Antaeus
Squire
With death enabled for nobles, there is attrition over time. Even with a low death rate, more nobles may die than can be replaced by children. I actually prefer a higher death rate, but that creates a hollowing out effect of clans.
Nobles should die in battle. And given the nature of the weapons involved, nobles should die more frequently than 2% of the times they fall.
But the more nobles die, the fewer nobles there are in game, the harder it is for clans to remain viable. Especially minor clans. So we need a way to believably refresh clans in game that is over and above marriage and childbirth. A way that brings new adults into a clan. A way that is feasible within the existing game mechanics.
Currently, when a rebellion occurs and a city is recaptured, it's remaining noble parties melt away after a certain number of days. This is a waste of good motivated free nobles who could be used to address the shortage in other factions.
Perhaps I could suggest that those nobles instead seek out the nearest culturally appropriate clan or minor clan (depending on war status), and pledge for them. Thus, the more wars there are - along with higher chances for noble death, there are also higher chances for rebel nobles to 'top up' waning clans.
Why waste good nobles, when there are clans who are running short?
Nobles should die in battle. And given the nature of the weapons involved, nobles should die more frequently than 2% of the times they fall.
But the more nobles die, the fewer nobles there are in game, the harder it is for clans to remain viable. Especially minor clans. So we need a way to believably refresh clans in game that is over and above marriage and childbirth. A way that brings new adults into a clan. A way that is feasible within the existing game mechanics.
Currently, when a rebellion occurs and a city is recaptured, it's remaining noble parties melt away after a certain number of days. This is a waste of good motivated free nobles who could be used to address the shortage in other factions.
Perhaps I could suggest that those nobles instead seek out the nearest culturally appropriate clan or minor clan (depending on war status), and pledge for them. Thus, the more wars there are - along with higher chances for noble death, there are also higher chances for rebel nobles to 'top up' waning clans.
Why waste good nobles, when there are clans who are running short?