@emrozdemir ...I'm sorry I've been tagging you lately with this topic ? .
The fact is that as a result of these last tests I have been able to observe that the relationship of draw posture with the position of the bow differs from the moment of mounted and ranged. Is this type of bow tilt (mounted) a design decision? Wouldn't a straighter posture like the one you guys used to have in Warband be more appropriate?
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In the case that this observation and suggestion could lead to a change of stance in the animation and consequently a change in the cameras, I would like to refer you to @nGabor thread where he gave you feedback regarding this issue (Archery animation: issues and suggestions ).
It seems that this whole issue could be solved by replacing one simple animation with another...
Doesn't the version of the animation look much better without "_horseback"?
(*) I noticed after recording the clip that the test was carried out with Nostalgia Camera Tweak installed.
However, this mod does not compromise any animation and therefore the test is valid to show the subject matter here.
| Native | Animation Tweak |
|---|---|
<action type="act_ready_bow_horseback" animation="ready_bow_horseback" /> <action type="act_ready_continue_bow_horseback" animation="ready_continue_bow_horseback" /> <action type="act_ready_continue_bow_shake_horseback" animation="ready_continue_bow_shake_horseback" /> <action type="act_release_bow_horseback" animation="release_bow_horseback" /> <action type="act_reload_bow_top_horseback" animation="reload_bow_top_horseback" /> <action type="act_reload_bow_right_horseback" animation="reload_bow_right_horseback" /> | <action type="act_ready_bow_horseback" animation="ready_bow" /> <action type="act_ready_continue_bow_horseback" animation="ready_continue_bow" /> <action type="act_ready_continue_bow_shake_horseback" animation="ready_continue_bow_shake" /> <action type="act_release_bow_horseback" animation="release_bow" /> <action type="act_reload_bow_top_horseback" animation="reload_bow_top" /> <action type="act_reload_bow_right_horseback" animation="reload_bow_right" /> |
最后编辑:
