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M&B is Role playing game and those skills should be tied to attributes.

Run (STR+AGI / 5) (duration of Burst run) Running in full armor is very tiering job and should add reuse penalty, So if wearing light armor you can use running skill each 10 seconds, in medium 20 and in heavy 30 seconds) Of course Strength should affect this, so character with high STR and AGI can reduce those times as they grow stronger and get more XP.

Example:
- character with 5 in STR and AGI
-- Run in armor Light: 10 sec
-- Run in armor medium: 20
-- Run in armor High: 30

- character with 10 in STR and AGI
-- Run in armor Light: 9 sec
-- Run in armor medium: 18
-- Run in armor High: 27

- character with 15 in STR and AGI
-- Run in armor Light: 8 sec
-- Run in armor medium: 16
-- Run in armor High: 24

- character with 20 in STR and AGI
-- Run in armor Light: 7 sec
-- Run in armor medium: 14
-- Run in armor High: 21

- character with 25 in STR and AGI
-- Run in armor Light: 6 sec
-- Run in armor medium: 12
-- Run in armor High: 18

Jump (STR+AGI / 5) (distance of jump) Again Armor type should define distance penalty as well as reuse

Example:
- character with 5 in STR and AGI
-- Jump in armor Light: 2 m
-- Jump in armor medium: 1,5 m
-- Jump in armor High: 1 m

- character with 10 in STR and AGI
-- Jump in armor Light: 3 m
-- Jump in armor medium: 2 m
-- Jump in armor High: 1,5 m

- character with 15 in STR and AGI
-- Jump in armor Light: 4 m
-- Jump in armor medium: 4 m
-- Jump in armor High: 2 m

- character with 20 in STR and AGI
-- Jump in armor Light: 5 m
-- Jump in armor medium: 4 m
-- Jump in armor High: 3 m

- character with 25 in STR and AGI
-- Jump in armor Light: 6 m
-- Jump in armor medium: 5 m
-- Jump in armor High: 4 m

Kneel (essential for archers)

Roll (STR+AGI / 8 ) (number of rolls before avatar stand up) As you can guess rolling in full plate would be like trying to play turtle.

- character with 8 in STR and AGI
-- Roll in armor Light: 2 rolls
-- Roll in armor medium: 1 roll
-- Roll in armor High: none

- character with 16 in STR and AGI
-- Roll in armor Light: 3 rolls
-- Roll in armor medium: 2 rolls
-- Roll in armor High: 1 rolls

- character with 24 in STR and AGI
-- Roll in armor Light: 4 rolls
-- Roll in armor medium: 3 rolls
-- Roll in armor High: 2 rolls


Side quick step (STR+AGI / 7) (number of quick side movement) Side quick steeping is also affected by armor player is wearing. This skill is be essential in dodging arrows or mounted charge.

- character with 7 in STR and AGI
-- SQS in armor Light: 2 steps
-- SQS in armor medium: 1 steps
-- SQS in armor High: none

- character with 14 in STR and AGI
-- SQS in armor Light: 3 steps
-- SQS in armor medium: 2 steps
-- SQS in armor High: 1 steps

- character with 21 in STR and AGI
-- SQS in armor Light: 4 steps
-- SQS in armor medium: 3 steps
-- SQS in armor High: 2 steps

- character with 28 in STR and AGI
-- SQS in armor Light: 5 steps
-- SQS in armor medium: 4 steps
-- SQS in armor High: 3 steps

As it was in dark times, armors did provide protection to your health but light armors provided mobility. Chose wisely :grin:


All those skills should be accessible by combination of movement buttons

Run (double tap Walk forward)
Jump (already exist mappable)
Kneel (need to be added as mappable option)
Roll (kneel + left or right)
Side quick step (double tap left or right)


Height

Also one essential thing should be added, that is Height of player character. Normal range from 165 - 200 cm for males and 150 - 190 cm for females. Height directly affect how big target you are on battlefield. it also affect distance of your sidestep.


 
Folthrik said:
Rolling is kind of impractical in a tight infantry battle, actually it's impractical, period. I like your other ideas though.

Yes, but I think hat rolling would be possible only in light armors, not in any kind of plate.
 
Windwalker said:
Folthrik said:
Rolling is kind of impractical in a tight infantry battle, actually it's impractical, period. I like your other ideas though.

Yes, but I think hat rolling would be possible only in light armors, not in any kind of plate.
Lets break this DnD myth...

Yuo can do acrobatics in full armor, you can swim in full armor. No idiot would ever wear armor that hinders your movement beyond a small fraction.
 
DamienZharkoff said:
Windwalker said:
Folthrik said:
Rolling is kind of impractical in a tight infantry battle, actually it's impractical, period. I like your other ideas though.

Yes, but I think hat rolling would be possible only in light armors, not in any kind of plate.
Lets break this DnD myth...

Yuo can do acrobatics in full armor, you can swim in full armor. No idiot would ever wear armor that hinders your movement beyond a small fraction.
You are legally allowed to jump anywhere up to 900 feet in DnD in plate armour. That "myth" you speak of comes from the same sources which brought us the knight-winch, the AMERICANS! *gasp*
 
D&D myth...I am an ignoramus who hasn't ever read the D&D rulebook...

D&D just sticks a penalty on your checks to do the aforementioned acrobatics, it doesn't prevent you from doing it.

Don't pull a Pulling again, please. Do your research first.
 
Most of you where never in a fight much less in riot fights or football supporters fights. If you where than you would know why rolling is a good move in a fight, sometimes.

I agree that armor hinders movement and that heavy armor hinder movement very hard, but rolling is viable combat movement, like side step , jump and leap.
 
In reality, rolling has a purpose, but mostly if you're on the ground already. You can get knocked down in Mount&blade, so maybe that's where it could be used. So you can avoid the next swing that might crush your head. But yeah, I don't see it as very realistic to start off a fight by rolling around your opponent to gain an advantage.  :???: Wouldn't work that way. 

I could see a kind of crouch implemented. It'd only make sense to dodge a horizontal swing in such a way. And yeah, maybe a quick sidestep too. But... I like the game how it is anyway. They'd be nice additions, but not quite necessary, since with the right agility and armor on, you could dodge most attacks with some ease. 

 
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