

I've followed the tut about 4 times trying to get an object into the game, but I always get this same error. anyone figured out what the problem was? is it an issue with the editor and version .751? like I said, I followed the tutorial to a "T" and still get the same error every timeBr the jub 说:well, I have done every thing in the tort. but when I come to the last part, "Step 7 - getting the mesh in game" and I open the editor
it pops up a window that says: Failed to enable constraints. One or more rows contain values violating non-null, unique, or foreign-key constraints.
Column 'Name, Type' is constrained to be unique. Value 'agent_name, 4' is already present.
Column 'Name, Type' is constrained to be unique. Value 'agent_name, 4' is already present.

TheDrunkenMoron 说:im pretty sure thats the same problem i found out, in your BRFview/Edit make sure your item has a underscore to separate the item name
(same example)
Hooked Spear- Wrong
Hooked_Spear- Right

Are you sure you are using an unique name for the item/mesh?octoburn 说:TheDrunkenMoron 说:im pretty sure thats the same problem i found out, in your BRFview/Edit make sure your item has a underscore to separate the item name
(same example)
Hooked Spear- Wrong
Hooked_Spear- Right
don't think that'd be a problem for me, as I didn't use a space in the name of the item. tried it anyways and I'm still getting the error![]()
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Br the jub 说:well, I have get into the editor, and get up the mesh, but I cant click on the save button.
I tried to don't write the "load_recors materrials. and Load_recors church" (I know recors is wrong wrote) and I yust wrote the load_modul_recors = My_sword. ect.
can that be the problem?



simply add the line:
Code:
load_module_resource = my_new_weapon_textures
(replacing "my_new_weapon_textures" with whatever your textures BRF was called)
Its important you add this exactly one line before the line:
Code:
load_resource = textures

nah, that's all in the right order. but, I discovered that when I converted the texture to .dds, it came up blankYoshiboy 说:This could be the problem with your weapon. All the load lines for BRF modules containing texture referances needs to go above the material BRF load lines which in turn needs to go above your new mesh BRFs.

octoburn 说:not sure what this message meansthe file size is 54 kb and 504x504. from what I remember of High School math, those are both "powers of 2"
Winter 说:octoburn 说:not sure what this message meansthe file size is 54 kb and 504x504. from what I remember of High School math, those are both "powers of 2"
Then I'm afraid you failed maths, because 504 is not a power of 2.
2, 4, 8, 16, 32, 64, 128, 256, 512 . . .
Also, the blank texture problem can be circumvented by using Nvidia's own texture converting software, as opposed to DDS converter, which just screws up randomly.
Calculatedly,
Winter