Weathereye
Veteran

I think doing a complete AI overhaul would pose a great risk of breaking what is currently working - and working fairly well. But some simple but effective tweaks could improve the gaming experience without too much of risk.
Combat AI
[list type=decimal]
[*]Archer target priority: Make the archer AI choose targets without shields (especially other archers) first. I mean who do you shoot at first as an archer - a crossbowman aiming straight at you and your buddies or a spearman completely hidden behind his board shield? Maybe just increase the chance they will prioritize. They seem to focus on the target they see first now, until attacked - then they return fire. The first part of a battle would be ranged vs. ranged and you could order yours to draw shields instead if the enemy has much more ranged units.
[*]Charge, but try to stay together: When enemy reinforcements arrive a few riders (often just one) engages the new group of enemies and gets separated from the main group who are still fighting the remaining troops from the initial wave. They should wait for some of the others who should join them even if they are still fighting the remaining troops from the initial wave if the ration is good. I mean there is no need for six knights to chase after a single fleeing enemy soldier while one is engaging the reinforcement all alone.
[/list]
Feel free to extend and discuss. Or slide.
PS: My apologizes to developers who are already fed up with similar posts "ordering" them to fix this and change that. It's not that your game is not perfect. It's just that we are a greedy bunch.
Edit: Add some ideas.
Combat AI
[list type=decimal]
[*]Archer target priority: Make the archer AI choose targets without shields (especially other archers) first. I mean who do you shoot at first as an archer - a crossbowman aiming straight at you and your buddies or a spearman completely hidden behind his board shield? Maybe just increase the chance they will prioritize. They seem to focus on the target they see first now, until attacked - then they return fire. The first part of a battle would be ranged vs. ranged and you could order yours to draw shields instead if the enemy has much more ranged units.
[*]Charge, but try to stay together: When enemy reinforcements arrive a few riders (often just one) engages the new group of enemies and gets separated from the main group who are still fighting the remaining troops from the initial wave. They should wait for some of the others who should join them even if they are still fighting the remaining troops from the initial wave if the ration is good. I mean there is no need for six knights to chase after a single fleeing enemy soldier while one is engaging the reinforcement all alone.
[/list]
Feel free to extend and discuss. Or slide.
PS: My apologizes to developers who are already fed up with similar posts "ordering" them to fix this and change that. It's not that your game is not perfect. It's just that we are a greedy bunch.
Edit: Add some ideas.






