Yagababa
Regular
I'm trying to add a blunderbuss to my WFAS mod using a shotgun script I found on the forge, but it looks like there's no add_missile in header_operations for the Fire and Sword module system...
Is that something I could add or is it hardcoded into the engine? If so, is there any workaround to have multiple projectiles per shot?
Is that something I could add or is it hardcoded into the engine? If so, is there any workaround to have multiple projectiles per shot?