wheene
Sergeant Knight at Arms
So Id like to add some animated decorations to worldmap like waterfalls and stuff. All I know will be needed is icon with same flags as bridges have and void model, beside that Ive no idea. So what code would be needed and what graphics are needed to make it work?
Thanks for any responses
Thanks for any responses
The first problem is with trees. Im replacing trees on the worldmap, the ones for plains are ok (map_tree_a,map_tree_b...). I have brf with these, the names of them are the same as Native obviously and I comment out the line in module.ini that loads brf with Native trees so the objects dont collide (there are errors if the line remains uncommented). So far so good, trees are displayed correctly, there is randomness. Now I try to also load custom trees for other biomes (snow, steppe) and here goes trouble. None of the biome trees get used and there are only map_tree_a all over the place. Also sometimes, and this seems to be random, it throws error at me that it cannot find map steppe tree "name" (this error pops up when trying to start a new game or load, not on startup. Also it doesnt crash the game like other missing object errors do, rather the models are just missing on the map)
The second problem is with mountains snowy tops. Where does MnB take the snowy hilltop texture from? Cause its not the same snow it uses when you explicitly draw snow material on the map. I need to override it so it is the same texture as mountain = there is no snowy top even though the mountain is already in the height where the engine automaticaly makes it snowy. And please dont suggest moving the whole mesh down, thats what Im doing now and the problem is there appears some kind of fog if you zoom in all the way as the camera gets "under the sea level" (I dont know what it really is, but Im sure its because the camera is too low).
Thanks for any and all answers!
The second problem is with mountains snowy tops. Where does MnB take the snowy hilltop texture from? Cause its not the same snow it uses when you explicitly draw snow material on the map. I need to override it so it is the same texture as mountain = there is no snowy top even though the mountain is already in the height where the engine automaticaly makes it snowy. And please dont suggest moving the whole mesh down, thats what Im doing now and the problem is there appears some kind of fog if you zoom in all the way as the camera gets "under the sea level" (I dont know what it really is, but Im sure its because the camera is too low).
Thanks for any and all answers!