[Adjustable request] An independent FOV for weapons in first person view

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@emrozdemir ...I'm sorry I've been tagging you lately with this topic ? .

The fact is that as a result of these last tests I have been able to observe that the relationship of draw posture with the position of the bow differs from the moment of mounted and ranged. Is this type of bow tilt (mounted) a design decision? Wouldn't a straighter posture like the one you guys used to have in Warband be more appropriate?

HGosq.jpg


In the case that this observation and suggestion could lead to a change of stance in the animation and consequently a change in the cameras, I would like to refer you to @nGabor thread where he gave you feedback regarding this issue (Archery animation: issues and suggestions ).

It seems that this whole issue could be solved by replacing one simple animation with another...
Doesn't the version of the animation look much better without "_horseback"?


(*) I noticed after recording the clip that the test was carried out with Nostalgia Camera Tweak installed.
However, this mod does not compromise any animation and therefore the test is valid to show the subject matter here.


NativeAnimation Tweak

<action type="act_ready_bow_horseback" animation="ready_bow_horseback" />
<action type="act_ready_continue_bow_horseback" animation="ready_continue_bow_horseback" />
<action type="act_ready_continue_bow_shake_horseback" animation="ready_continue_bow_shake_horseback" />
<action type="act_release_bow_horseback" animation="release_bow_horseback" />
<action type="act_reload_bow_top_horseback" animation="reload_bow_top_horseback" />
<action type="act_reload_bow_right_horseback" animation="reload_bow_right_horseback" />
<action type="act_ready_bow_horseback" animation="ready_bow" />
<action type="act_ready_continue_bow_horseback" animation="ready_continue_bow" />
<action type="act_ready_continue_bow_shake_horseback" animation="ready_continue_bow_shake" />
<action type="act_release_bow_horseback" animation="release_bow" />
<action type="act_reload_bow_top_horseback" animation="reload_bow_top" />
<action type="act_reload_bow_right_horseback" animation="reload_bow_right" />
 
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@Terco_Viejo i hope one day you can show us your great ideas with fully simultaneous video comparisons.. Maybe upcoming spectator mod's features let you do this. I hope.

I want to add something about the topic.. Hope these are useful for any1.

hBL2E.jpg



I like place of left hand & head. Head shouldn't be like exact same direction of left hand, should be between 2 hands and close to them. So A is good (if you place the hidden head on the left hand, it looks weirdo for the case of view zone ) > A

I don't like the arrow feather, it should be barely visible at first person imo. And, we should see it WHILE loading it, not holding.. None (at first person view)

I don't like the bow's slope. It should have a good slope > between A and B.
I like how bow's spring tensioners come to right hand at > B

Arrow should be a bit closer than A, so should be like B. But not like A or D.
I like F and E positions, but it shouldnt look like that congested at first person view.

It should be mix of things that i like & write here = in my opinion.
 
"Animations bow" youtube clip (my last comment) is indeed a simultaneous comparision... :iamamoron:
 
"Animations bow" youtube clip (my last comment) is indeed a simultaneous comparision... :iamamoron:
Yes, but not fully :'( I would like to see them starting same time, with exact same movements at exact same total time leght to see how different they are. It's a torture for me to try to make it fully simultaneous for my brain. (sorry its not that great -.- ).
 
Yes, but not fully :'( I would like to see them starting same time, with exact same movements at exact same total time leght to see how different they are. It's a torture for me to try to make it fully simultaneous for my brain. (sorry its not that great -.- ).
Dude, really? :lol:
Look at one and then the other, and while you're at it, hit the pause button. It makes me want to make a "muscle dog vs. weak dog" meme just for you...:iamamoron:
 
It seems that this whole issue could be solved by replacing one simple animation with another...
Doesn't the version of the animation look much better without "_horseback"?


(*) I noticed after recording the clip that the test was carried out with Nostalgia Camera Tweak installed.
However, this mod does not compromise any animation and therefore the test is valid to show the subject matter here.

