Add Stamina

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I do not agree at all, big battles can last a long time and that would complicate the hell out of the coding right now with all the other issues they are having with just BASIC AI!!! Also, I do not care to get DOUBLE WHAMMIED with stamina when ARMOR doesnt even WORK to START with!

No stamina. Smithing stamina is bad enough. Anything else just NEUTERS the player more than everything else already does.
 
I do not agree at all, big battles can last a long time and that would complicate the hell out of the coding right now with all the other issues they are having with just BASIC AI!!! Also, I do not care to get DOUBLE WHAMMIED with stamina when ARMOR doesnt even WORK to START with!

No stamina. Smithing stamina is bad enough. Anything else just NEUTERS the player more than everything else already does.
chill out mate
 
Maybe when/if combat gets out of its current moshpit phase but not in its current state.
 
would be cool to have stamina at least in single player (multiplayer would be useful too)
not stamina, but A POSTURE SYSTEM, like in sekiro, but with the directional defense of bannerlord.
More posture you lose, less faster you will attack.
This will prevent spam and give you the opportunity to responde faster.
 
not stamina, but A POSTURE SYSTEM, like in sekiro, but with the directional defense of bannerlord.
More posture you lose, less faster you will attack.
This will prevent spam and give you the opportunity to responde faster.
see people, this is how you do things, don't agree with me? make it better.

you are a legend that would be awesome, thanks for your comment.
 
Ide like stamina too, but for some reason people prefer having infinite energy so they can swing spam without worrying about it. Fatigue is an important part of fighting and physical fitness of your character should be a huge consideration in combat. Swinging a 2handed heavy weapon should be more taxing compared to swinging a 1handed sword. You shouldnt be able to hold a shield up forever without your arms getting tired either.
 
Too much realism could kill the spirit of this game. I personally do no like the idea of stamina in M&B series
Ide like stamina too, but for some reason people prefer having infinite energy so they can swing spam without worrying about it. Fatigue is an important part of fighting and physical fitness of your character should be a huge consideration in combat. Swinging a 2handed heavy weapon should be more taxing compared to swinging a 1handed sword. You shouldnt be able to hold a shield up forever without your arms getting tired either.
 
Ide like stamina too, but for some reason people prefer having infinite energy so they can swing spam without worrying about it. Fatigue is an important part of fighting and physical fitness of your character should be a huge consideration in combat. Swinging a 2handed heavy weapon should be more taxing compared to swinging a 1handed sword. You shouldnt be able to hold a shield up forever without your arms getting tired either.

autoquote
not stamina, but A POSTURE SYSTEM, like in sekiro, but with the directional defense of bannerlord.
More posture you lose, less faster you will attack.
This will prevent spam and give you the opportunity to responde faster.

One way to improve what I have already proposed could be this:
instead of a stamina bar (which would symbolize power, that is energy in the unit of time) there would be an energy bar (therefore a quantity of total energy).
This bar does not limit you in the number of attacks and empties as you attack during battle and while RUNNING FAST.
The emptying for the stroke is proportional to the weight equipped.
So it empties slowly, very slowly.

What does the emptying of this energy bar entail?
A slower recharge of posture and a decrease in the maximum movement speed, that is the speed you get if you don't fight and run for 2-3 seconds, which is greater than when you are "in combat mode ".

This energy is recovered so slowly over time that it is useful to consider this recovery only during long battles, with many men and who need to run a lot or who are heavily equipped and chasing archers :smile:.

So what does this all mean?
1) in combat 1 VS 1 for a short time: no significant differences will be noticed compared to what I have already written.
2) in combat 1 VS 1 for a long time: over time the two characters will consume energy and slow down the recovery of posture, therefore both will become slower in the attacks (although the ability to deflect the opponent's blows allows one to gain advantage over the other).
3) in combat 1 VS many over time: initially you are fresh and rested and you can quickly attack anyone, but over time you become slower and more important is your ability to defend yourself than to attack.
4) combat between many and many over time with various situations:
heavy infantry with shields chasing archers:
They run, run, tire and therefore become slower in moving, but also in attacking (although they do not have a limit on the number of attacks).
If they rest for a few minutes, they recover some of their energy and come back fresher and faster. (acts as the energy bar of a total war regarding fatigue).

To slow down the shield infantry further you can read my thread, "shields + prejectiles = encumbrance"
 
Too much realism could kill the spirit of this game. I personally do no like the idea of stamina in M&B series
warband VC had it and it was amazing tbh

Ide like stamina too, but for some reason people prefer having infinite energy so they can swing spam without worrying about it. Fatigue is an important part of fighting and physical fitness of your character should be a huge consideration in combat. Swinging a 2handed heavy weapon should be more taxing compared to swinging a 1handed sword. You shouldnt be able to hold a shield up forever without your arms getting tired either.
precisely

autoquote


One way to improve what I have already proposed could be this:
instead of a stamina bar (which would symbolize power, that is energy in the unit of time) there would be an energy bar (therefore a quantity of total energy).
This bar does not limit you in the number of attacks and empties as you attack during battle and while RUNNING FAST.
The emptying for the stroke is proportional to the weight equipped.
So it empties slowly, very slowly.

What does the emptying of this energy bar entail?
A slower recharge of posture and a decrease in the maximum movement speed, that is the speed you get if you don't fight and run for 2-3 seconds, which is greater than when you are "in combat mode ".

This energy is recovered so slowly over time that it is useful to consider this recovery only during long battles, with many men and who need to run a lot or who are heavily equipped and chasing archers :smile:.

So what does this all mean?
1) in combat 1 VS 1 for a short time: no significant differences will be noticed compared to what I have already written.
2) in combat 1 VS 1 for a long time: over time the two characters will consume energy and slow down the recovery of posture, therefore both will become slower in the attacks (although the ability to deflect the opponent's blows allows one to gain advantage over the other).
3) in combat 1 VS many over time: initially you are fresh and rested and you can quickly attack anyone, but over time you become slower and more important is your ability to defend yourself than to attack.
4) combat between many and many over time with various situations:
heavy infantry with shields chasing archers:
They run, run, tire and therefore become slower in moving, but also in attacking (although they do not have a limit on the number of attacks).
If they rest for a few minutes, they recover some of their energy and come back fresher and faster. (acts as the energy bar of a total war regarding fatigue).

To slow down the shield infantry further you can read my thread, "shields + prejectiles = encumbrance"
you nailing it mate i wish devs would read this
 
Stamina is good for small skirmishes and MP, but in big battles? It's a pointless cockblocking detail hated by many players.
This is why games like Mordhau have it, but Mount and Blade doesn't.
 
Not sure this would add to the game experience. Alot of players like the idea of being able to become a god on the battlefield
 
There could be instead of stamina, there'll be more delay, such as when you swing randomly without hitting anything, you'll slow down the next swing right after, so you need to wait a bit before you can fully swing, of course depending on the weapon. Perhaps when you block with a one handed weapon against a two handed axe, the blocker would take more time to fully recover again to attack.

But I don't think TW would implement these mechanic anytime soon, it's not in their priority list, could be in the future, but I doubt it.
 
Maybe only after infantry is buffed greatly. Otherwise in long lasting big battles this would make already useless infantry even more useless.
 
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