macethump 说:
In .808 it used to be possible to upgrade the kidnapped girl in edit mode, but this could be much more convenient. She might be useful as another hero, being killproof and all. Make her earn her keep! I wonder if you can keep more than one? Collect the whole set?
In .808, duplicates heroes just took more party space (counted as many peoples) but counted as a single hero for all other purpose ...
But I think Armagan may have ideas for the kidnaped girls
I did my usual hack to get 30 ymira clones to adventure with me....
And looking throught the files I found this:
* some quests to rescue many kings daugters, one per realm, and the queen also exist.
* there was a weird dialogue that seemed to be for someone important to join, possibly the king daughter...
(it did look like it)
* you can ask for the princess whereabout (dunno why it say king's daughter instead of princess)
Also playing with ymira's clones (I did gave them 30 different names) is quite slow... because they must fight river pirates a long while before moving to the bandits and sea raiders, and you're stuck on pathfinding/wound treatment/first aid, otherwise the other party catch up with you
anyhow... as a result my game is at day 300 or so and I saw stuff other peoples may have not noticed
Someone complained there was no "end" to the game...
Well.. this is not exact !
In my game, Rhudock conquered all of Swadia and one Kherjit town (with my help, because my own kingdom, Vaegir was in ruins... so I needed a strong ally to beat the crap out of the kherjit and swadian so we could survive the nord onslaught...)
Anyhow, Swadia is gone. the villages cannot be conquered, it still got some tiny parties on the map... weaker than river pirates... (almost)
Vaegir seemed to be climbing back with Rhudock help. But Rudock is neutral to Nords. So they won't help against King Ragnar 1200+++ army and his vassals leading armies bigger than the khergit king himself ! (poor guy is down at 600 after a few trashing)
All this to say I got something special in my character report. It show some very unique friends and foes you all might want to know about
Friend : Rhudock Sharpshooter !!!
You'll notice the Kingdom is "Rhudocks" as in "Rudock's"
I wonder if he led the peasant rebelion against the swadian or something...
and turn over the kingdom to his dear friend Gareth...
Sounds like we're getting some sort of Robin Hood
And The ENEMY: The Dark Knight himself
So, yes, they are coming back ! And I think the black Kherjit are coming back too !
Wouldn't even be surprised to see undeads and necromancers
There is also a dungeon in every town, and something seems to be planned for them
Also you can get a town as a fief

I did !
Managing it isn't implemented thought... and like the castles you can't fortify them with troops...
I suspect the king's daughters and kidnaped girls (probably specific girls ?) is what Armagan aimed at about more heroes... not just the 4 we have right now...
and jeez... there are 15 new skills slots... no single character can have all this...
I think we just saw the peak of the iceberg !
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<<being killproof and all.>>
not exactly. right now there is a bug, and heroes don't show up unless you have troops. Also, they don't seem to want to fight in castle conquest, even if you got some troops. they didn't want to go up at all.
I played native, and in native everyone goes up in the ladder or siege tower. it's very streamlined, much better than .808. But the heroes don't do a thing... well, they did roll the siege tower... but that's all...
but ya, lots of heroes is funny, but when they are weak like he kidnaped girl and my ymira clones, they just create basicaly a peasant party... slow and weak. Got to watch out for those sea raiders otherwise you may never escape because they'l catch you right up until some friends help out.. if ever...
The only way to play a large group of weak heroes is lot of pathfinding, and uping the heroe's riding skill.
But err... defeating those new large group of river pirates has never been so much fun for me
That's what I hated in .808. Only 4 pirates against my 20+ refugees. they didn't stand a chance. even bandit groups were too small. it seems Armagan increased the speed at which they grow., within a day or two, it's done...
it's stable at arround 20 for river pirates and sea raiders... 20-40 for most bandits groups..