MrGrendel said:How anyone can bear the vanilla animations? No competent fighter has ever held a two handed pollaxe at 90 degrees to their side, and then pushed it forward like they were rowing a boat. This just looks infinitely better.
sirballington said:If you like Floris animation, you should play Floris, because this ain't Floris.
KidKoala said:Because they're functional and you can actually see what's going on in combat? To be quite honest aesthetics such as these shouldn't be important in Silverstag
Windyplains said:This is one of those areas where I hope folks will create their own tweaks to the mod now that it is open source and if they want animations add them in or even ask that an optional file be added to the download site. Eventually I may do this myself, but it isn't high on my priorities at the moment.
My module_animations.py is very similar to the one found in the Floris source. The differences between the two are largely the very combat animations you're looking to add. So a text comparison tool like beyond compare (not free) or winmerge (free) would quickly show the differences between the two files side by side. The only other thing is that the two mods use different animation information for the shield bash animations so be careful not to overwrite that. The names of animations are fairly readable though.MrGrendel said:Thanks WP. I've done a bit of modding, mostly in other games, though. Are we talking about maybe a 1 hour project or more? Am I going to have to decipher cryptic scripting comments?
Do you have python setup in your environment variables path? Otherwise it won't know what to do with python files even if python is installed. Getting everything set it up is a little bit of a pain, but completely worth it when you can tinker with things for entertainment.MrGrendel said:There's no module_info.py as far as I can tell. build_module was unable to find any files, and python was not recognized as a command, although I have the latest 2.something installed. At that point I stuck build_module in the main source folder, since I knew there were files to be compiled in there, but obviously (in hindsight) it still did not recognize any python install to operate on the .py files and so they got wiped at the end of the batch. No big deal, I'll re-download and then re-edit the file another time. And remember not to be so lazy and make a new folder for my workspace.
Kvothe_Ruh said:anybody manage? (to integrade Combat Animation Enhancement)
download pls?