Eoc
Recruit
At first, I would like to explain my suggestions in detail, so you can get my point. If you just want a quick overview of the suggestions in this thread, scroll down a bit to the end of the first post.
Have you ever attacked a castle and clashed with the castle’s defence troops at the end of the siege tower/ladder? Well, if you really played M & B, I suppose you have.
If so, have you also seen that, in the majority of cases, there is NOTHING behind them, which would prevent them from falling reaaaaaally deep? ^^ ( At this point, let me also suggest an increase of the damage dealt to people, when falling from certain heights. The current damage for this is RIDICULOUSLY low!)
In other words: Wouldn’t it be great, if you could just push them back und watch how they fall into their doom? ; ) (I hereby request some “fall into death”-animations & sounds)
Well, all jokes aside for a moment ^^
It would really enrich the fights (especially the duels) in M & B if a “push”-, or maybe “kick”-move would be implemented. Of course the effect of push/kick and being pushed/kicked would differ, depending on how heavy the armor/equipment you wear is, your strength-level and the ground you stand on (even or not). I’m thinking of something similar like in “Dark Messiah”, if some of you know the game. It’s not my intention to just steal features from DM, but one of the best points of this game are its dynamic fights. I really like M&B, and I’m aware that M&B focuses on fights in bigger numbers than in DM, but the fighting system in M&B would be even better with a bit more dynamic. (btw: Could be made also somehow related to shield bash, which has been already suggested.)
(Edit: something similar to a "stamina gauge" has already been suggested...sry ^^")
In correspondence with the push/kick, I would also like to suggest a “stamina gauge”. This gauge would decrease every time you take an action different than just standing or walking. Also running would cause your "stamina gauge” to decrease a little. (I know sprinting was already suggested xyz-times, so I’m not going to suggest that ^^ If implemented, it would, of course, cause a drastic decrease of the "stamina gauge”) If the "stamina gauge” is empty, you cannot attack anymore for a while (and also move/walk slower), so you will have to focus on blocking (which costs little stamina, compared to attacking), while waiting for the steadily increasing stamina to allow more actions. In general the attack speed should be a bit faster, if the gauge is nearly full/full and decrease along with the gauge. Of course, there should be "stamina-skills to determine the max "stamina" and the "stamina" regeneration.
These two suggestions are just my personal thoughts on how to make M&Bs fights more dynamic. They go along with my previous suggestions about "Throw option for ALL weapons/Melee fighting with ALL weapons" in this thread.
Aside from this “dynamic”-stuff, I’d like to suggest 3 “little” things ^^
1. More duels with Noblemen/Lords/Assassins/Headhunter.
There are some duels of this sort in the game, but very few. I would enjoy more of this “face to face”-duels. If possible, also without horses. (I LOVE the horsefighting, but…a bit of variety would be really nice ^^”) I’m thinking of things like:
Challenge lords for fiefs/titles/the favour of a maiden (which doesn’t mean he maybe wouldn’t come back to regain his fief/revenge his disgrace later…with his army behind his back)
Instead of being attacked by a bunch of pathetic thieves (surprise attack), being attacked by a single, but GOOD Assassin (sent from my most hated rivals) or Headhunter
Maybe their skills and equipment could be adapted to the player, so these fights stay challenging even in the advanced game. (Seriously, once you have a moderate level, the “surprise” attacks are just a joke. I think, I could kill them with my eyes closed…)
2. As mentioned in the point before: titles ^^
I know, many M&B-Players just write “Lord” or “King” or whatever into the name of their char-name (so do I : P ) But the achieving of REAL titles would be utmost motivating, I think. If you enter the room with the lord in a castle or town, (or maybe even a ball, where diplomatic issues are discussed? XD) you would be announced with the titles you have achieved. That would be cool, to put it in simple terms ^^
3. And one more: there are really great factions in this game. Each one represents a totally different culture and way of fighting, and that’s absolutely great! So how about another one? I’m thinking of a Japanese faction, as they have a very special and individual way of waging war. I AM well aware, that NO Japanese stuff should ever occur in a game with medieval-setting, but seriously: If you are looking for realistic medieval (meaning the meeting of the different cultures ^^), you shouldn’t play M&B ; ) Like the meeting of Vikings and Mongols in the game. But well, just an idea.
Well, just my 2 cent.
You are welcome to criticise as much as you want, as long as it is constructive criticism.
This bein’ said:
Cheers
Suggestions in short & explained
“push”/”kick”-move
Enemy will be dealt no/little damage. Depending on your own strength, the weight of the enemy (armor + equipment), he will: stumble backwards, but keep standing / stumble backwards and go on one knee / stumble backwards and fall (or something like this)
increase damage from falling from certain heights
Just do it! : (
Stamina gauge (Edit: something similar has already been suggested, my apologies)
All actions cause this gauge to decrease
little stamina gauge => player is forced to block / char moves slower / attack speed decreases along with gauge
full stamina gauge => slight bonus on attack speed
can also be used to limit sprints (if implemented)
More duels with Noblemen/Lords/Assassins/Headhunters
Challenge lords for fiefs/titles/the favour of a maiden
Defend yourself against a single, but skilled, enemy instead of a bunch of weaklings in surprise attacks.
Noblemen/Lords/Assassins/Headhunters adapt to your own strength, to allow always challenging duels
Assassins are being sent when you make hateful rivals
Headhunter start attack you at a certain renown value
Titles
Achieve your own titles, by fighting against noblemen/lords/serving well under your lord
Be announced with your own titles, when entering a room with lords
New faction
Japanese faction?
