
chill out mateI do not agree at all, big battles can last a long time and that would complicate the hell out of the coding right now with all the other issues they are having with just BASIC AI!!! Also, I do not care to get DOUBLE WHAMMIED with stamina when ARMOR doesnt even WORK to START with!
No stamina. Smithing stamina is bad enough. Anything else just NEUTERS the player more than everything else already does.
not stamina, but A POSTURE SYSTEM, like in sekiro, but with the directional defense of bannerlord.would be cool to have stamina at least in single player (multiplayer would be useful too)
see people, this is how you do things, don't agree with me? make it better.not stamina, but A POSTURE SYSTEM, like in sekiro, but with the directional defense of bannerlord.
More posture you lose, less faster you will attack.
This will prevent spam and give you the opportunity to responde faster.
Ide like stamina too, but for some reason people prefer having infinite energy so they can swing spam without worrying about it. Fatigue is an important part of fighting and physical fitness of your character should be a huge consideration in combat. Swinging a 2handed heavy weapon should be more taxing compared to swinging a 1handed sword. You shouldnt be able to hold a shield up forever without your arms getting tired either.
Ide like stamina too, but for some reason people prefer having infinite energy so they can swing spam without worrying about it. Fatigue is an important part of fighting and physical fitness of your character should be a huge consideration in combat. Swinging a 2handed heavy weapon should be more taxing compared to swinging a 1handed sword. You shouldnt be able to hold a shield up forever without your arms getting tired either.
not stamina, but A POSTURE SYSTEM, like in sekiro, but with the directional defense of bannerlord.
More posture you lose, less faster you will attack.
This will prevent spam and give you the opportunity to responde faster.
warband VC had it and it was amazing tbhToo much realism could kill the spirit of this game. I personally do no like the idea of stamina in M&B series
preciselyIde like stamina too, but for some reason people prefer having infinite energy so they can swing spam without worrying about it. Fatigue is an important part of fighting and physical fitness of your character should be a huge consideration in combat. Swinging a 2handed heavy weapon should be more taxing compared to swinging a 1handed sword. You shouldnt be able to hold a shield up forever without your arms getting tired either.
you nailing it mate i wish devs would read thisautoquote
One way to improve what I have already proposed could be this:
instead of a stamina bar (which would symbolize power, that is energy in the unit of time) there would be an energy bar (therefore a quantity of total energy).
This bar does not limit you in the number of attacks and empties as you attack during battle and while RUNNING FAST.
The emptying for the stroke is proportional to the weight equipped.
So it empties slowly, very slowly.
What does the emptying of this energy bar entail?
A slower recharge of posture and a decrease in the maximum movement speed, that is the speed you get if you don't fight and run for 2-3 seconds, which is greater than when you are "in combat mode ".
This energy is recovered so slowly over time that it is useful to consider this recovery only during long battles, with many men and who need to run a lot or who are heavily equipped and chasing archers.
So what does this all mean?
1) in combat 1 VS 1 for a short time: no significant differences will be noticed compared to what I have already written.
2) in combat 1 VS 1 for a long time: over time the two characters will consume energy and slow down the recovery of posture, therefore both will become slower in the attacks (although the ability to deflect the opponent's blows allows one to gain advantage over the other).
3) in combat 1 VS many over time: initially you are fresh and rested and you can quickly attack anyone, but over time you become slower and more important is your ability to defend yourself than to attack.
4) combat between many and many over time with various situations:
heavy infantry with shields chasing archers:
They run, run, tire and therefore become slower in moving, but also in attacking (although they do not have a limit on the number of attacks).
If they rest for a few minutes, they recover some of their energy and come back fresher and faster. (acts as the energy bar of a total war regarding fatigue).
To slow down the shield infantry further you can read my thread, "shields + prejectiles = encumbrance"
as a mod, it could be, but in vanilla, I do not want it. ( personally of course)warband VC had it and it was amazing tbh
might be an option tho, like in Viking Conquestas a mod, it could be, but in vanilla, I do not want it. ( personally of course)
lolGet out.
Might bemight be an option tho, like in Viking Conquest