CPT.Quintus
Sergeant at Arms

Vraelomon said:A couple features? Sure. A whole 'slap'? Please no.
Exactly my thoughts, right there!
Vraelomon said:A couple features? Sure. A whole 'slap'? Please no.
I never heard anything bad about Yoshi personally, although you might be right the story isn't as one sided as the comment I quoted would have you believe, or the other fanboys retelling it for that matter. However, looking at how Talesworld handles DLCs (dumping sourcecode to bought studios that produce borderline stolen shovelware resembling poor mods most of the time), and considering their clear motives for stealing Yoshis ideas and attempting to 'steal' his work and handing it to an outright bad studio that they had signed with (WFaS guys) for easy cash, it's not exactly improbable that this is what they actually did. This stuff is common in the industry too, just look at what DICE did to the Desert Combat team etc. I'm not saying Talesworld won't make a good game with M&BII, I'm just saying they're funding that product in a morally questionable manner. I mean come on the vikings thing. The fact here is that Talesworld did hand out the source code 'like candy' to a different studio for WFaS, and since they were all hugs and kisses with those guys, they decided that instead of signing/incorporating a new studio/bunch of devs and making a quality game, they would make the abomination that is Caribbean! with their honey-boos and not only not hire Yoshi/OrangeDuck, but also have the audacity to ask them to hand out their work for free to Talesworld, no compensation, after having not even mentioned them, claimed they 'were inspired' by Talesworld & co., and refused to give them the source code and/or sign them for a full product. At that point Yoshi gave up, which you might perceive as immature as sure he could have worked around the lack of source code or something but I guess he just had enough. However, this doesn't rule out the possibility that he might one day return and co-operate with l'Aigle to add his already made stuff there.Vraelomon said:You have to be kidding me. IIRC, there was some trouble over that of some sort, and it wasnt at all in the favor of Yoshi. Im quite sure I heard his name whispered in a dark corner of a thread somewhere for beeing a massive putz. What, do you think Theyre is just going to hand out a source code like candy?
Okay, in my personal opinion, everything except the music about that mod was/is mouth watering. Sure the ship moved too quickly (a very easy fix for later versions), and the video recording isn't optimal, and the bobbing was a bit too much but those are very easy fixes. I don't suppose you noticed the looks of the carribean map, the carribean backgrounds in-game, the actual cannon balls flying around ripping stuff up, the dynamic sail adaptation to wind direction, the new face models etc? Adding controllable ships, fireable cannons and adaptive wind to the game is a huge bit of work.Im not sad. The ships menueverred way too quickly and easily, for one. And im not sure if it was just the video, but the 'bobbing' effect looked terrible and choppy. Also, why the devil would we want a Caribbean map in this mod?
Surely you can't interpret things so literally as to think my somewhat humorous use of the term 'slap' meant I wanted all the Viking armours etc. added to l'Aigle? What I meant was that a huge portion of the floris pack is about dramatically improving the SP campaign gameplay, and it would be a shame to ignore this huge chunk of great work that almost no other serious mod out there currently ignores, since it would drastically decrease the quality of the SP campaign to do so (see my previous post with the spoiler list if you want to know all the countless awesome features the floris pack adds). Of course, some slight alterations would be required for things to fit smoothly into the l'Aigle format. For instance, it would be strange to speak to a medieval gentleman with some strange feudal title when you wanted to dispatch a patrol of gendarmerie dragoons. This should of course be changed to an 1800's era assistant of some sort, but still the feature is wonderful and it just feels empty without it. If you did think I meant you should just shove the unaltered Floris pack into this mod then I apologize for expressing myself poorly.Also, if you were to 'just slap the floris mod on there', then you would have a horrible disgrace indeed, and it would be way less fun, IMO. A couple features? Sure. A whole 'slap'? Please no.
See the section right above this one for a reply please.CPT.Quintus said:Exactly my thoughts, right there!
CPT.Quintus said:I did see the section above, and quite frankly you appear to me as a person obsessed with a mediocre mod almost nobody but yourself wants.
Now I think I've had enough talking about this for I hate talking to someone who sounds like a broken record. I wish you a pleasant evening.
CPT.Quintus said:I did see the section above, and quite frankly you appear to me as a person obsessed with a mediocre mod almost nobody but yourself wants.
Now I think I've had enough talking about this for I hate talking to someone who sounds like a broken record. I wish you a pleasant evening.
Takeda Shingen said:I was wondering when you would give up like i did
Ambrush said:I think everybody here is too set in their own ways.
Balance is the key, Docm30 hasn't voiced over this, perhaps it would be a good thing to work along the Pirates And Fish team or atleast get permission to their assets, since Docm30 will not use this to make money there is a fair chance this guy may accept.
