and AGI
-- Roll in armor Light: 2 rolls
-- Roll in armor medium: 1 roll
-- Roll in armor High: none
- character with 16 in STR and AGI
-- Roll in armor Light: 3 rolls
-- Roll in armor medium: 2 rolls
-- Roll in armor High: 1 rolls
- character with 24 in STR and AGI
-- Roll in armor Light: 4 rolls
-- Roll in armor medium: 3 rolls
-- Roll in armor High: 2 rolls
Side quick step (STR+AGI / 7) (number of quick side movement) Side quick steeping is also affected by armor player is wearing. This skill is be essential in dodging arrows or mounted charge.
- character with 7 in STR and AGI
-- SQS in armor Light: 2 steps
-- SQS in armor medium: 1 steps
-- SQS in armor High: none
- character with 14 in STR and AGI
-- SQS in armor Light: 3 steps
-- SQS in armor medium: 2 steps
-- SQS in armor High: 1 steps
- character with 21 in STR and AGI
-- SQS in armor Light: 4 steps
-- SQS in armor medium: 3 steps
-- SQS in armor High: 2 steps
- character with 28 in STR and AGI
-- SQS in armor Light: 5 steps
-- SQS in armor medium: 4 steps
-- SQS in armor High: 3 steps
As it was in dark times, armors did provide protection to your health but light armors provided mobility. Chose wisely
All those skills should be accessible by combination of movement buttons
Run (double tap Walk forward)
Jump (already exist mappable)
Kneel (need to be added as mappable option)
Roll (kneel + left or right)
Side quick step (double tap left or right)
Height
Also one essential thing should be added, that is Height of player character. Normal range from 165 - 200 cm for males and 150 - 190 cm for females. Height directly affect how big target you are on battlefield. it also affect distance of your sidestep.