Address missing CONTENT as a priority over fixing BUGS..

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They should at least fix the perks. Most of them don't work without modifications (Tyni's fixes and Community patch, both on Nexus).


It is quite sad to see, that the community is yet more efficient at fixing the game than the Devs themself
 
They should at least fix the perks. Most of them don't work without modifications (Tyni's fixes and Community patch, both on Nexus).


Which is exactly why they posted several times that they are doing a complete overhaul of perks but couldn't push it through yet because of an issue on the previous beta branch and looking into the new one to see if it has been fixed.
 
Which is exactly why they posted several times that they are doing a complete overhaul of perks but couldn't push it through yet because of an issue on the previous beta branch and looking into the new one to see if it has been fixed.

I've seen this mentioned only once by Callum in a sarcastic post towards a forum user..
If they're doing a complete overhaul of the perk system why in 1.4 did they touch the 1handed weapon perks which were 1 of like 4 perk trees in the game that actually did work..

That's what I am concerned about there are bug fixes and balancing changes being made to systems that aren't even fully implemented, why oh why are we touching 1h swords, even if there was balancing issues, when 2/3 of the other perks not only not work, but aren't even referenced in the code. Not in the game AT ALL.

From my understanding a beta should be a feature complete product with on-going bug testing, is this Early access build currently then an alpha?
 
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Because in development (games or otherwise) you have limited resources. Said resources should, and are, focused within the various industries on making products usable - or in the case of games like Bannerlord - playable.

Yes, they could indeed focus on feature adding, but if the game crashes frequently and saves are corrupted and lost permanently, then there isn't even a game to play (and likely countless refunds, making it increasingly more expensive to update and maintain). They're effectively fixing the framework and making what we've got right now more stable, which will give them - and modders - a better platform to build from.

Indeed they could abandon the game in it's current state with only a reputation backlash, if they wanted to, so we should all be grateful for the continued development, rather than whinging and whining that they aren't doing it the "right way". And come on people - those of us who are modders might be actively creating content, but there are probably already more modders of one flavour or another than developers - and we can do whatever we want without restriction, and likely enjoy it a damn sight more than they. If I spend 8 hours trying to get a relatively simple feature done, it hasn't cost them anything. If a dev stays on past 8 hours, he needs to be paid.

Say this. If you're a prospective buyer, and you see one game with A and another with B. Which are you more forgiving of and more likely to buy?

A. Reviewers say the game is fun, runs fairly well other than the odd hiccup, but feel the game is lacking content. You notice it states early access, and is in development.
B. Reviewers say they cannot play the game at all - it crashes constantly, hours of save progress is lost, and though it is updated frequently, the developers appear to be piling broken content on top, rather than making what exists playable.
 
I've seen this mentioned only once by Callum in a sarcastic post towards a forum user..
If they're doing a complete overhaul of the perk system why in 1.4 did they touch the 1handed weapon perks which were 1 of like 4 perk trees in the game that actually did work..

That's what I am concerned about there are bug fixes and balancing changes being made to systems that aren't even fully implemented, why oh why are we touching 1h swords, even if there was balancing issues, when 2/3 of the other perks not only not work, but aren't even referenced in the code. Not in the game AT ALL.

From my understanding a beta should be a feature complete product with on-going bug testing, is this Early access build currently then an alpha?

I hope this will help ease some of your worries, it sure helped for me:


Regarding the perks, as stated there they plan to introduce them progressively.
 
I'm really torn on this issue because like pretty much all players,I am thirsting for new content
But when you add features to a bugfree game, you'll always know that the issue is with whatever just came in new, and narrows down possible sources of problems. So I can understand why they might be prioritizing bug fixing at the moment
 
Address missing CONTENT as a priority over fixing BUGS?

I don't think OP remembers what this game was like on day 1.

"Yo, so you have a full suite of kingdom management tools but literally none of it matters because you can only save/load your game 45 times before the savefile is corrupted."
 
Address missing CONTENT as a priority over fixing BUGS?

I don't think OP remembers what this game was like on day 1.

"Yo, so you have a full suite of kingdom management tools but literally none of it matters because you can only save/load your game 45 times before the savefile is corrupted."

I remember, but obviously if you read the thread or used a tiny bit of context you'd understand nobody wants bugs that stop you from playing entirely. Simply the large majority are fluff changes that are going to be broken once content is added is the concern here.
 
I remember, but obviously if you read the thread or used a tiny bit of context you'd understand nobody wants bugs that stop you from playing entirely.

I only read your OP and found it stupid enough to remind people that there were a lot of game-breaking bugs on release, in addition to the other ones that weren't quite as gamebreaking but effectively made further content pointless. I could have just as easily pointed to bug fixes on the first day, centered around wood workshops profiting over 10,000 denars a day in income (fixed to 200/day) and effectively giving every single AI lord unlimited money. Or the early bugs/imbalances that allowed one faction or another to dominate the continent in three or four in-game years.

A lot of the content would have been useless to us as players because the game world would have been so completely ****ed. It still is pretty ****ed if you're trying to play as a Sturgian, for example.
 
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I was expecting at least some more advanced editions of major mods like diplomacy(enlisting in a king's army etc) mod or some type of custom troop variant. I am a little surprised that this content is missing given that so many years of mods have them. There just ins't much to do, tournaments need a feast with lords and ladies with prizes that you cannot buy from towns. As well they need to be much more sparse, I can boost my character renown so easily it makes it rather bland. I hate to keep bringing up Viking Conquest all the time, but this DLC just whips this game in every way except graphics.
 
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