Jus saying, I'd rather see this project go on rails than wait 2 decades for it to be done.
jacobhinds said:Taking assets in large numbers from other mods is almost always a bad idea. Ignoring the fact that docm has a very distinct visual style, it takes time and effort to put code and resources into a mod that's already progressed quite a way -- time that could quite easily be spent writing that code from scratch to better fit with the mod.
In my opinion floris is an incoherent mess, with a ton of borderline useless, contradictory or even detrimental features. Brytenwalda's similar (although these elements were more finely balanced than in floris).
Besides klabautermann's ship combat (which works terribly with Napoleonic-sized ships), there isn't anything from either of these mods (which hasn't already been added in one form or another) that wouldn't be incredibly out of place in L'Aigle.
joer5835 said:I'm no modding genius, but wouldn't including these mods at this stage not require Docm to remake L'Aigle from scratch again?
Indeed, I just don't want to see this take decades to be done, asking for help has never hurt anybody.Ostboll said:Ambrush said:I think everybody here is too set in their own ways.
Balance is the key, Docm30 hasn't voiced over this, perhaps it would be a good thing to work along the Pirates And Fish team or atleast get permission to their assets, since Docm30 will not use this to make money there is a fair chance this guy may accept.
Jus saying, I'd rather see this project go on rails than wait 2 decades for it to be done.
I can only agree with you there. Let's not forget there's only 24 hours to a day and Doc is made of flesh and bones. The floris and the (possible but not probable) inclusion of the pirates and fish mod content would get this game three years further ahead, floris patching the SP campaign and pirates and fish speeding up the stated goal of adding naval battles (which would mean loads of extra work for doc otherwise). Then again we can't really know how far he's gotten with that. So far all we've seen is that when people attack each other along the sea routes they duke it out on already boarded ships. If that's where doc is at then he'd need a lot of energy drinks and late nights to reach where the pirates and fish mod died, besides so far his focus seems to have been on epic land battles. Sea battles would be that kind of work all over again.
Ambrush said:Don't think a man can do more than a group of organized men, the way of men is the way of the gang.
jacobhinds said:Taking assets in large numbers from other mods is almost always a bad idea. Ignoring the fact that docm has a very distinct visual style, it takes time and effort to put code and resources into a mod that's already progressed quite a way -- time that could quite easily be spent writing that code from scratch to better fit with the mod.
In my opinion floris is an incoherent mess, with a ton of borderline useless, contradictory or even detrimental features. Brytenwalda's similar (although these elements were more finely balanced than in floris).
Besides klabautermann's ship combat (which works terribly with Napoleonic-sized ships), there isn't anything from either of these mods (which hasn't already been added in one form or another) that wouldn't be incredibly out of place in L'Aigle.
The standard SP enhancements are already out there and the people who made them have explicitly said it's okay to add them to other mods... Sure hiring new people to do new things probably costs more than it grants but adding already existing stuff?jacobhinds said:Docm Has asked for help on several occasions, all of which ended up in the "helpers" not providing much help and disappearing after slowing progress down. Modding teams can actually be a lot slower and ineffective than a single person, especially for something as vague as "add features".
For Floris, a lot of other mods added features from that modpack late in development. For the pirates and fish mod (which I'm 95% certain won't be added at all), you might be right.joer5835 said:I'm no modding genius, but wouldn't including these mods at this stage not require Docm to remake L'Aigle from scratch again?
I'm not asking for for floris, pirates, ships and whatnot like you said, that's the op I merely agreed on the fact Doc could use some assets and lines of codes here and there as he see fit, failed to comprehend what I was trying to say.Takeda Shingen said:Ambrush said:Don't think a man can do more than a group of organized men, the way of men is the way of the gang.
As jacobhinds said, it's very difficult to organize a group of people to work on a single thing, especially if they are just random people on the internet you never even met. Just because you chat with them every day, doesn't mean you really know them, how they think, how they act in certain situations, etc.
For example look at this thread now, only you and that other guy ask for floris, pirates, ships and whatnot, while the rest of us say it's a bad idea. Now lets say a guy comes to this thread as a team leader and tries to organize us so we all agree on one thing, it's almost impossible, to the point where i would say completely impossible.
It's the same thing with the modding teams, very hard to organize them all, and sooner or later they will start to disagree with each other, for whatever reason. Some will simply lose interest as i said earlier, or they promise certain things, but never deliver them. Most of them just want to be in the "credits" section, so in the end, the team falls apart.
jacobhinds tells the truth, you can count on your hand the amount of mods that have dedicated teams, majority of the mods are done by 1-2 people, and several other people who contribute an item or script, things like that...
CPT.Quintus said:There, we might as well give him what he wants...
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