Autolykos
Regular
Ah, that's good to know. Where did you get them? Or did you make them yourself?
Actually, never mind. I got it all to work with animations from Native:
Actually, never mind. I got it all to work with animations from Native:
Code:
["crouch_pike", 0, amf_client_prediction,
[3.3, "staff_cstance", 0, 60, arf_use_stand_progress|arf_cyclic, 0, (0, 0, 0), 0.0],
],
["crouch_pike_recover", 0, amf_priority_parried|amf_use_weapon_speed|amf_play,
[1.2, "staff_cstance", 10, 11, arf_blend_in_3, 0, (0, 0, 0), 0.0],
],
["ready_overswing_spear", acf_overswing, amf_priority_attack|amf_use_weapon_speed|amf_use_inertia|amf_keep|amf_client_owner_prediction,
[ready_durn, "attacks_staff_thrust_overhead", 6, 21, blend_in_ready],
],
["release_overswing_spear", acf_overswing, amf_priority_attack|amf_use_weapon_speed|amf_play|amf_continue_to_next,
[0.6, "attacks_staff_thrust_overhead", 21, 43, blend_in_release],
],
["release_overswing_spear_continue", 0, amf_priority_continue|amf_use_weapon_speed|amf_play|amf_client_owner_prediction,
[0.3, "attacks_staff_thrust_overhead", 43, 50, arf_blend_in_2],
],
["parried_overswing_spear", 0, amf_priority_parried|amf_use_weapon_speed|amf_play,
[0.3, "attacks_staff_thrust_overhead", 50, 43, arf_blend_in_2],
],
["blocked_overswing_spear", 0, amf_priority_blocked|amf_use_weapon_speed|amf_play,
[0.3, "attacks_staff_thrust_overhead", 50, 43, arf_blend_in_2],
],
["reload_pistol_half", 0, amf_priority_reload|amf_use_weapon_speed|amf_play,
[1.2, "reload_pistol_new", 125, 250, arf_blend_in_3],
],
["ready_overswing_musket", acf_rot_vertical_sword|acf_overswing, amf_priority_attack|amf_use_weapon_speed|amf_use_inertia|amf_keep|amf_client_owner_prediction|amf_rider_rot_thrust,
[ready_durn, "javelin_thrust_overhead", 0, 48, blend_in_ready],
],
["release_overswing_musket", acf_rot_vertical_sword|acf_overswing, amf_priority_attack|amf_use_weapon_speed|amf_play|amf_continue_to_next|amf_rider_rot_thrust,
[0.55, "javelin_thrust_overhead", 48, 78, blend_in_release],
],
["release_overswing_musket_continue", 0, amf_priority_continue|amf_use_weapon_speed|amf_play|amf_client_owner_prediction|amf_rider_rot_thrust,
[0.3, "javelin_thrust_overhead", 79, 95, arf_blend_in_2],
],
["parried_overswing_musket", 0, amf_priority_parried|amf_use_weapon_speed|amf_play,
[0.3, "javelin_thrust_overhead", 95, 79, blend_in_parry],
],
["blocked_overswing_musket", 0, amf_priority_blocked|amf_use_weapon_speed|amf_play,
[0.3, "javelin_thrust_overhead", 95, 79, blend_in_parry],
],