Adding new items to the game?

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Yeyinde

Sergeant Knight
Hello! I tried, but couldn't find anything, so here goes.

Is there any relatively easy way to copy some items (so there's two warhorses with different skins), change their skin, and make them unused by the AI? It's for the heraldry Rayven is making for me.

Thanks in advance!
 
arcka 说:
http://forums.taleworlds.com/index.php/topic,27935.0.html

Please don't post things use the search posting a new thread is a last resort.
Hmm... arcka, thats probably the most ****ing complicated way to do what he asked for.

Maximilian, the easiest way is to use the module system + the brf editor. What you are asking for takes just a bit of copying and pasting. Theres plenty of info here to help you out  :wink:

Basically, you just copy the warhorse in module_items, making a second one (dont forget to change its id and the mesh) then, with the brf editor, you copy the mesh of the warhorse (change its name) and import the material and texture, and then change it to the new ones, I know it sounds complicated, but its really a 2 min job, there are tutorials in the forum to help you out.
 
Having a problem from trying to put an item from another mod


["macua", "Macuahuitl", [("macuahuitl",0)("1hmacnew",imodbit_balanced)("1hmacchip",imodbit_chipped("macua",ixmesh_carry)], itp_type_one_handed_wpn|itp_merchandise|itp_primary, itc_longsword|itcf_carry_sword_left_hip,200, weight(2)|difficulty(:cool:|spd_rtng(100)|weapon_length(90)| swing_damage(22 , pierce) |thrust_damage(6, blunt),imodbits_polearm|imodbit_chipped],

It keeps having a syntax error on swing_damage(22, pierce)

ALso is that how you add addition imodbits?
imodbits_polearm|imodbit_chipped
 
Sorryfor the bump but I amreally confused.My mod won't accept anything that's added.Except a priest.
 
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