kipponium
Sergeant

Ive been trying to add a cheat that spawns an enemy party around the player and the code i have compiles fine but crashes the game whenever i try to use it; i cant find the fault in it so i thought i would ask some of the more experienced modders their opinion. Its loosely modelled on the find item cheat by the way.
插入代码块:
("cheat_spawn_party",0,
"{!}Current troop range: {reg5} to {reg6}",
"none",
[
(assign, reg5, "$cheat_find_troop_range_begin"),
(store_add, reg6, "$cheat_find_troop_range_begin", 10),
(val_min, reg6, "trp_kidnapped_girl"),
(val_sub, reg6, 1),
],
[
("cheat_find_troop_next_range",[], "{!}Move to next troop range.",
[
(val_add, "$cheat_find_troop_range_begin", 10),
(try_begin),
(ge, "$cheat_find_troop_range_begin", "trp_kidnapped_girl"),
(assign, "$cheat_find_troop_range_begin", 0),
(try_end),
(jump_to_menu, "mnu_cheat_spawn_party"),
]
),
("cheat_find_troop_choose_this",[], "{!}Choose from this range.",
[
(set_spawn_radius,5),
(spawn_around_party,"p_main_party","pt_spawned_party"),
(assign,":p_spawned_party",reg0),
(party_stack_get_troop_id,":id1","p_main_party",2),
(party_stack_get_size,":num1","p_main_party",2),
(party_stack_get_troop_id,":id2","p_main_party",3),
(party_stack_get_size,":num2","p_main_party",3),
(party_stack_get_troop_id,":id3","p_main_party",4),
(party_stack_get_size,":num3","p_main_party",4),
(party_stack_get_troop_id,":id4","p_main_party",5),
(party_stack_get_size,":num4","p_main_party",5),
(party_stack_get_troop_id,":id5","p_main_party",6),
(party_stack_get_size,":num5","p_main_party",6),
(party_stack_get_troop_id,":id6","p_main_party",7),
(party_stack_get_size,":num6","p_main_party",7),
(party_stack_get_troop_id,":id7","p_main_party",8),
(party_stack_get_size,":num7","p_main_party",8),
(party_stack_get_troop_id,":id8","p_main_party",9),
(party_stack_get_size,":num8","p_main_party",9),
(party_stack_get_troop_id,":id9","p_main_party",10),
(party_stack_get_size,":num9","p_main_party",10),
(party_stack_get_troop_id,":id10","p_main_party",11),
(party_stack_get_size,":num10","p_main_party",11),
(party_remove_members,"p_main_party",":id1",":num1"),
(party_remove_members,"p_main_party",":id2",":num2"),
(party_remove_members,"p_main_party",":id3",":num3"),
(party_remove_members,"p_main_party",":id4",":num4"),
(party_remove_members,"p_main_party",":id5",":num5"),
(party_remove_members,"p_main_party",":id6",":num6"),
(party_remove_members,"p_main_party",":id7",":num7"),
(party_remove_members,"p_main_party",":id8",":num8"),
(party_remove_members,"p_main_party",":id9",":num9"),
(party_remove_members,"p_main_party",":id10",":num10"),
(store_add, ":max_troop", "$cheat_find_troop_range_begin", 10),
(val_min, ":max_troop", "trp_kidnapped_girl"),
(store_sub, ":num_troops_to_add", ":max_troop", "$cheat_find_troop_range_begin"),
(try_for_range, ":id_slot", 0, ":num_troops_to_add"),
(store_add, ":troop_id", "$cheat_find_troop_range_begin", ":id_slot"),
(party_force_add_members, "p_main_party",":troop_id",10),
(try_end),
(change_screen_exchange_with_party, ":p_spawned_party"),
(try_for_range, ":id_slot", 0, ":num_troops_to_add"),
(store_add, ":troop_id", "$cheat_find_troop_range_begin", ":id_slot"),
(party_remove_members,"p_main_party",":troop_id",10),
(try_end),
(party_force_add_members, "p_main_party",":id1",":num1"),
(party_force_add_members, "p_main_party",":id2",":num2"),
(party_force_add_members, "p_main_party",":id3",":num3"),
(party_force_add_members, "p_main_party",":id4",":num4"),
(party_force_add_members, "p_main_party",":id5",":num5"),
(party_force_add_members, "p_main_party",":id6",":num6"),
(party_force_add_members, "p_main_party",":id7",":num7"),
(party_force_add_members, "p_main_party",":id8",":num8"),
(party_force_add_members, "p_main_party",":id9",":num9"),
(party_force_add_members, "p_main_party",":id10",":num10"),
]
),
("camp_action_4",[],"{!}Back to camp menu.",
[(jump_to_menu, "mnu_camp"),
]
),
]
),