Have you ever attacked a castle and clashed with the castle’s defence troops at the end of the siege tower/ladder? Well, if you really played M & B, I suppose you have.
If so, have you also seen that, in the majority of cases, there is NOTHING behind them, which would prevent them from falling reaaaaaally deep? ^^ ( At this point, let me also suggest an increase of the damage dealt to people, when falling from certain heights. The current damage for this is RIDICULOUSLY low!)
In other words: Wouldn’t it be great, if you could just push them back und watch how they fall into their doom? ; ) (I hereby request some “fall into death”-animations & sounds)
Well, all jokes aside for a moment ^^
It would really enrich the fights (especially the duels) in M & B if a “push”-, or maybe “kick”-move would be implemented. Of course the effect of push/kick and being pushed/kicked would differ, depending on how heavy the armor/equipment you wear is, your strength-level and the ground you stand on (even or not). I’m thinking of something similar like in “Dark Messiah”, if some of you know the game. It’s not my intention to just steal features from DM, but one of the best points of this game are its dynamic fights. I really like M&B, and I’m aware that M&B focuses on fights in bigger numbers than in DM, but the fighting system in M&B would be even better with a bit more dynamic. (btw: Could be made also somehow related to shield bash, which has been already suggested.)
(Edit: something similar to a "stamina gauge" has already been suggested...sry ^^")
In correspondence with the push/kick, I would also like to suggest a “stamina gauge”. This gauge would decrease every time you take an action different than just standing or walking. Also running would cause your "stamina gauge” to decrease a little. (I know sprinting was already suggested xyz-times, so I’m not going to suggest that ^^ If implemented, it would, of course, cause a drastic decrease of the "stamina gauge”) If the "stamina gauge” is empty, you cannot attack anymore for a while (and also move/walk slower), so you will have to focus on blocking (which costs little stamina, compared to attacking), while waiting for the steadily increasing stamina to allow more actions. In general the attack speed should be a bit faster, if the gauge is nearly full/full and decrease along with the gauge. Of course, there should be "stamina-skills to determine the max "stamina" and the "stamina" regeneration.
These two suggestions are just my personal thoughts on how to make M&Bs fights more dynamic. They go along with my previous suggestions about "Throw option for ALL weapons/Melee fighting with ALL weapons" in this thread.
Aside from this “dynamic”-stuff, I’d like to suggest 3 “little” things ^^
1. More duels with Noblemen/Lords/Assassins/Headhunter.
There are some duels of this sort in the game, but very few. I would enjoy more of this “face to face”-duels. If possible, also without horses. (I LOVE the horsefighting, but…a bit of variety would be really nice ^^”) I’m thinking of things like:
Challenge lords for fiefs/titles/the favour of a maiden (which doesn’t mean he maybe wouldn’t come back to regain his fief/revenge his disgrace later…with his army behind his back)
Instead of being attacked by a bunch of pathetic thieves (surprise attack), being attacked by a single, but GOOD Assassin (sent from my most hated rivals) or Headhunter
Maybe their skills and equipment could be adapted to the player, so these fights stay challenging even in the advanced game. (Seriously, once you have a moderate level, the “surprise” attacks are just a joke. I think, I could kill them with my eyes closed…)
2. As mentioned in the point before: titles ^^
I know, many M&B-Players just write “Lord” or “King” or whatever into the name of their char-name (so do I : P ) But the achieving of REAL titles would be utmost motivating, I think. If you enter the room with the lord in a castle or town, (or maybe even a ball, where diplomatic issues are discussed? XD) you would be announced with the titles you have achieved. That would be cool, to put it in simple terms ^^
3. And one more: there are really great factions in this game. Each one represents a totally different culture and way of fighting, and that’s absolutely great! So how about another one? I’m thinking of a Japanese faction, as they have a very special and individual way of waging war. I AM well aware, that NO Japanese stuff should ever occur in a game with medieval-setting, but seriously: If you are looking for realistic medieval (meaning the meeting of the different cultures ^^), you shouldn’t play M&B ; ) Like the meeting of Vikings and Mongols in the game. But well, just an idea.
Well, just my 2 cent.
You are welcome to criticise as much as you want, as long as it is constructive criticism.
This bein’ said:
Cheers
Suggestions in short & explained
“push”/”kick”-move
Enemy will be dealt no/little damage. Depending on your own strength, the weight of the enemy (armor + equipment), he will: stumble backwards, but keep standing / stumble backwards and go on one knee / stumble backwards and fall (or something like this)
increase damage from falling from certain heights
Just do it! : (
Stamina gauge (Edit: something similar has already been suggested, my apologies)
All actions cause this gauge to decrease
little stamina gauge => player is forced to block / char moves slower / attack speed decreases along with gauge
full stamina gauge => slight bonus on attack speed
can also be used to limit sprints (if implemented)
More duels with Noblemen/Lords/Assassins/Headhunters
Challenge lords for fiefs/titles/the favour of a maiden
Defend yourself against a single, but skilled, enemy instead of a bunch of weaklings in surprise attacks.
Noblemen/Lords/Assassins/Headhunters adapt to your own strength, to allow always challenging duels
Assassins are being sent when you make hateful rivals
Headhunter start attack you at a certain renown value
Titles
Achieve your own titles, by fighting against noblemen/lords/serving well under your lord
Be announced with your own titles, when entering a room with lords
New faction
Japanese faction?