Zeonvision
Recruit

I'm trying to create a new troop (or edit troops) that will carry the
(If you don't know, you can enable cheat mode and get a Campaign Banner Small from the inventory. Equip it to yourself or to a companion and it will be used in lieu of a shield. The other banners are broken at the moment.)
Editing the equipment on
The module loads well and I can spawn the new troop type, so it has to do with the item. Do I need to configure something else or is it just broken?
campaign_banner_small item, but it seems they won't even appear like they do on companions.(If you don't know, you can enable cheat mode and get a Campaign Banner Small from the inventory. Equip it to yourself or to a companion and it will be used in lieu of a shield. The other banners are broken at the moment.)
Editing the equipment on
NpcCharacters doesn't work, the item won't even appear on the troop. I tried creating a new troop type that only has a banner in the item section. Also, editing an existing troop type (Vlandian Banner Knight, in my case) to equip banners instead of shields has some of the troops still using shields.
XML:
<?xml version="1.0" encoding="utf-8"?>
<NPCCharacters>
<NPCCharacter id="vlandian_banner_bearer"
default_group="Cavalry"
level="31"
civilianTemplate="NPCCharacter.vlandia_troop_civilian_template_t3"
name="{=bTApMxWr}Vlandian Banner Bearer"
occupation="Soldier"
culture="Culture.vlandia">
<face>
<face_key_template value="NPCCharacter.villager_vlandia" />
</face>
<skills>
<skill id="Athletics"
value="60" />
<skill id="Riding"
value="220" />
<skill id="OneHanded"
value="220" />
<skill id="TwoHanded"
value="60" />
<skill id="Polearm"
value="280" />
<skill id="Bow"
value="25" />
<skill id="Crossbow"
value="25" />
<skill id="Throwing"
value="25" />
</skills>
<equipmentSet>
<equipment slot="Item0"
id="Item.campaign_banner_small" />
<equipment slot="Body"
id="Item.coat_of_plates_over_mail" />
<equipment slot="Leg"
id="Item.strapped_mail_chausses" />
<equipment slot="Head"
id="Item.visored_helmet_over_mail_coif" />
<equipment slot="Gloves"
id="Item.lordly_mail_mitten" />
<equipment slot="Cape"
id="Item.green_hood" />
</equipmentSet>
<equipment slot="Horse"
id="Item.t2_vlandia_horse" />
<equipment slot="HorseHarness"
id="Item.chain_barding" />
</NPCCharacter>
</NPCCharacters>
The module loads well and I can spawn the new troop type, so it has to do with the item. Do I need to configure something else or is it just broken?