NativeAnimation Tweak

<action type="act_ready_bow_horseback" animation="ready_bow_horseback" />
<action type="act_ready_continue_bow_horseback" animation="ready_continue_bow_horseback" />
<action type="act_ready_continue_bow_shake_horseback" animation="ready_continue_bow_shake_horseback" />
<action type="act_release_bow_horseback" animation="release_bow_horseback" />
<action type="act_reload_bow_top_horseback" animation="reload_bow_top_horseback" />
<action type="act_reload_bow_right_horseback" animation="reload_bow_right_horseback" />
<action type="act_ready_bow_horseback" animation="ready_bow" />
<action type="act_ready_continue_bow_horseback" animation="ready_continue_bow" />
<action type="act_ready_continue_bow_shake_horseback" animation="ready_continue_bow_shake" />
<action type="act_release_bow_horseback" animation="release_bow" />
<action type="act_reload_bow_top_horseback" animation="reload_bow_top" />
<action type="act_reload_bow_right_horseback" animation="reload_bow_right" />

It looks a little better but I can see that some issues are on both animations. Articulations and armor bends in strange ways because the right forearm and wrist do not align with the string and movement. In this position the string is being pulled and held by the bicep when it should be the back doing the work, the chest should also align and expand forward as a result of the back muscles contraction. The closer the string and arrow is to the eye and the more you align it, the easier it is to pull and maintain the position while maintaining accuracy.
36893575_891122367763758_6083657712623681536_n.jpg
a2d873ca1788758fe29eacfdc6566b0d.jpg
d74378f01cd015348f30fd6f8445ed20.jpg

The native tilt is kinda too much on native (although you would see some people doing it), a smaller tilt would still be good, it allows a more comfortable position on horse and can be done easily with lighter bows.

The left hand and arm are too much parallel to the bow when you should have some angle, and not so much a tilt on the bow itself (this is one of the reasons why the tilt occurs).
3f7ecc9f8688a9b401069a7260be9dd6.jpg
85aa53b7fa43249123ac9fa610541617.jpg
d9086320f488109e3a39d081a86c352a.jpg


There are different drawing techniques that developed in different cultures and were adapted to the bow they had.
For example: For English war bows (lot of weight to pull)
9a670c482f746af01380f736ad13bfb3.jpg
ba11d45456cd4fa369d251531905d24e.jpg

For recurve bows cultures: (less weight to pull, quick movements on horse back, you lean your body to the shot)
020683a09441f28c29a3b13e6c3c8a66.jpg
429d73228c9c7567b067564a1994e800.jpg
b9514cd78d57388236121450599d5242.jpg
 
It looks a little better but I can see that some issues are on both animations. Articulations and armor bends in strange ways because the right forearm and wrist do not align with the string and movement. In this position the string is being pulled and held by the bicep when it should be the back doing the work, the chest should also align and expand forward as a result of the back muscles contraction. The closer the string and arrow is to the eye and the more you align it, the easier it is to pull and maintain the position while maintaining accuracy.
36893575_891122367763758_6083657712623681536_n.jpg
a2d873ca1788758fe29eacfdc6566b0d.jpg
d74378f01cd015348f30fd6f8445ed20.jpg

The native tilt is kinda too much on native (although you would see some people doing it), a smaller tilt would still be good, it allows a more comfortable position on horse and can be done easily with lighter bows.

The left hand and arm are too much parallel to the bow when you should have some angle, and not so much a tilt on the bow itself (this is one of the reasons why the tilt occurs).
3f7ecc9f8688a9b401069a7260be9dd6.jpg
85aa53b7fa43249123ac9fa610541617.jpg
d9086320f488109e3a39d081a86c352a.jpg


There are different drawing techniques that developed in different cultures and were adapted to the bow they had.
For example: For English war bows (lot of weight to pull)
9a670c482f746af01380f736ad13bfb3.jpg
ba11d45456cd4fa369d251531905d24e.jpg

For recurve bows cultures: (less weight to pull, quick movements on horse back, you lean your body to the shot)
020683a09441f28c29a3b13e6c3c8a66.jpg
429d73228c9c7567b067564a1994e800.jpg
b9514cd78d57388236121450599d5242.jpg

Thank you for your contribution once again. Together with @nGabor 's it is a great source for quick and direct documentation.
As for the tilt it is for fast shots (plausible); if you want precision you need a good centered and upright stance like the professionals (like Lajos Kassai).
 
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